Post by arainbowoftomboys on Sept 2, 2023 0:16:20 GMT -5
HypnolordX vs. The King of Fighters
An Ikemen game to be created by Nyotengu.
Legend
B: Backward
F: Forward
U: Up
UB: Up-Back
UF: Up-Forward
D: Down
DB: Down-Back
DF: Down-Forward
LP: Light Punch button
HP: Heavy Punch button
PR: Provocation (a.k.a. taunt) button
LK: Light Kick button
HK: Heavy Kick button
MR: MesmeRage button
P: Either punch button
K: Either kick button
QCB: Quarter-Circle Backward (D,DB,B)
QCF: Quarter-Circle Forward (D,DF,F)
HCB: Half-Circle Backward (F,DF,D,DB,B)
HCF: Half-Circle Forward (B,DB,D,DF,F)
HR: Special moves that are performed with F,D,DF can also be done as Hypnotic Reversal. Perform designated move while blocking and the Hypnotic Reversal version of the move will come out. Successful hit of Hypnotic Reversal stuns opponent.
HS: Special moves (excluding those performed with F,D,DF) have a Hypnotic Skill version. Perform designated move with both punch or both kick buttons instead of one. Successful hit of Hypnotic Skill stuns opponent.
TDM: Desperation Move that is compatible to be in Team Desperation Move.
Every character has a Mesmer-X Desperation Move, which not only inflicts extreme damage on opponents, it can also inflict a greater amount of stun time than a Hypnotic Skill or Hypnotic Reversal could.
Basic moves
B: move backward
F: move forward
U: jump up
UB: jump backward
UF: jump forward
D: crouch down
Hold B when attacked: standing block
Hold DB when attacked: crouching block
Hold B in air when attacked: air block
Block at the exact moment of projectile's impact: Just Reflect (reflects opponent's projectile)
Block at the exact moment of physical attack's impact: Just Defense
B,B: run backward
F,F: run forward
D,U: Super Jump up
D,UB: Super Jump backward
D,UF: Super Jump forward
LP+LK: Sway (press P or K for Sway Attack)
B+LP+LK: Backward Roll
F+LP+LK: Forward Roll
LP+LK when knocked down: Recovery Roll (backward when facing up or forward when facing down; consumes 10% of your Rage Gauge when used)
HP+HK: Blowback Attack (also in air)
D+HP+HK: Launch Attack (knocks enemy into the air)
B/F+HP+HK near enemy: Throw (B+HP+HK switches sides with enemy)
Jump near airborne enemy, B/F/D+HP+HK: Air Throw (only works with certain characters)
HP+HK when grabbed: Throw Escape (consumes 10% of your Rage Gauge when used)
LP, LK, HP, HK, HP+HK: Chain Combo (also while crouching or in air)
LP+HK (partner A) / HP+LK (partner B): Tag Out
QCF+LP+HK (partner A) / QCF+HP+LK (partner B): Team Desperation Move (2-character team-up attack; costs 2 Power Stocks)
QCF+LP+LK: Party Desperation Move (3-character team-up attack; costs 3 Power Stocks)
Power Gauge:
This maxes out at 5 Stocks. Attacking the enemy or performing special moves fills this gauge. Desperation Moves costs 1 Power Stock while Mesmer-X Desperation Moves costs 3 Power Stocks.
Rage Gauge:
This gauge, appearing above your Power Gauge, recharges over time. By pressing MR, you'll enter MesmeRage mode, which consumes your Rage Gauge over time in favor of increasing the damage output of your attacks. MesmeRage can also be turned on or off. Hypnotic Skill or Hypnotic Reversal versions of special moves cost 1/3 of your Rage Gauge to perform.
Interrupt Combos:
There are two types of interrupt combos; the classic 2-in-1 (for example: D+LP, DF,F+P to execute a QCF+P special move) and the slightly more detailed 3-in-1. Examples of the 3-in-1;
* D+LP, DF+LK, F+K (to execute QCF+K)
* F+LP, D+LP, DF+K (to execute F,D,DF+K)
* F+LP, B,DB,D+LK, DF,F+P (to execute F,HCF+P)
* D+LP, DF,F+LK, DB,D,DB,B+P (to execute QCF,HCB+P)
* D+LK, DF,F+LK, QCF+K (to execute QCF,QCF+K)
* F+LP, DF,D,DB,B+LP, HCB+P (to execute HCB,HCB+P)
Not all special moves, Desperation moves, and Mesmer-X Desperation moves can be involved in a 3-in-1.
HypnolordX teams
Hypno Alliance Team - Cat Nap, Aki, Aoi
Geniuses Team - Ms. May, Tori, Kayla
COM3D2 Waifu Team - Elizabeth, Alexa, Mad Cupid
Japanese Parents Team - Gen, Yukina, Hinata
HLX Dream Team - Dot, Blair, High Card Spade
Valiant Guild Team - Venus, Colossa, Mach Speed
Dark Serpent Team - Shaya, Layla, Ninja Girl
Forces of Magic Team - Princess Serene, Mystic Maggie, Sapphire
Revenge Friends Team - Rex, Luna, Lena
Dark Reinforcements Team - Skull Girl, Vi, Ethel
Maid-Bots Team - Maid-Bot P, Maid-Bot Y, Maid-Bot B
Legion of Hypnosis Team - Hypno Lord, Ringmaster, Annie Matter
Shadow Legionnaires Team - Sir Shadow, Dr. Deviant, Blade
The King of Fighters teams
Kusanagi Team - Kyo, Shingo, Saisyu
K' Team - K', Maxima, Benimaru
Fatal Fury Team - Terry, Andy, Joe
Art of Fighting Team - Ryo, Robert, Yuri
KOF Dream Team - Ralf, Hayate, Duck King
Korean Justice Team - Kim, Jhun, Raiden
Queen of Fighters Team - Hotaru, King, Kaoru
New Psycho Soldier Team - Athena, Kensou, Hinako
American Sports Team - Heavy D!, Lucky, Brian
Alpha Electron Team - Hanzo, Fuuma, Kisarah
C.Y.S. Team - Chris, Yashiro, Shermie
Southtown Team - Geese, Todoh, Miss Shinobi
Mark of The Wolves Team - Rock, Gato, Blue Jenet
HypnolordX move lists
1. Cathryn "Cat Nap" Nappet
Command moves
U+HK in air: High-Middle Jump Kick
D+HK in air: Down-Right Jump Kick
Special moves
QCF+P/K: Cat's Eye (also in air) - Cat Nap fires an energy bullet from the lenses of her glasses straight-forward while standing (P) or crouching (K). In the air, she will fire the same projectile either straight-forward (P) or downward at an angle (K). The HS versions are a beam variation that knocks down.
F,D,DF+P: Nappet Strike - Cat Nap leaps upward leading with her right forearm, hitting once (LP), twice (HP), or 3 times (HR).
QCB+P: Nappet Charge - A parody of Captain America's Charging Star. HS version hits 3 times.
B,D,DB+K: Hypno Punch - Cat Nap counters an incoming physical attack (LK against jumping/standing, HK against crouching). If successful, she will throw a right cross punch that stuns her enemy on contact while standing (LK) or crouching (HK). HS is a non-counter version of the attack where she directly executes a standing punch.
HCB+K near enemy: Nap Breaker - Cat Nap grabs her opponent and launches them vertically upward with both feet, then catches her falling opponent with both hands and tosses them backward. In the HS version, after Cat Nap tosses her opponent upwards with both feet, she will then instead emit a vertical upward beam from the lenses of her glasses.
Desperation moves
QCF,QCF+P: Wide Awake! [TDM] - Cat Nap executes her Nappet Strike three times in a row.
QCF,HCB+P: No More Sleeping! - Cat Nap executes a Nappet Charge. If this connects, she will execute a series of attacks, followed by knocking her opponent into the air with a double-handed uppercut, and catching her falling opponent with both feet while standing on her hands prior to tossing them backwards.
Mesmer-X Despeartion move
QCF,QCF+HP+HK in air: Shining Cat's Eye - Cat Nap fires a beam from the lenses of her glasses vertically-down then rotates her aim counter-clockwise to straight-forward. This knocks down in one hit.
2. Aki Aikawa
She will appear in her very first outfit which introduced in "A Love Spell For Aki".
Command moves
D+PR: Sinister Slide (press U to cancel)
Sinister Slide, P: Venomous Fang
Sinister Slide, K: Heel Strike
Sinister Slide, HP+HK: Entrapment
Special moves
QCF+P: Serpent Lash - LP/HS aims straight forward, HP aims upward at a slight angle. HS hooks onto enemies prior to hopping towards them.
F,D,DF+P: Cruel Fate - HR version becomes a "shift throw" if connected.
QCB+P: Nightshade Pulse (also in air) - Projectile still travels forward if done in the air.
Nightshade Pulse, F+P: Nightshade Chaser
QCF+K: Snake Step - HS version is an attacking variant in which she will slide forward headfirst, going into a handstand forward kick that knocks her enemy into the air (if that connects, she will follow the handstand kick with a vertical-upward Serpent Lash).
HCB+K near enemy: Toxic Wreath - HS version is Orchid Spring.
Desperation moves
QCB,QCB+P: Deadly Implication [TDM] (also in air) - Aki leaps backward at the same time, firing a "hypnotic bubble" that will stun the enemy on contact once it explodes (the enemy will be struck 7 hits when trapped in the bubble before explosion).
QCB,QCB+K: Tainted Talons
Mesmer-X Despeartion move
QCF+HP+HK in air (repeat 3 times): Aerial Kick Intrusion - Aki executes three flying kicks (similar to Annie of The Stars from Skullgirls). If the third one connects, she will follow it with a midair Toxic Wreath-like attack.
3. Aoi Hikari
Command moves
F+HK: Knee Knock - Aoi leaps forward leading with her right knee.
F in air near wall: Triangle Jump
Special moves
QCF+P: Ao Mutekiken - Aoi dashes forward with a right cross punch. This move has autoguard at startup. The HS version loses the knockdown property so that move can be followed with a Ao Gekiken or Ao Retsuken.
F,D,DF+P (repeat three times): Ao Retsuken - Aoi spins forward with a left backfist, followed by two cross punches (right then left). HR version triggers the second and third punches of this move automatically (no need to repeat F,D,DF+P if performing it while blocking). The first input of this move can also two-in-one from Knee Knock.
QCB+P (repeat three times): Ao Gekiken - Aoi dashes forward with two mini-uppercuts, followed by a left uppercut. The third input in the HS version preceeds the third uppercut with an added rapid series of four punches at various forward angles.
QCF+K: Ao Zentenkyaku (also in air) - Aoi throws a right overhead punch that causes her to roll forward through the air. The HK and HS versions involve a rolling kick right after the overhead punch start. The HS version has the rolling kick part "shifted" into a leg throw if connected.
HCB+K near enemy: Ao Nekketsu Otoshi (also in air) - Aoi grabs her opponent, leaps into the air along with them and comes down in a vertical-spiralling cross-chop type slam. The HS version has Aoi continue to spin as a way to inflict multiple hits on her opponent upon slamming them into the ground.
Desperation moves
QCF,QCF+P: Ao Shingekiken [TDM] - Aoi rushes forward with two mini-uppercuts, followed by a ducking left fist sweep, an Ao Mutekiken, and a left overhead punch.
QCF,QCF+K: Ao Abarekyaku - Aoi dashes through her enemy with a right cross punch. If that connects, she will do the same thing with a left cross punch, then one more with a right roundhouse kick.
Mesmer-X Despeartion move
QCF,QCF+HP+HK: Ao Ranbuken - Aoi executes all three punches of her Ao Gekiken move. If the third punch connects, the opponent gets knocked into the air, so Aoi will jump up and execute an aerial autocombo there, finishing it off with a vertical cross-chop that hits several times on the way down.
4. Ms. May Nappet
Command moves
DF+LK: Backflip Kick
DF+HK: Frontflip Kick
Special moves
QCF+P: Torozan (also in air) - Projectile travels downward at a steep angle if performed in the air. HS version's projectile hits 3 times.
F,D,DF+P: Hakkaku Sobiken - Hits twice with either non-HS version (HP starts with a forward dash prior to attack). HR version hits 4 times on the way up, followed by a downward-angle Torozan at the peak.
QCB+K: Lickety-Split Kick - Ms. May simply hits the ground with a falling splits kick, forming a projectile-absorbing barrier rising from the ground in front of her kicking foot (any absorbed projectile will add power to her Power Gauge). The HS version has the barrier hit 5 times instead of once.
HCB+P near enemy: Destiny Beam - Ms. May grabs and tosses her foe into the air, then emits a vertical-upward beam from the lenses of her glasses to strike them. HS version involves letting her foe falling right in front of her face so she will emit a straight-forward beam on them instead, hitting 4 times.
Desperation moves
QCF,QCF+P: Kakko Hakkaku Sobiken [TDM] - Ms. May executes three Hakkaku Sobikens in a row (with the first one starting with a forward dash). Hits 7 times total.
QCB,HCF+P: Destiny Impulse - Ms. May emits a beam from the lenses of her glasses straight-forward, hitting 8 times.
Mesmer-X Desperation move
QCF,HCB+HP+HK: Super Universe Throw - Ms. May rolls forward and goes for an unblockable grab upon getting close to her enemy. If successful, guess what that does...
5. Tori Sage
Command move
B+HP in air: Backward Chop - Backhand chop that can only be used as cross-up.
Special moves
QCF+P: Mind's Eye (also in air) - Tori shoots a hypnotic spiral from her glasses forward in a wavy up-and-down path while crouching (LP) or standing (HP). If done in the air, the projectile will travel down-right at an angle (LP) or straight forward (HP). The HS version's projectile is a larger hypnotic spiral that homes in on the enemy.
F,D,DF+P: Flagstaff Upper - Tori leaps into the air with one (LP), two (HP), or three (HR) jumping uppercuts, one on top of another. The first uppercut hits twice with HP/HR.
QCB+K: Sweep Caroline - Tori hops forward with a middle kick. Upon landing on the ground, she follows it with 1 (LK), 2 (HK), or 3 (HR) ducking sweep kicks forward.
HCB+P near enemy: Atomic Dunk - Tori grabs her enemy then performs a leaping slam into the ground, causing a mushroom cloud to briefly rise from the ground. The HS version adds a second slam in the opposite direction.
Desperation moves
QCF,QCF+P: Calamity Mind's Eye [TDM] - Basically a short-ranged multi-hitting variant of HS version Mind's Eye.
QCF,HCB+P: Massive Destruction - Tori rushes forward with a series of five attacks. If any of those attacks connect, she will add a grab to Atomic Dunk after the fifth attack of this move.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Aerial Destruction - Tori executes a double Flagstaff Upper. If that connects, she will execute a series of attacks mid-air followed by a grab to Atomic Dunk.
6. Kayla Meadows
Command moves
none
Special moves
QCF+P: Hook Lariat - Kayla drops her fists and sticks her chin out. If she gets by an enemy's standing/jumping physical attack, she will dash through them with a right hook punch. The HS version adds a second dashing hook punch in the opposite direction.
F,D,DF+P: Gatling Jab (also in air) - Kayla rapidly punches 3 (LP), 5 (HP), or 7 (HR) times leading with her left fist. The HR version is basically the HP version with a right mini-uppercut added.
QCB+K: Quick Step - Kayla crouch-dashes backward (LK) or forward (HK/HS). The HS version is basically a backward-to-forward crouch dash.
Quick Step (LK ver.), P: Quick Straight - Kayla dashes forward with a right cross punch.
Quick Step (LK ver.), K: Overhead Knuckle - Kayla dashes forward with a right overhead punch.
Quick Step (HK/HS ver.), P: Gut Knuckle - A gut punch.
Quick Step (HK/HS ver.), K: Jet Upper - Kayla leaps into the air with a left uppercut. If used after a HS version Quick Step, there will be corkscrew variant of the attack.
QCB+K in air: Aerial Jet Upper - HS version is a corkscrew variant of the attack.
HCB+P near enemy: Gatling Upper - Kayla grabs her enemy and rapidly throws seven punches, alternating between her fists, in a rotating aim from straight-forward to vertically upward. The HS version ends with a double-fisted vertical-upward punch instead of single-fisted one.
Desperation moves
QCF,QCF+P: Rolling Dynamite - Kayla rushes forward with six body hook punches followed by a Jet Upper.
QCF,QCF+K: Quick Dynamite [TDM] - Kayla dashes forward leading with her left fist surrounded in wind currents, hitting several times on the way forward.
Mesmer-X Desperation move
QCF,HCB+HP+HK: Destiny Lariat - Kayla runs toward her enemy with a right hook punch, striking through them. If she connects, she will dash through them with a right hook punch twice more.
7. Elizabeth Briggington
Command moves
F in air near wall: Triangle Jump
Special moves
QCF+P: Hammer Cannon (also in air) - Elizabeth fires a power blast from one end of her hammer. HS version takes the form of an energy beam that reaches forward at full-screen distance.
F,D,DF+P: Shining Hammer - Elizabeth swings her hammer one-handed downward (LP/HR) or horizontally (HP), leaving pink energy trailing behind it. HS hits 3 times.
B,D,DB+P: Flash Forward - Elizabeth dashes forward with afterimages trailing behind her, capable of passing through enemies and projectiles. HS version however is an "attacking" variant in which upon dashing through her enemy, they get knocked down.
B,D,DB+K: Cavalry Mounting - Elizabeth leaps forward through the air in an arc, kicking 3 (LK) or 5 (HK) times on the way. HS version starts with a forward flip kick that, when it connects, goes into 10-hit rapid kick-like sequence where she alternates between her feet, ending with a double-foot kick that springs herself backward.
HCB+P near enemy: Hammer Typhoon - Elizabeth horizontally swings her hammer to "grab" her enemy, spinning them around several times before sending them flying across the screen. HS adds wallbounce.
QCF+K: Hammer Surge - Elizabeth ducks down and pounds the ground with her hammer, causing a pink energy wave to travel forward across the floor. HS version's projectile knocks down.
Desperation moves
QCF,HCB+P: Massive Hammer [TDM] - Elizabeth swings her hammer downward two-handed, forming a large arc-shaped projectile of pink energy that hits 5 times.
QCF,HCB+K: Hammer Fury - Elizabeth dashes forward. If she connects, she will execute a series of attacks that will end with a downward Shining Hammer.
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Gigathrall Hammer - Basically Wolfgang Krauser's Gigatech Cyclone, but with Elizabeth spinning herself around with her hammer out. This is unblockable, but hits 8 times, leaving Elizabeth dizzied afterward.
8. Alexa Choi
Alexa will appear in her classic muscle-shirt-and-shorts outfit. Also, her forward throw is Cross Bombing, which is Captain Falcon's Falcon Dive using Cross Scissor Pressure animation.
Command moves
DB+HK: Forward Duck Kick - Basically Cammy's crouching Medium Kick.
Special moves
QCF+P: Alexa Spin Knuckle - LP is a feint in which she fakes out the backfist part of the move. The HS version replaces the backfist part (from the HP ver.) with an uppercut that knocks her enemy into the air.
QCF+K: Long Shot - Alexa serves up a soccer ball in front of her and kicks it forward with a standing right kick (LK) or crouching left kick (HK/HS). HS version's projectile knocks down.
U,U,F,D+K in air: Bicycle Slash - Alexa turns around and executes an overhead backflip kick that leaves pink energy trailing behind her kicking foot, knocking her foe down (LK) or across the screen (HK) on contact. HS version involves the pink energy arc being used as a downward-angled projectile attack.
F,D,DF+K: Cannon Revenge - Counters standing/jumping physical attacks. LK counters the attack with a Cannon Spike that hits twice on the way up while HK counters the attack with a Reverse Shaft Breaker that hits 4 times. HR version has Alexa go straight to the Reverse Shaft Breaker, but hits 8 times on the way up.
QCB+K: Alexa Strike (also in air) - Basically Razor Edge Slicer (or Cannon Strike if performed in the air). LK hits once while HK hits twice. HS version on the ground is Spin Drive Smasher while HS version in the air is Spiral Arrow which travels straight-forward (both hit 6 times each).
HCB+P near enemy: Crush Powerbomb - Alexa grabs her opponent, uplifts them, and slams them into the ground through a powerbomb. Then, as she ducks down during the powerbomb part, she executes a standing punt kick that knocks them into the air. The HS version knocks the opponent vertically upward rather than up-backward.
Desperation moves
QCF,QCF+K: Hooligan Attack [TDM] (also in air) - Alexa spins herself forward through the air, attacking Hooligan Combination animation. This hits up to 12 times.
QCB,QCB+K: Downeaster Assault - Basically Killer Bee Assault with a new name. LK jumps from left wall while HK jumps from right wall.
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Fatal Suplex - Alexa grabs her enemy and right when she suplexes them into the ground, the screen turns black and the enemy gets hit 15 times until it enlightens back to normal, with Alexa, briefly dressed as Xar the demon, facing her back towards the screen.
9. Mad Cupid
Command moves
none
Special moves
QCF+P: Lovely Spin (also in air) - Psycho Crusher that knocks down in one hit. HS version is 6 hits with Mad Cupid attacking with her arrow in hand (rather than unarmed).
QCB+P (repeat three times): Lovely Arrow - Mad Cupid rushes forward with an elbow jab, a palm strike, and a thrust of her arrow-like melee weapon. Third input of the HS version will hit multiple times instead of once.
QCB+K: Lovely Axle
Lovely Axle, P: Lovely Cutter - Mad Cupid takes a big downward swing of her arrow. Hits twice if used after HS ver. Lovely Axle.
Lovely Axle, K: Lovely Shooter - Mad Cupid tosses her arrow downward at an angle. Knocks standing/crouching opponent if used after HS ver. Lovely Axle.
Lovely Axle, HP+HK near enemy: Lovely Press - Mad Cupid grabs her opponent's head with her legs and flips forward to toss them across the screen. If used after HS ver. Lovely Axle, wallbounce added upon tossing enemy.
F,D,DF+K: Lovely Mixer - Mad Cupid spins her arrow in front of her head-level while she's looking away from her foe. LK is 3 hits, HK is 4 hits, and HR is 5 hits. HR version possibly knocks her enemy into the air.
HCF+K near enemy: Lovely Toss - Mad Cupid grabs her opponent and spins them around several times before launching them into the air in the opposite direction. Parody of Cattydox's Dancing Throw from Superior Soldiers. HS version has the word "CUPID" briefly flashing onscreen when her thrown enemy hits the floor (cue Ring of Destruction reference).
Desperation moves
QCF,QCF+P: Lovely Cannon (also in air) - Mad Cupid gets into her Lovely Spin-like position that can be controlled thorugh the air in any direction, firing five energy heart-shaped projectiles, one after another.
QCF,QCF+K: Lovely Slash [TDM] - Mad Cupid slashes her arrow eight times (the last two will come out if the first six connect).
Mesmer-X Desperation move
QCF,HCB+HP+HK: Certain Affection - Mad Cupid dashes forward and, when she connects, slashes her arrow eight times, followed by a 5-hit Lovely Mixer.
10. Gen Aikawa
Command moves
F+HP: Flying Headbutt
D+HP in air: Flying Body Attack
D+HK in air: Double Knee Drop
Special moves
QCF+P: Turnabout Knuckle (also in air) - Basically Double Lariat. You can move B/F during the HP version. The HS version loses the knockdown property so it can possibly hit 4 times.
QCF+K: Grumble Shot - Gen kneels down and shoots a large yellow energy sphere that flies across the screen right-handed. The HS version fires three projectiles consecutively instead of once.
F,D,DF+K: Rising Powerbomb - Gen leaps into the air leading with his open left hand against a jumping enemy. If successful, he will grab and slam them into the ground. The HR version adds a crouching uppercut that knocks his enemy into the air, prior to the rising grab part.
HCB+P near enemy: Dynamic Spindriver (also in air) - Gen grabs his opponent, forward flips along with them, and slams them down in a piledriver. In the HS version, he will instead vertically leap into the air along with them through a continuous backward somersault prior to piledriving them into the ground.
QCF,HCB+P: Upside-Down Charge - Gen walks forward some distance with an unblockable grab. If successful, he will turn his opponent's back for a German suplex. The HS version adds a jumping suplex right after the German suplex part.
Desperation moves
QCF,QCF+P: Rising Turnabout [TDM] - Gen spins vertically into the air with his Turnabout Knuckle, hitting several times on the way up.
HCB,HCB+P near enemy: Double Dynamic Spindriver - Gen executes two Dynamic Spindrivers in a row, with the latter being a HS version one.
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Triple Dynamic Spindriver - Gen executes three Dynamic Spindrivers (front flip, horizontal screw, and backward somersault in this order) in a row.
11. Yukina Aikawa
Command moves
F+LP: Hisha Otoshi
F+HP: Kisha
DF+HP: Keima Uchi
Special moves
QCF+P/K: Hien Tenguken (also in air) - Looks like the Art of Fighting 2 version of Takuma Sakazaki's Kououken. The P versions' projectile aim straight-forward while the K versions' projectile will aim either upward angle while on the ground or downward angle while in the air. The HS versions' projectile is bigger and can knockdown (also, Yukina will say "Hien Shikoken" instead of "Hien Tenguken").
F,D,DF+P: Hyakuren Ippatsuken - Yukina rapidly punches 3 (LP), 6 (HP), or 9 (HR) times with her left fist. A right uppercut finish is added in the HR version.
QCB+K: Hiryu Shiko Kyaku (also in air) - A left flying kick that will be followed by a left rolling sobat if connected. In the HS version, the flying kick will instead turn into a series of attacks (that will end with a right uppercut) if connected, inflicting 9 hits total.
HCB+P near enemy: Ran Chou Kyaku (also in air) - Yukina grabs her enemy so she will rapidly knee her enemy 6 times, followed by a left low-angle kick that knocks them down. The HS version will instead result in a mid-air series of low-angled forward kicks, hitting 10 times, followed by a double-foot kick that rebounds her backwards into the air upon knocking down her enemy.
Desperation moves
QCF,QCF+P: Yukina Engetsuken [TDM] - Yukina leaps into the air with a left uppercut that hits 10 times.
QCF,QCF+K: Yukina Nekketsu Gaeshi - Yukina counters an enemy's physical attack. If successful, she will execute a downward left chop that knocks down the enemy.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Yukina Ranbuken - Yukina executes a right uppercut. If she connects, a mirror image appears behind the enemy, so Yukina and her mirror image execute a series of attacks that will end with a HR version Hyakuren Ippatsuken.
12. Hinata Hikari
Command moves
F+MK: Overhead Kick - An axe kick.
Special moves
QCF+K: Hinokakato Otoshi (also in air) - Hinata executes a turning right axe kick that leaves flames trailing behind her kicking foot. If this absorbs an enemy projectile, she will execute a right roundhouse kick that shoots a fireball straight-forward. The HS version takes the form of a full-screen distancing projectile on its own (but this time, the projectile takes the form of the flaming arc she forms from the axe kick).
QCB+K in air: Missile Toe - Hinata shoots a fireball down-right at an angle with her right foot. The HS version has her shoot a second fireball with her left foot.
QCB+K: Hinogeki Otoshi - Hinata pivots forward through the air with a downward swing of her left arm, leaving a trail of flames behind her attacking fist. The HS version adds an upward left backfist (that knocks her enemy into the air) upon landing on the ground from the actual attack.
F,D,DF+P: Shoyoken - Hinata spins herself into the air with her arms outstretched. This hits twice (LP) or 4 times (HP/HR). HR version immolates enemy.
HCB+P near enemy: Danretsuken - Hinata grabs her enemy left-handed and rapidly punches them right-fisted 12 times, followed by a cross punch (or roundhouse kick if HS version is used).
Desperation moves
QCB,QCB+K: Saero! Shoyoken - Hinata executes a Hinogeki Otoshi, followed by a 4-hit Shoyoken, and at the peak, a double Missile Toe.
QCF,QCF+K: Moero! Hinokakato Otoshi [TDM] - Hinata executes a turning right axe kick that shoots a flaming arc straight-forward. The projectile hits 6 times.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Kagayake! Shoyoken - Hinata spins herself vertically into the air with an 8-hit Shoyoken. If fully connected, she will a double-handed smash at the peak.
13. Dot
On basic and command moves (save for her HP+HK ones), LP and LK use left limbs while HP and HK use right limbs. The moveset for this character is borrowed from Tekken 8's Azucena.
Moves that activate Meow Wow mode
The Meow Wow mode (indciated by glowing green) is a buff that lasts 5 seconds. Any of these moves below (or a particular part of some moves) will activate Meow Wow Mode (or MWM for short) on successful hit, and can be followed with a Meow Wow Dash (by pressing F).
B+LK: Rolling Axe (turning left overhead roundhouse kick)
F+HK, HK: Double Roundhouse - 2nd hit activates Meow Wow Mode. Effective on swaying enemies.
Overhead Shoot (LK ver.), HP+HK: Fantastic Knuckle (right cross punch)
Command moves during Meow Wow Mode
Far LP, LP, HP: Hypno Blend Tempest (backfist, cross, Blowout Backfist)
Close LP, HK, HP: Meow Wow Wave (gut punch, high roundhouse, HP ver. Overhead Bouncer)
B+HP, F: Blowout Feint - Dot fakes the second part of her connected Blowout Backfist.
Blowout Feint, HK twice: Stray Legs (shin kick to roundhouse kick)
B+LK, F+HK, LP, HP, LP, HK: Purrfect Thrall (Rolling Axe, front kick, left uppercut, one-two, flying low-angle kick)
F+LP+LK: Sugar Coax - Forward crouch dash that serves as a physical attack counter (if successfully countering enemy attack, left uppercut vs. jumping/standing or crouching upward double-foot kick vs. crouching follows).
HP+HK: Super Knuckle (can also be used after LK ver. Overhead Shoot) - Basically her standing Blowback Attack, a right cross punch, but with added super armor. Hold buttons to have the attack begin with a forward crouch dash.
Other command moves
Close LP, HK, LP: Stray Edge (gut punch, high roundhouse, spin backfist)
Close HP, LP, HP: Triple High Punch (two head jabs, uppercut)
B+HP: Blowout Backfist - Dot executes a spinning backfist. If she connects, she will forward spin through the air and grab her enemy her legs for a frankensteiner. If used during MWM, the second part can be cancelled with F.
DB+HP: Slipstream Uppercut - Dot crouch-dashes forward with a crouching uppercut.
Far LK twice: Left Roundhouse
Far LK, HP: Wild Fist (side kick to spinning backfist)
Close LK: Dance Fever (low roundhouse kick)
Dance Fever, LP: Gut Punch (launch attack)
Dance Fever, LK: Yokusenkyaku
Far HK, LP: Shallow Fist (jaw kick to spin backfist)
Far HK, LK: Shallow Legs (jaw kick to roundhouse upward kick)
Close HK, LP: Quick Claw (front kick to uppercut)
B+HK: Meow Wow Sobat - Dot pivots backward then flies forward with a rolling sobat.
F+HK, LK: Trifling Kick (roundhouse kick to back kick)
DB+HK: Medium Crouch Kick
Special moves
QCF+P: Overhead Bouncer - Dot swings her left (LP) or right (HP/HS) arm downward, leaving green energy trailing behind her attacking arm. HS version produces a full-screen distancing projectile.
QCF+K: Overhead Shoot - Dot flips forward with a right axe kick (LK) or pivots forward through the air with 2-hit left to right axe kicks (HK/HS). HS version follows the 2-hit attack with a forward dash grab going into a mounting neckbreaker.
QCF+K in air: Condor Kick - Dot flies diagonally downward leading with her right foot (LK has 45-degree angle, HK/HS has 75-degree angle). If HS connects, she will follow the flying kick with a HK ver. Overhead Shoot.
Overhead Shoot (LK ver. while in MWM)/ Condor Kick (HS ver.), LK, LK, HK: Triple Shoot (shin kick, thigh kick, jaw kick)
F,D,DF+K: Meowsault Shell - Dot turns her back and leaps forward into the air with a side somersault kick. LK hits once, HK hits twice, and HR hits 3 times.
QCB+K: Sigour-Knee - Dot crouch-dashes forward and stands up with her left (LK) or right knee (HK). In the HS version, she leaps forward into the air leading with her left knee, and if connected, she will follow it with a diagonal-down right punch at the peak.
Sigour-Knee (HK ver., MWM), LK, HK, LK: Death Watch (double walking knees to high kick)
HCB+P: Connect The Dot - Dot ducks down and grabs her enemy by the legs, so she will slam them into the ground and land a bone breaker on them. HS version will start with a short forward crouch-dash prior to grab.
Desperation moves
QCF,QCF+P: Meow Wow Lariat - Dot dashes forward with a right-arm clothesline that, when it connects, causes her enemy to get hit 7 times.
QCF,QCF+K: Meow Mixer Spin [TDM] (also in air) - Dot spins sideways forward through the air leading with her right elbow, hitting 8 times on the way forward.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Deconstructed Cafe - Basically Alegria del Cafe.
14. Blair Draco
Command moves
F+HP: Tegatana
B+HP: Lightning Sword
Special moves
QCF+P: Draco Breath - A flame breath that aims straight-forward (LP/HS) or upward-angled (HP). HS has the flames travel farther forward.
QCF+K: Sliding Arrow
F,D,DF+K: Lightning Knee - HR version adds Crescent Kick.
QCB+K, K, K: Shoot Kick - The third kick in the HS version is a Shoot Spike Kick instead of a Mid Kick.
B,D,DB+P: Shoot Upper - LP is 1 uppercut, HP/HS is 2 uppercuts. HS follows the second uppercut with a cross punch.
HCB+P: Draco Fall - Blair grabs and takes her enemy diagonally into the air and slam them vertically downward. In the HS version, she slams her enemy to the top of the screen whilst flying diagonally into the air along with them, then slams them vertically downward.
Desperation moves
QCF,QCF+K: Mirage Combo Kick [TDM]
QCF,QCF+K in air: Fairy Spear
Mesmer-X Desperation move
QCF,QCF+HP+HK: Spin Side Shoot
15. High Card Spade
Command moves
B+HP: Angry Fist
Special moves
QCF+P: Wicked Wand - High Card Spade swings her wand inward, forming an arc of flames in front of her. This can knock her enemy across the screen. LP/HS reflects projectiles horizontally and HP reflects projectiles diagonally upward. HS adds wallbounce.
QCB+P: Dash Cross - HS version immolates the enemy on contact.
QCB+K: Dash Upper - HS version immolates the enemy on contact.
F,D,DF+K: Fire Kick - An upward kick that leaves flames trailing behind High Card Spade's kicking foot, can also absorb projectiles. HK starts with a forward hop prior to attack. HR version knocks the enemy vertically (rather than backward) into the air.
HCF+K near enemy: Spade Burner - High Card Spade knocks her enemy down with a right hook punch that sets them ablaze, then kneels on top of them and punches them down several times. The HS version adds a walking footstomp for an extra hit afterward when she's standing up.
Desperation moves
QCF,QCF+P: Crazy Spade [TDM] - High Card Spade dashes forward with four Dash Crosses (or Dash Uppers if you hold K), followed by a mighty cross punch.
QCF,QCF+K: Wicked Retribution - High Card Spade spins her wand over her head in a circle three times followed by a Wicked Wand attack. The Wicked Wand finish in this DM reflects projectiles diagonally upward on contact.
Mesmer-X Desperation move
QCB,QCB+HP+HK: The Thrall of High Card - High Card Spade executes a Dash Cross. If she connects, the other three members of High Card (Diamond, Club, and Heart) jump in and gangbang on the enemy for 27 hits total. The last hit involves Spade lighting a stick of dynamite while walking away, tossing it at the enemy, causing the other three High Card members to jump out prior to a dynamic explosion.
16. Venus
Command moves
none
Special moves
QCF+P: Venus Shot (also in air) - Venus shoots a small electric ball from one of her arm cannons. In the HS version, she uses both of her arm cannons to shoot out a pulse beam.
F,D,DF+P, tap P rapidly: Mop Attack - Venus rushes forward leading with her broom aimed towards the ground. HR inflicts more damage.
QCB+P: Broom Slasher (also in air) - Venus executes an upward (or downward while in the air) swing of her broom, leaving teal energy trailing behind it. This can reflect projectiles. HS version has wallbounce property.
QCF+K: Bucket Bomb - Venus throws a bucket forward, spilling some oil at a set distance (LK for nearly 1/3-screen distance, HK for a little more than 1/2-screen distance). If the enemy steps on a puddle of oil, they will get tripped. The HS version spills oil that reaches a full-screen distance, hitting several times.
QCF+K in air: Spiral Broom - Venus dives downward at an angle, spinning her broom in front of her in that direction, hitting multiple times on the way down. HS version inflicts more damage.
HCB+K near enemy: Overdrive Floor Press - Venus clutches her opponent with her broom, slamming them backwards, and dragging them towards an edge of the stage. HS version has added flaming property.
Desperation moves
QCF,QCF+P: The Thrall of Venus [TDM] - Venus uses both her arm cannons to emit a twin beam across the screen. It hits 12 times.
QCF,QCF+K: The Revenge of Venus - Basically The Thrall of Venus aimed upward at an angle.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Upper Spiral Broom - Venus knocks her enemy into the air with a Broom Slasher. If connected, she will execute a vertical-upward Spiral Broom to catch her falling enemy, striking them 12 times.
17. Colossa
Command moves
none
Special moves
QCF+P: Stump Throw - HS version is unblockable.
F,D,DF+P: Minelayer - LP is a feint, HR knocks enemy into the air (rather than down).
HCB+K: Reverse Drop - HS version starts faster.
HCB+K near enemy: Super Leg Sweep - HS version doubles damage.
B,D,DB+K: Return Throw - Counters standing and crouching physical attacks. HS version doubles damage.
B,D,DB+P: Cloud Tosser - HS version doubles damage.
HCB+P near enemy: Earth Mover
Desperation moves
QCF,QCF+P: Colossa Dive [TDM] - Colossa leaps vertically upward, then dives downward at an angle headfirst from the peak. To dive early, press D+P.
HCB,HCB+P near enemy: Heaven-To-Hell Drop
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy, HCF+K, F,D,DF+K: Typhoon Mountain
18. Mach Speed
Command moves
none
Special moves
QCF+P: Upper Cruiser (also in air) - Mach Speed flies upward at a steep angle (LP) or forward at a slight upward angle (HP) leading with her left fist.
QCF+K: Middle Cruiser (also in air) - Mach Speed flies straight forward with a left middle kick.
QCB+K in air: Lower Cruiser - Mach Speed dives downward at a steep angle with a left kick (LK) or forward at a slight downward angle with a right kick (HK).
Upper Cruiser/Middle Cruiser/Lower Cruiser (HS ver.), any direction+P/K: Double Cruiser - Mach Speed executes a multi-direction variant of her Cruiser attacks (U and D versions will still have a slight forward angle).
F,D,DF+P: Slashing Attack - Mach Speed leaps into the air with a left uppercut. HP/HR hits twice, though the latter will add a 3rd hit in the form of a downward-swing right punch at the peak.
HCB+P near enemy: Mounting Press - Mach Speed grabs and quickly circles her enemy until she plants one hand on their head for a moment, prior to knocking them down with all her weight (or in case of HS version, a single-foot stomp that springs herself backward into the air at the same time she knocks her foe down).
Desperation moves
QCF,QCF+P: Super Cruiser (also in air) - Mach Speed executes a Upper Cruiser (LP on ground), Middle Cruiser (HP), or Lower Cruiser (LP in air). This allows her to execute her Double Cruiser follow-up (any direction+P/K) up to four times.
QCF,QCF+K: Slashing Body [TDM] - Mach Speed rushes forward with a series of seven attacks, with the last one being a downward-angled right rolling sobat.
Mesmer-X Deseperation move
QCF,HCB+HP+HK: Lickety-Split Beatdown - Mach Speed jumps back at the wall and dives forward at a downward angle with a right kick. If this connects, she will execute a series of attacks that will end with a HR version Slashing Attack.
19. Shaya
Command moves
B+HP: Shaya Hook - A right swing punch.
B+HK: Fake Shaya Kick
Special moves
QCF+P/K: Shaya Shot (also in air) - P is standing while K is crouching. In air, the projectile will travel straight-forward with P or downward-angled with K. The HS versions are multi-hit projectiles.
F,D,DF+P: Shaya Crash - LP is a jumping uppercut that travels upward and hits once while HP is a flying knee that travels forward and hits twice. HR is basically the LP version, but hits 5 times on the way up and ends with a horizontal turn instead of a backflip at the peak.
QCB+K: Shaya Raid (also in air) - Flying kick that travels forward. LK hits twice, HK hits 3 times, and HS hits 4 times with added immolation effect.
HCB+P near enemy: Winding Shaya - Shaya grabs her enemy left-handed, winds up her left arm to spin them around several times counter-clockwise, and tosses them into the air in the opposite direction. HS version results in tossing the enemy horizontally instead of diagonally upward, because of added wallbounce.
Desperation moves
QCF,QCF+P: Anger Charge - Shaya looks backwards and raises the Eye of Truth in her right hand for a brief moment. This causes her next use of the Shaya Crash to inflict stun damage on successful hit. This buff will last only 5 seconds.
QCF,QCF+K: Shaya Genocide [TDM] (also in air) - Shaya executes two Shaya Crashes (4-hit HP ver. then 7-hit LP ver.) in a row.
Mesmer-X Desperation move
QCF,HCB+HP+HK: Shaya Storm - Shaya rushes forward with a series of six attacks, followed by a 7-hit HR ver. Shaya Crash.
20. Layla, Queen of the Forgotten Kingdom
Command moves
F+HK: Forbidden Elegance (a.k.a. Elegant Kick)
Special moves
QCF+P: Forbidden Strike (a.k.a. Gurenken)
Forbidden Strike, P: Forbidden Double - Becomes True Forbidden Double if performed after an HS ver. Forbidden Strike.
B,D,DB+P (or F. Strike/F. Double, P): Forbidden Break (a.k.a. Hosho) - Becomes Forbidden Peak (a.k.a. Ressencho), which hits twice, if performed after an HS ver. Forbidden Strike or True Forbidden Strike. HS version of B,D,DB+P will also trigger Forbidden Peak.
F,D,DF+P (or F. Strike/F. Double, D+P): Forbidden Massacre (a.k.a. Reseenha) - HR version of the F,D,DF+P variant (or D+P follow-up after HS ver. Forbidden Strike/ True Forbidden Double) will be Forbidden Empress (a.k.a. Kououken) which hits 3 times on the way up.
B,D,DB+K (or F. Strike/F. Double, K): Forbidden Restlessness (a.k.a. Mujinkyaku) - HS version of B,D,DB+K (or K follow-up from HS Forbidden Strike/True Forbidden Double) will knock opponent higher.
F. Strike/F. Double, D+K: Forbidden Wedge (a.k.a. Daisokubarai) - If performed after HS Forbidden Strike or True Forbidden Double, this hits 3 times instead of once.
QCB+P/K (or F. Strike/F. Double, B+P/K): Forbidden Return (a.k.a. Yashagaeshi) (P version of QCB+P can also be done in the air) - P ver. counters standing/jumping physical attacks while K ver. counters crouching ones. HS version of QCB+P/K (or B+P/K follow-up from HS Forbidden Strike or True Forbidden Double) will be a non-counter direct-attack variant of this move.
HCF+K near enemy: Forbidden Savage (a.k.a. Arakuma Inashi) - HS version adds more knee bashes prior to throwing her enemy.
Desperation moves
QCF,QCF+P: Divine Forbidden Genesis (a.k.a. Shinpikaibyaku) [TDM]
QCF,QCF+K: Forbidden Recovery - Layla heals 25% of her lifebar.
Mesmer-X Desperation move
F,HCF+HP+HK: Forbidden Punishment - Layla goes through the animation of her Forbidden Return, this time firing an energy beam that aims straight-forward and hits 12 times.
21. Ninja Girl
Command moves
LP, HP, LP: Shinten
LP, HP, LK: Yagura Kuzushi
HP, F+HK: Sasanaki
HK, D+HK, HK: Gogasha
B+HK: Kobekudaki
DF+HK: Sazan
F+HK: Bonshogeri - Can two-in-one into Iaigeri if fast enough.
D+HK in air: Hien (hits twice)
F in air near wall: Triangle Jump
Special moves
QCB+P/K: Hayato Kakure (also in air) - Ninja Girl dashes backward (P) or forward (K) in a blur. On ground, LP/LK for straight ahead while HP/HK/HS for diagonal upward. In air, LP/LK/HS for straight ahead while HP/HK for downward angle. HS versions teleport Ninja Girl to the opposite edge of the screen, prior to Triangle Jump.
QCF+P in air: Rokushaku Horokudama - Ninja Girl tosses a bomb downward at a forward angle (LP with steeper angle than HP). HS is both versions combined.
F,D,DF+K: Iaigeri - Ninja Girl executes a ducking sweep (LK), standing roundhouse (HK), or jumping upward kick (HR) with her right leg, leaving energy trailing behind her kicking foot. HR version hits twice.
HCF+P: Kubiori
HCF+K near enemy: Hanagasumi - Ninja Girl grabs her enemy and disappears along with them. Coming from the top of the screen, she slams them into the ground one-handed. HS version has her slamming her for to the ground using both feet.
Desperation moves
QCF,QCF+P in air: Kasumi Suzaku - Ninja Girl tosses four sets of three shurikens downward at an angle.
QCF,QCF+K: Rasetsu Iaigeri [TDM] - Ninja Girl rushes forward with four standing Iaigeris followed by a jumping Iaigeri.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Butchigire - Starts like Yami Shigure, but when it connects, it acts like Ukyo Tachibana’s Flashback Flash Blast from Samurai Shodown III.
22. Princess Serene Celeste
Command moves
F+LK: Blasting Front Kick - Looks like Oni Front Kick.
F+HP: Magic Headbutt - Steps forward with a headbutt that leaves sparkles trailing behind the attacking head.
LP, LP, HP: Princess Punch - Basically Flash Punch Combo.
LP, LP, HK: Princess Rage A - Basically Agony Spear.
LP, HP, HK, LK: Princess Rage B - Basically Twin Fang Double Kick.
LP, HP, HK, HP: Princess Rage C - Basically Twin Fang Stature Smash.
B+HP, HK, LP: Princess Rage D - Basically Rampaging Demon.
Special moves
QCF+P: Sparkling Knuckle (also in air) - Right cross punch surrounded in sparkles. LP hits once, HP hits 3 times, and HS hits 5 times. If done in the air, the fist is aimed downward at an angle.
QCF+K: Princess Punisher - Dashes forward with a left gut punch. HK knocks the enemy into the air. HS adds a right overhead punch that knocks down the enemy, causing them to bounce into the air from the ground.
QCB+K: Fairy's Uprising - Starts with a flying spin kick, followed by one (HK) or two (HS) ducking sweep kicks. LK is just a flying spin kick.
QCB+K in air: Take Flight - Temporary floats in the air for several seconds, prior to coming vertically down in a butt splash. Can move B/F while floating.
F, wait split-second, D,DF: Mist Trot - A forward crouch dash. The HR version of this move can be performed as F,D,DF.
Mist Trot, P: Sparkling Upper - Uppercut the leaves sparkles trailing behind the fist. LP is a standing right uppercut, HP is a jumping left uppercut (HP from HR ver. Mist Trot will hit twice instead of once).
Mist Trot, K: Fairy Punisher - One (LK) or two (HK) ducking sweep kicks. The HK version (if done after HR ver. Mist Trot) will add a standing right hook punch after the second sweep kick.
HCB+P near enemy: Celestial Headbutt - Grabs and knocks away enemy with a headbutt in which sparkles are briefly trailing behind the hit enemy. HS version adds wallbounce.
Desperation moves
QCB,QCB+P: False Serene - The green-haired girl from HypnolordX's "Share The Love" (who wears the same outfit as Serene) appears behind the enemy and can mimic Serene's actions for a limited time.
QCB,QCB+K: Fairy's Rioting [TDM] - Serene spins forward with 4 ducking sweep kicks, followed by a HP ver. Sparkling Upper.
Mesmer-X Desperation move
QCB,HCF+HP+HK: Princess Finisher - Fires a straight-forward beam from her forehead. If this connects, a wormhole appears on the enemy for only a few seconds until it explodes.
23. Magnolia "Mystic Maggie" Moonstone
Command moves
B+HK: Mystic Sweep - Mystic Maggie ducks down and sweeps her right leg for a knockdown. (this is due to her crouching HK NOT being a sweep kick, thusly taking from of a ducking high kick instead, parodying the universal basic attack set from early Mortal Kombat games).
F+HK: Mystic Wheel - Mystic Maggie kicks forward while standing on one hand.
Special moves
QCF+P: Curveball (also in air) - Mystic Maggie shoots a purple orb of energy right-handed forward in a slight upper curve. HP's projectile has a higher curve than LP/HS. HS adds a second projectile in which she fires a purple energy-bolt left-handed straight-forward.
QCF+K: Dash Kick (also in air) - Mystic Maggie slides across the floor with one foot at a steady speed, connecting with a kick to her enemy's torso with the other one. HS version adds purple-colored afterimages trailing behind her. HK version of this move can be charged by holding HK (the longer this move is charged, the more damage it will inflict; has three power levels with the last one being an unblockable variant of the attack). The attack will still travel straight-forward if done in the air.
F,D,DF+P: Mystic Downer - Mystic Maggie dashes forward with a gut punch-like attack that aims at her enemy's groin. If used as HR, she will instead duck down in splits and punch her enemy directly in the groin.
QCB+P: Mystic Hole - Mystic Maggie executes an overhead wand swipe that generates some sparkles directly in front of her (LP) or thrusts her wand forward to generate them as 1/2-screen distance (HP/HS. The sparkles will reflect enemy projectiles. If the HS version connects, the sparkles teleport her enemy, causing them to fall from the top of the screen, landing directly in front of her.
B,D,DB+P: Mystic Elbow - Mystic Maggie leaps into the air leading with her right elbow. LP hits twice, HP hits 3 times, and HS hits 5 times (with the latter, adding purple afterimages that trail behind her).
B,D,DB+K: Mystic Mime - Mystic Maggie performs a "trapped in a box" mime routine. If she gets hit by a standing/jumping physical attack, she will counter the attack by leaping into the air with a backflip kick.
HCB+K near enemy: Mystic Trigger - Mystic Maggie grabs and leaps into the air along with her foe in a spinning lariat drop-like formation, slamming them down. HS version involves a multi-hit Keppujin (The Great Oni’s special throw) on the way up, prior to neckbreaker followed by a falling lariat drop.
Desperation moves
F,HCF+P: Mystic Dynamic [TDM] - Mystic Maggie forms a large energy wave with an overhead wand swipe (which can also reflect Desperation/Mesmer-X Desperation projectiles on impact) and thrusts her wand forward to shoot the wave across the screen. It hits 12 times (the latter 7 being the projectile part).
QCB,HCF+K: Mystic Tempest - Mystic Maggie leaps forward into the air using two backflip kicks that each leave a trail of purple energy behind her feet and hit 3 times (6 hits total).
Mesmer-X Desperation move
QCB,QCB+HP+HK or QCF,QCF+HP+HK: Vanishing Contact - Mystic Maggie shouts "You got Mystic Maggie'd!" at the start of this move, then executes Scorpion/Smoke's Teleport Punch from Mortal Kombat (QCB,QCB) or a souped-up Dash Kick (QCF,QCF), both knocking her enemy across the screen on contact. If you K.O. your enemy with either version of this Mesmer-X move, the enemy's head (if QCB,QCB is used) or lower body (if QCF,QCF is used) will disappear, popping up a large explosion on the enemy's head/lower body.
24. Sapphire Tome
Command moves
F+HK: Sapphire Strike - Sapphire leaps forward through the air with a staff spin to left rolling sobat.
Special moves
QCF+P: Stretch Staff - Sapphire elongates her staff straight-forward (LP for crouching, HP/HS for standing) to attack. If performed while in the air, the attack aims straight-forward (HP/HS) or downward at an angle (LP). The HS versions involve her rapidly thrusting her elongated staff up to 6 times.
F,D,DF+P: Thunder Spin - Sapphire spins her staff around her for 2 (LP), 4 (HP), or 6 (HR) hits, leaving two trails of electricity beneath either end of her staff. The HR version has her jumping into the air (instead of standing still) while performing the attack.
QCF+K: Tyranny Drop - Sapphire springs herself into the air using her staff, going off-screen briefly. Afterwards, she will come down with a spinning staff strike that hits several times. This can be controlled B/F (unless you're using the HS version which auto-tracks the enemy).
QCB+P: Counter Bolt - Sapphire counters an incoming physical attack with her staff (LP against crouching and standing, HP against jumping, HS against all areas). If successful, she will thrust her staff straight-forward (LP) or upward at an angle (HP), electrocuting them on contact. The HS version counters the attack with a single-hit Thunder Spin.
HCB+K near enemy: Skyward Spin - Sapphire grabs and uplifts her enemy with her staff, then she spins her staff near head-level, striking the enemy 6 times. The HS version has her leap into the air (rather than standing tall) while spinning her staff.
Desperation moves
QCF,HCB+P: Lightning Wheel [TDM] - Sapphire executes a five-hit Thunder Spin, then if missed, launches the lightning wheel straight-forward (the projectile part will hit 5 times).
F,HCF+P: Test The Waters - Sapphire tosses her staff forward (which will NOT strike but pass through her enemy), formulating a counter pose of that sort. Whenever she gets hit by a physical attack during this, she will draw another staff from out of nowhere and execute a 6-hit variant of non-HS version Thunder Spin.
Mesmer-X Desperation move
QCB,QCB+HP+HK: Golden Hour - Sapphire executes a series of four attacks. If any of these attacks connect, she will transform into the golden statue of The King of Fighters character Choi Bounge who will spin forward for another 8 hits, then transforms back into her normal self, executing a (non-HS) Skyward Spin for 6 more hits.
25. Rex Malice
Rex is armed with a spiked-ball-on-a-stick weapon called a "malice".
Command moves
none
Special moves
QCB+P: Malice Strike (repeat three times) - Rex rushes forward with three swings of his Malice (high, middle, and low in that order). You can repeat this move four times instead of three if you use the HS version (the fourth hit is standing up with a horizontal Malice swing).
F,D,DF+P: Malice Dawn - Rex moonsaults towards his enemy and executes a downward swing of his Malice to knock them down. In the HR version, he will instead spiral himself diagonally into the air, ending with moonsault and downward Malice swing at the peak (hitting 6 times total).
QCF+P: Deadly Malice - Rex executes an overhead swing of his Malice that can reflect projectiles via energy trailing behind the tip of the Malice. The HS version lacks the overhead and reflect properties in favor of using the energy trail as a projectile that travels forward at full-screen distance.
QCF+K: Malice Trigger - Rex executes a ducking sweep of his Malice. If this connects, he will push his enemy behind him or, in case of the HS version, spin them around through the tip of the Malice several times before tossing them across the screen.
HCB+K near enemy: Hyper Press - Rex grabs his enemy one-handed, drags them towards the opposite end of the stage, and slams them there. In the HS version, he will add a second wall press in the opposite direction.
Desperation moves
QCF,QCF+P: Unfortunate Malice [TDM] - Rex rushes forward with a HS ver. Malice Strike (which is four hits) followed by a Deadly Malice.
QCF,QCF+P in air: Spiralling Malice - Rex dives forward at a slight downward angle headfirst spinning with his arms outstretched, hitting several times along the way.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Tyrannosaurus Rex - Rex turns into a dinosaur (you guessed it) and tackles forward for five hits, followed by swinging his head up to knock his enemy into the air over him.
26. Luna Graves
Command moves
F in air near wall: Triangle Jump
DB+HK: Low-Altitude Drop Kick
D+HP+HK near downed enemy: Hoist
Special moves
HCF+P near enemy: Luna Break - Basically Tiger Neck Chancery with a new name. HS version adds Tiger Spin afterward.
F,D,DF+K: Rolling Sobat - HR version adds Flying Body Attack afterward.
HCF+K: Somersault - Can be cancelled with LP+LK. HS version takes the form of Earth Direct upon grabbing enemy.
QCB+K: Luna Escape - Can be cancelled with LP+LK.
Luna Escape (before wall jump), UF: Feint Jump
Luna Escape (after wall jump), P: Cross Chop
Luna Escape (after wall jump), QCF+K: Force of Will - If performed after HS version Luna Escape, this becomes Savage Fire Cat.
QCB+P: Feint Step (hold P to continue) - HS versions add stun properties to its follow-ups.
Feint Step, LK: Drop Kick
Feint Step, HK: Bird of Paradise
Desperation moves
QCF,QCF+P: Lunatic Fringe [TDM] - Luna rushes forward with a series of 7 attacks with the last one being a headbutt.
HCB,HCB+P near enemy, QCB+P, QCF+P, QCB+P: Luna Combination
Mesmer-X Desperation move
QCB,HCF+HP+HK: Hypnotic Luna - Has three different finishers. You would usually get a random finisher every time this move is connected.
27. Lena Lustrous
Command moves
F+HP, HP: Lustrous Punch - Lena rushes forward with a left mini-uppercut followed by a ducking right hook.
F+HK: Lustrous Kick - Lena dashes forward with a left kick.
DB+HK: Lustrous Strike - A reaching crouch kick that does not knock down, though it can chained from crouching LKs and HPs.
Special moves
QCF+P: Tornado Sphere (also in air) - Lena shoots a black-colored sphere that is surrounded by swirling white-colored wind currents. The LP version has the projectile travel diagonally (upward while on ground, downward while in air) while the HP and HS versions have it travel straight-forward. The HS version's projectile is bigger, reaches 1/2-screen distance (instead of full-screen), and hits 6 times (instead of 3).
F,D,DF+P: Lustrous Tackle - HR version takes the form of a dashing left clothesline (instead of a right shoulder tackle) that strikes through her enemy.
QCB+K: Lustrous Headbutt - Lena leaps forward with a headbutt. The HS version hits twice.
QCB+K in air: Lustrous Knee Drop - Lena backward-somersaults in place and dives downward at an angle leading with both knees (LK for steeper angle, HK for wider angle). HS version hits 3 times.
HCB+P near enemy: Lustrous Execution - Lena grabs her enemy left-handed, uplifts them, and absorbs some of their Power Gauge energy until an explosion pops up on the enemy. In the HS version, she instead hoists her enemy above her head, causing lightning to strike them from above 5 times with the last one knocking them away.
Desperation moves
QCF,QCF+P/K: Riria's Mirror - Lena generates a rectangular barrier straight forward at a set distance (LP for 1/4-screen, LK for 1/2-screen, HP for 3/4-screen) or upward at an angle (HK, set at 1/4-screen distance. The barrier will only last for a few seconds and can reflect enemy projectiles at will.
QCB,QCB+P: Lustrous University [TDM] - Lena rushes forward with four Lustrous Tackles, with the last one converted into a left-arm clothesline.
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Lust of Destruction - Lena grabs her enemy and in a matter of seconds, she will activate a self-destruction mechanism that's hidden inside her busts, causing herself to explode on her enemy.
28. Skull Girl
Command moves
none
Special moves
QCF+P: Skull Surge - Skull Girl swings her bat diagonally downward and a red wave of energy travels forward along the ground. On contact with the enemy, the projectile erupts into a skull column. HS version's projectile is purple-colored and will erupt into a skull column whether on contact with the enemy or they will jump directly above it.
QCF+K: Skull Flash - Counter attack to standing and crouching physical attacks. If successfully countering the enemy's attack, Skull Girl will dash through them with her bat out. HS version is a non-counter variant in which she will simply dash-attack forward.
QCF+K in air: Skull Gale - Skull Girl swings her bat and shoots a red energy projectile down-right at an angle. HS version's projectile is purple-colored and will erupt into a skull column when it hits the ground.
F,D,DF+P: Skull Strike - Skull Girl leaps into the air with an upward bat swing. HP and HR preceded that attack with a standing upward bat swing, with the respective total number of hits being 2 and 4.
HCB+P near enemy: Skull Throw - Skull Girl "grapples" her enemy with her bat and spins them around several times before tossing them across the screen. HS version tosses enemy into the air instead of horizontally.
Desperation moves
QCF,QCF+P: Five Crossbone Combination - Skull Girl executes an upward bat swing. When it connects, she will leap into the air and execute a series of four bat swings on her air-suspended enemy (with the last one knocking them to the ground).
QCF,QCF+K: Judgmental Crossbone Strike [TDM] - Skull Girl circles forward with four upward bat swings, with the last one leaping into the air.
Mesmer-X Desperation move
QCB,HCF+HP+HK: Skull Destruction - Skull Girl dashes through her enemy with her bat out, as would an Issen from the Samurai Shodown series do.
29. Vi
Command moves
D+HP in air: Viral Drop - Vi dives down at an angle shoulder-first. This knocks down. She will rebounce backwards into the air if blocked.
Special moves
QCF+P: Spam Smasher (also in air) - Vi shoots a purple wireframed sphere from both hands. The projectile will travel straight-forward (LP/ground HS), upward curve (HP on ground), or downward curve (HP/HS in air). The HS version projectiles will "capture" the enemy on successful hit, draining their Power Gauge gradually over time for only a few seconds.
F,D,DF+P: Viral Death (also in air) - Vi charges forward headfirst. This hits 3 (LP), 5 (HP), or 7 (HR) times.
QCB+K in air: Viral Meme - Vi dives forward at a descending angle leading with her left leg, hitting 3 (LK), 4 (HK), or 5 (HS) times along the way.
HCB+P near enemy: Critical Alert - Vi grabs her enemy, so both will be encased in a large solid white sphere with purple wireframes around it. The sphere will bounce up and quickly hit the ground, causing the enemy to be knocked away into the air. HS version bounces up-and-down three times to make it a 3-hit variant of the command throw.
B,D,DB+P/K: Viral Transport - Vi surrounds herself in a white wireframed sphere. Next, there are six wireframe spheres appearing onscreen (three at the top, three at the bottom) determining where Vi will teleport depending on which button you press. HS version teleports directly behind (PP) or on top of (KK) enemy coming in with a flying tackle where she attacks with the wireframed sphere she's encased in.
Desperation moves
QCF,QCF+P: Spam Destroyer [TDM] - Basically the Spam Smasher hitting 6 times. LP is straight-forward, HP is upward curve.
QCF,QCF+P in air: Spam Punisher - Basically an downward-curve Spam Smasher that erupts into a 6-hit energy pillar rising from the ground.
Mesmer-X Desperation move
F,HCF+HP+HK: Coating Hoax - Vi generates a large orange wireframed sphere (with the word "COAX" in yellow letters on it; though there sphere itself spins while the COAX lettering is not) directly where her enemy is. The sphere will hit up to 12 times.
30. Ethel
Command moves
none
Special moves
QCF+P: Big Tornado (also in air) - HS version's projectile hits 4 times.
F,D,DF+P: Head Shocker - Ethel sings a brown note, generating a circular wave that briefly surrounds her head and can reflect projectiles. HR version knocks back her foe.
QCB+P: Dynamite Tackle (also in air) - HS version is an electric version that hits several times on the way forward.
QCB+K: Wheel Kick (also in air) - HS version is a double Wheel Kick.
HCF+K near enemy: Drill Powerslam (also in air) - Ethel grabs her foe and flies backwards along with them towards one end of the stage to slam them. HS version adds a DDT rebounding from the wall which she slams her opponent there.
Desperation moves
QCF,QCF+P: Dynamite Crush [TDM] - Ethel executes a multi-hitting Dynamite Tackle followed by a Wheel Kick.
QCF,QCF+K: Face The Music! - Basically a multi-hitting Head Shocker with a bigger shock wave.
Mesmer-X Desperation move
F,HCF+HP+HK: No Head Is Better Than One - Ethel tears her neckbelt off, causing her head to fall off of her body and bounce forward along the ground. Upon touching her enemy (or alternatively the wall), whether blocked or not, the head explodes and Ethel herself gets knocked out in an instant. This is unblockable and very powerful in a way.
31. Maid-Bot P
Pink Maid-Bot that uses a pink-electric version of Awakened Chris' moveset.
Command moves
F+HP: Muyo no Ono
F+HK: Jyukei no Oni
DF+HK: Setsudan no Koto
Special moves
QCF+P: Taiyo Oiruhono (also in air)
F,D,DF+P: Tsuki Otsumuhono
QCB+P: Kagami Ohofuruhono
HCF+K: near enemy: Shishi Okamuhono
HCB+K near enemy (use only against Shaya, Layla, Ethel, or Annie Matter): Navel Poke - Maid-Bot P grabs and circles behind her enemy, so she will put her finger inside their navel and circle it for a moment. The HS version causes her enemy to be electrocuted at the end.
Desperation moves
QCF,QCF+P: Daichi Oharaugoka
QCF,QCF+K: Daichi ni Hisomugoka [TDM]
Mesmer-X Desperation move
QCB,HCF+HP+HK: Chodenshi Orochinagi - Starts with a Kagami Ohofuruhono that, when it connects, shift into an electric version of Ankoku Orochinagi.
32. Maid-Bot Y
Yellow Maid-Bot that uses a yellow-electric version of Awakened Yashiro's moveset.
Command moves
F+HP: Saku
F+HK: Bu
Special moves
HCF+P near enemy: Niragu Daichi
HCF+K: Odoru Daichi
HCB+P near enemy: Musebu Daichi
F,D,DF+P: Unaru Daichi
QCB+K: Kujiku Daichi
Kujiki Daichi, P: Tsubusu Daichi
U,UF,F+P near enemy in air (use only against Shaya, Layla, Ethel, or Annie Matter): Navel Twist - Maid-Bot Y thrusts her finger right into her enemy's navel, hoist them over her head, and upon landing on the ground (following the back-breaking part), spins the enemy several times before tossing them across the screen. HS version electrocutes enemy upon tossing them at the wall.
Desperation moves
QCF,QCF+P: Hoeru Daichi [TDM] (also in air)
QCF,QCF+K: Araburu Daichi
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Chodenshi Jigoku Gokuraku Otoshi
33. Maid-Bot B
Black Maid-Bot that uses a black-electric version of Awakened Shermie's moveset.
Command moves
F+HK: Jinrai
Special moves
QCF+P: Mugetsu no Raiun (also in air)
QCB+P: Yatanagi no Muchi (also in air)
F,D,DF+P: Takeru Mikazuchi
QCB+K in air: Raijin no Tsue
B,D,DB+K: Sajitsu no Odori
HCB+K near enemy: Enrai - Maid-Bot B grabs and German suplexes her enemy, then presses them into the ground to shock them for a 2nd hit. HS version has her shock the enemy 3 times to make it a 4-hit version.
Desperation moves
QCF,QCF+K: Shukumei Genei Shinshi [TDM] (also in air)
HCB,HCB+K near enemy: Ankoku Electrigger
Mesmer-X Desperation move
QCF,QCF+HP+HK: Chodenshi Raikoken - Basically Ankoku Raikoken set as a multi-hit projectile that travels forward at a full-screen distance, auto-tracking the enemy as well.
34. Hypno Lord
Command moves
B+HP: Hypno Upper - Looks like Akuma's Tenha.
F+HP: Hypno Dunk - Looks like Akuma's Sekiseiken... as an overhead attack!
F+HK: Hypno Heel - A turning right axe kick.
Special moves
QCF+P/K: Sublimiflash (also in air) - Hypno Lord fires his Mesmerizer to shoot the projectile straight-forward (P versions both on ground or in air), upward at an angle (K version on ground), or downward at an angle (K version on ground). The HS versions' projectiles have (you guessed it) added stun property which all other attack-based HS version special moves in the game have.
F,D,DF+K: Vertigo Cutter - Looks like Genocide Cutter which hits twice. The HK and HR versions add an upward kick and a rolling kick respectively at the attack's peak.
QCB+P (repeat three times): Hypno Headbutt - Hypno Lord rushes forward, swinging his head inward then outward, followed by rearing his head back prior to doing an overhead headbutt that knocks down. The third input in the HS version will instead knock back.
B,D,DB+P/K: Illusion Rush - Hypno Lord spins himself around to teleport backward (LP/LK) or forward (HP/HK). The K versions teleport further than the P versions. The HS versions are an "attacking" variation of the forward teleport in which it will stun the enemy upon striking through them.
HCB+K near enemy: Hypnotic Trigger - Hypno Lord thrusts his Mesmerizer right into his opponent's chest and uplifts them, firing a blast that knocks them away. HS version blasts his grappled foe three times instead of once.
Desperation moves
QCF,QCF+P: Revenge Headbutt [TDM] - Hypno Lord rushes forward with a five-hit version of Hypno Headbutt.
QCF,QCF+K: Vertigo Illusion - Hypno Lord executes a "blockable grab". If connected, he will executes a series of attacks that will end with a HK version Vertigo Cutter.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Spiral Screamer - Basically Rugal Bernstein's Dead End Screamer.
35. Ringmaster
Command moves
F+LK: Ringmaster Dual Sobat
Special moves
QCB+P/K: Blitz Ball (also in air) - P version projectiles are head-level, K version ones are foot-level. If done in the air, P versions aim straight-forward while K versions aim downward at an angle. HS versions' projectiles knock down.
QCF+P: Phoenix Throw - Counters jumping attacks. HS version sets enemy on fire upon countering the attack.
QCF+K: Leg Tomahawk - HK has a higher and farther arc than LK/HS. HS hits 3 times if used up close.
F,D,DF+K: Fallon Kick - Basically Kaiser Kick. HR version is stationary rather than travelling forward.
HCB+K near enemy: Lift Up Blow - HS version causes an energy geyser to erupt from the ground at the falling enemy.
Desperation moves
F,HCF+P: Kaiser Wave [TDM] (also in air) - Can be delayed by holding button used. While delaying, Ringmaster can be moved through the air in any direction. Projectile will always travel straight-forward and hits 3 times.
QCF,QCF+P in air: Dread Fatal Wave - Ringmaster executes a downward-angled Kaiser Wave left-handed (rather than with both hands). The projectile itself hits 3 times.
Mesmer-X Desperation move
QCF,HCB+HP+HK: Unlimited Desire - Ringmaster dashes forward and, when it connects, executes a series of attacks that will end with a grab going into a HS ver. Lift Up Blow.
36. Annie Matter
Command moves
F+HP: Matter Strike - An overhead punch.
Special moves
QCF+P: Matter Blaster - Annie sends a floor-level projectile of negative energy forward. HS version's projectile knocks down.
F,D,DF+P: Matter Romance - Annie leaps into the air with a 2-hit open-hand uppercut. HP and HR start with a forward dash that hits twice and 4 times respectively prior to actual attack.
QCB+P: Spinning Matter (also in air) - Annie spins herself around with arms out with hands covered in negative energy. This move can be controlled B/F if done while on the ground. HS version can hit multiple times at the cost of lacking knockdown property.
QCF+K: Matter Diving (also in air) - Annie flies straight-forward leading with arms crossed. HS hits 5 times instead of once.
HCB+K near enemy: Matter Jam - Annie grabs and uplifts her enemy left-handed and punches them 10 times right-handed, then slams them on the ground. HS version has the backward slam finish instead of the forward slam one.
Desperation moves
QCF,QCF+P: Matter Wave (also in air) - Annie sends out a negative-energy beam straight-forward that stuns enemy in a similar effect to One For The Road Blast, damaging them every second.
QCF,QCF+K: Arms Race [TDM] - Annie rushes forward circling her arms clockwise, hitting several times along the way, finishing it off with a LP ver. Matter Romance.
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Matter Spear - Annie grabs and tosses her enemy vertically into the air and throws 20 vertical-upward rapid punches (alternating between her fists) below them, ending with a vertical-aimed uppercut.
37. Sir Shadow
Command moves
F+HK: Shadow Heel Smash (front-flip kick)
Special moves
QCF+P: Shadow Punch - Sir Shadow dashes forward with a left punch that knocks his enemy away. HS version adds immolating purple flame property, but loses its knockback property.
F,D,DF+P: Carnage Shadow - Sir Shadow thrusts his cello in three forward angles (low, high, and mid in order). LP is slower whereas HP is faster. HR version is five cello strikes instead of 3.
QCF+K: Bottle Grenade (also in air) - Sir Shadow throws a glass bottle that will explode into a purple flames on contact with anything. The projectile aims forward (LK) or higher-up (HK) in a descending arc. HS combines both versions' projectiles.
B,D,DB+P/K: Shadow Hide - Sir Shadow teleports backward (P) or forward (K). HP and HK teleport further than LP and LK. HS version teleports directly underneath enemy with added "attacking" property that knocks them into the air.
HCB+K near enemy: Shadow Air Raid - Sir Shadow "grapples" his enemy by thrusting his cello at them, then executes a jumping slam with it. HS version sets his slammed foe in purple flames.
Desperation moves
QCF,QCF+P: Shadow Melody [TDM] - Sir Shadow takes out a baton to play his cello, causing seven musical notes that home in on the enemy to appear.
QCF,QCF+K: Shadow Medley - Sir Shadow executes a Shadow Hell Smash that, when it connects, turns into a series of attacks that will end with a rising elbow.
Mesmer-X Desperation move
QCF,HCB+HP+HK: Shadow Capture - Sir Shadow teleport directly underneath his foe with his Shadow Hide. If connected, the enemy gets captured into the shadow, causing them to fall from the top of the screen as Sir Shadow reappears.
38. Dr. Deviant
Command moves
F+HP: Instant Stab
F+HK: Bang
Special moves
QCF+P/K: Serpent Slash (also in air; hold button used to delay) - P aims lower forward, LK aims upper forward, and HK aims steep upward. If done in the air, the results are the same, but with LP aiming steep downward. The HS versions are "shift throws" in case the attack connects (LP+HP on ground for lower forward going into a backward toss, LP+HP in air for steep downward going into a headbutt grab that knocks enemy away, LK+HK on ground for steep upward going into a downward slam, and LK+HK in air for upper forward going into a reverse toss).
Serpent Slash (hold button used), PR: Serpent's Feint
B,D,DB+P: Hydra's Judgement - LP hits once, HP hits twice, and HS hits four times.
B,D,DB+K: Flight of Tempering - HS adds a knockback roundhouse kick that follows the axe kick.
QCB+P: Double Return - Upon absorbing an enemy projectile, Dr. Deviant will send out his own projectile straight-forward (LP/HS) or upward at an angle (HP). The HS version can hit twice with his own projectile.
F,D,DF+K: Sand Scattering - LK knocks enemy into the air while HK knocks them across the screen. This can also absorb projectiles. The HR version can be comboed into anything as it doesn't knock the enemy away or upwards.
HCB+K near enemy: Bomb Bopper (also in air) - HS version headbutts enemy 3 times instead of once.
Desperation moves
QCF,QCF+P: Guillotine
QCF,QCF+K: Poison Tentacles [TDM] - Hits 6 times.
Mesmer-X Desperation move
HCB,HCB+HP+HK, tap P/K rapidly: Drill - There are four power levels in this Mesmer-X; kick combo, stomp combo, Double Return combo, and Serpent Slash combo. All levels end with a drilling energy uppercut.
39. Blade
A dual-wielding swordswoman whose parents are accidentally killed by Alexa Choi. Blade's mission in life is to avenge her parents' death by attempting to kill Alexa with everything she got.
Command moves
F+LP: Hilt Jab
DF+HP: Double Sword Sweep
Special moves
QCF+P: Katto Suigetsuto - HS version's projectile is larger.
F,D,DF+P: Nikkakurato - HR version does not start with a forward dash as it goes straight to the rising slash part. LP hits twice, HP hits 3 times, and HR hits 4 times.
HCB+P near enemy: Hasso Happa - Unlike Jubei Yagyu's, Blade's version starts with an unblockable grab. This always hits 14 times. The HS version does not knock down her enemy in the last hit though did stun them.
B,D,DB+P: Shinganto Tenra - HS version knocks enemy higher on the attacking part.
QCB+K: Shinganto Soha - HS version knocks enemy further on the attacking part.
QCF+K: Shinganto Suigetsu - HS version hits twice instead of once on the attacking part.
Desperation moves
QCF,QCF+P: Zetsu Suigetsuto [TDM]
QCF,QCF+K: Yagyu Sogetsujin
Mesmer-X Desperation move
QCF,QCF+HP+HK: Geki Soranjin
40. Gothno Lord
The final boss of the HLX side. He is the master of Gothnosis, which her pupil Rainn Murrow was also skilled at.
Command moves
F+HP: Monstrosity
Special moves
QCF+P: Mayhem
Mayhem (HS ver.), QCF+P: Slayer - Basically an upward-angled Da Cide.
QCF+K: D.R.I. (also in air) - Looks like Mayhem, but it's a forward teleport dash that's indicated by a trail of afterimages behind Gothno Lord. HS version is an "attacking" variant similar to Rugal Bernstein's Vanishing Rush, hitting 6 times.
F,D,DF+P: Tranquility - HR version consists of an uppercut followed by a jumping grab going into Overkill.
B,D,DB+P: Da Cide
B,D,DB+K: Outrage - LK hits 3 times, HK hits 6 times, and HS hits 9 times.
QCB+K in air: Rave Fest - Same as Outrage.
HCB+K near enemy: Nail Bomb - HS version is Withering Surface.
HCB+P near enemy: Gore Fest
Desperation moves
QCF,HCB+P: Ebony Tears [TDM]
HCB,HCB+K near enemy: Negative Gain
Mesmer-X Desperation move
QCF,QCF+HP+HK: Nocturnal Lights
The King of Fighters move lists
1. Kyo Kusanagi
Command moves (Orange Flame Mode)
D+HP in air: Abyss of Naraka
F+HK: Solar Thunder Axe
DF+HK: Ways of 88
Command moves (Purple Flame Mode)
F+HP, HP: Dream Manipulator
F+HK: Solar Thunder Axe
B+LK in air: 100 Slashes
Special moves (Orange Flame Mode)
QCB+P: Poison Gnawfest - HS version can be followed with Wicked Chew.
Poison Gnawfest, QCB+P: Crime Gnawfest
Crime Gnawfest, QCB+P: Punishment Gnawfest
Punishment Gnawfest, F+P/K: Fire Ball - K version switches to Purple Flame Mode.
QCF+P: Wicked Chew
Wicked Chew, QCF+LP: Nine Scars Maker
Nine Scars Maker, P: Rusting Eight Combos (finish)
Nine Scars Maker, K: Seven Hurting Combos - If used after HS Wicked Chew-Nine Scars Maker chain, the kick will be follow with a quick gesture that causes a fiery explosion mid-air on the enemy.
Wicked Chew, QCF+HP: Rusting Eight Combos (chain)
Rusting Eight Combos (chain), P: Flashing Slash
Rusting Eight Combos (chain), K: Crescent Flash
QCF+K: New Wave Smash (also in air) - HK version hits twice. HS is the three-hit Spinning Kick which has further forward range.
F,D,DF+P/K: Fire Ball - K versions switch to Purple Flame Mode. HR version hits 6 times on the way up.
HCB+K near enemy: R.E.D. Leg Throw - Kyo grabs his enemy with his leg, then leaps in the opposite direction along with them and tosses them to the ground using a R.E.D. Kick-like manuever. HS version has the enemy rebound into the air from the ground.
B,D,DB+K: Locomotive Upper - HS version combines the forward hop from the LK version with the uppercut from the HK version.
Special moves (Purple Flame Mode)
QCF+P: Dark Thrust (also in air) - If done in the air, projectile will travel down-right at an angle. If the HS version's projectile touches the enemy or the HS version in the air has the projectile touching the ground, it becomes One For The Road Blast.
F,D,DF+P/K: Fire Ball - K versions switch to Orange Flame Mode. HR version is Fire Wave (two Fire Balls).
QCB+P (repeat 3 times): Deadly Flower - The HS version takes the form of Bloom of The Wolf.
B,D,DB+K: Dark Crescent Slice - HS version ignites the enemy 3 times instead of once during the second part.
HCB+K near enemy: Winds of Waste - HS implements purple flames on the enemy, making it a "damaging" version of the move with a One For The Road Blast-based effect.
Desperation moves
QCB,HCF+P (Orange Flame): Serpent Wave [TDM]
QCB,HCF+P (Purple Flame): Maiden Masher
Mesmer-X Despeartion move
QCF,QCF+HP+HK: Final Showdown - The Fire Ball at the end of this move switches from Orange Flame to Purple Flame mode (or vice-versa).
2. Shingo Yabuki
Command moves
F+HK: Kakkodake
Special moves
QCF+P: Aragami Mikansei - Now with added forward teleport-dash part prior to attack. HS version strikes through enemy in a clothesline-like manner.
QCB+P: Dokugami Mikansei - HS version follows the left hook with a right hook that knocks back.
B,D,DB+P: Kototsuki Mikansei
HCB+K near enemy: Nietogi
B,D,DB+K: Oboroguruma Mikansei
QCF+K: Shingo Kick (also in air)
F,D,DF+P: Oniyaki Mikansei - HR version grants him super armor for a limited time if the attack reaches its peak.
Desperation moves
QCB,HCF+P: Burning Shingo [TDM]
QCF,QCF+P: Kakehourin
Mesmer-X Despeartion move
HCB,HCB+HP+HK near enemy : Kinsei Oreshiki Kamichiri
3. Saisyu Kusanagi
Command moves
F+HP: Geshiki Gotsui
F+HK: Geshiki Kubutsuchi
Special moves
QCF+P: 108 Dark Thrust - Same as Kyo's. However, HS version of Saisyu's variant takes the form of a short-ranged fire pillar.
F,D,DF+P: 100 Fire Ball (also in air) - HR version "shifts" into a spinning throw on clean hit.
HCB+P near enemy: 427 Divine Suspension - Now in unblockable command-grab variation form.
QCB+K: 720 Flame Piling
QCF+K: 110 Hatchet Wheel - HS version follows the leaping axe kick with Kyo's Flashing Slash upon landing on the ground.
Desperation moves
QCB,HCF+P: Serpent Wave
QCF,QCF+P: Annihilating Slicer [TDM]
Mesmer-X Despeartion move
QCF,HCB+HP+HK: Reverse 212 Crescendo Hot Blood - Saisyu executes a variant of Flame Piling with the second part being an unblockable grab going into a powerful variant of Kyo's 212 Crescent Flash.
4. K'
Command moves
F+HP: One Inch
F+HK: Knee Assault
DF+HK: Narrow Spike (can also be done after a ground Minute Spike)
Special moves
QCF+P: Spiral Flame
Spiral Flame, F+LK: Second Shoot
Spiral Flame, F+HK: Second Shell
F,D,DF+P: Crow Bite - HR version adds a midair kick at the peak.
QCB+K: Minute Spike (also in air)
QCF+K: Blackout
QCF+K in air: Air Flame
HCB+P near enemy: Ignition Riser - K' grabs his enemy left-handed and uplifts them, prior to shooting them into the air and setting them on fire. HS version burns the enemy three times with the last one launching them into the air.
Desperation moves
QCF,QCF+P: Heat Drive [TDM]
QCF,HCB+P: Chain Drive
Mesmer-X Desperation move
QCB,QCB+HP+HK: Crimson Starload (counter-only)
5. Maxima
Command moves
F+HP: Mongolian
DF+HP: M9 Kata Maxima Missile
Special moves
QCB+P: Vapor Cannon
B,D,DB+P: Missile Cannon
HCF+K near enemy: Dangerous Arch - HS version is two suplexes.
F,D,DF+K: Blitz Cannon - HR version starts with a grab on standing enemy prior to taking them into the air with him before the actual move.
QCF+P: Maxima Scramble
Maxima Scramble, QCF+P: Double Bomber
Double Bomber, HCB+K: Bulldog Press
HCB+K near enemy: Maxima Lift - HS version adds Centaur Press.
Desperation moves
F,HCF+P: Maxima Beam [TDM]
QCF,HCB+P: Bunker Buster
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Maxima Revenger
6. Benimaru Nikaido
Command moves
F+HK: Jackknife Kick
D+HK in air: Flying Drill
Special moves
QCF+P: Raijinken (also in air) - LP aims straight forward while HP aims diagonal (up while on ground, down while in air). The HS version is Raikoken which hits 5 times and aims straight-forward (while on ground) or downward-angled (while in air).
QCF+K: Iaigeri - LK/HS aims straight-forward while HK aims upward-angled. HS version knocks enemy vertically into the air.
F,D,DF+K: Super Inazuma Kick - HR version is Hando Sandangeri.
QCB+K: Shinku Katategoma - HS version adds electric effect.
HCB+P near enemy: Benimaru Collider - HS version adds Benimaru Shoot.
Desperation moves
QCF,QCF+P: Genei Hurricane [TDM]
HCB,HCB+P: Electrigger
Mesmer-X Desperation move
QCB,QCB+HP+HK: Discharge Spark
7. Terry Bogard
Command moves
F+HP: Back Knuckle
F+HK: Crack Shoot
DF+LK, HK: Fire Kick
Special moves
QCB+P: Burn Knuckle (also in air) - All versions on the ground as well as LP version in the air travel straight-forward, while HP and HS travel downward at an angle. The HP version has autoguard in its initial frames of animation. HS version hits several times instead of once.
QCF+P: Power Wave - HS version is Power Geyser.
QCF+K: Power Charge - HS version is a three-attack variant based of its Garou: Mark of The Wolves incarnation.
F,D,DF+K: Rising Tackle - LK/HR aims vertical while HK aims diagonal. HR hits 10 times instead of usual 5.
HCB+K near enemy: Round Dunk - Terry grabs his enemy one-handed, jumps along with them in the opposite direction, and tosses them to the ground on the way down. HS version has his thrown enemy bounce off the ground, great for setting up juggles.
Desperation moves
QCF,QCF+P: High Angle Geyser
QCF,QCF+K: Buster Wolf [TDM] - No longer starts with a right-fisted Burning Knuckle, so Terry will instead go straight to the blasting part.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Rising Force
8. Andy Bogard
Command moves
F+HK: Uwa Agito
Special moves
QCB+P: Hishoken (also in air) - HS version is Geki Hishoken.
F,D,DF+P: Shoryudan - LP hits twice, HP hits 4 times, and HR hits 6 times.
QCF+P: Zaneiken - HS version adds Shippu Uraken.
QCF+P in air: Genei Shiranui - HS version hits several times on the way down instead of once.
Genei Shiranui, LK: Shimo Agito
Genesi Shiranui, HK: Uwa Agito
QCF+K: Kuhadan - HS is Choreppadan which hits 8 times.
B,D,DB+K: Yamiabise Geri - HS has purple flames instead of blue.
HCF+P near enemy: Gekiheki Haisuisho - HS version has the last hit launching the enemy higher into the air.
Desperation moves
QCB,HCF+P: Zanei Ryuseiken [TDM]
QCF,QCF+P: Hiryu Bakuhadan
Mesmer-X Desperation move
QCF,QCF+HP+HK, tap P rapidly: Dan Da Dan
9. Joe Higashi
Command moves
F+HK: Shijosaikyo no Low Kick
DF+HK: Sliding
Special moves
QCF+P: Bakuretsuken (also in air) - LP hits 3 times, HP hits 5 times, and HS hits 7 times. The last hit in the HS version is an elbow hook.
QCF+K: Slash Kick (also in air) - HS hits 3 times instead of once.
F,D,DF+K: Tiger Kick - HR version is Ogon no Tiger Kick.
QCB+K: Ogon no Kakato - LK hits once, HK hits twice, and HS hits 3 times.
B,D,DB+P: Hurricane Upper - Usually a full-screen distancing projectile, unless HS is used (which is in the form of a Screw Upper).
HCB+P near enemy: Tiger Breaker - Joe grabs his enemy, jumps up along with them, and comes down in a backbreaker. HS version resembles Muscle Power's Tornado Breaker from World Heroes.
Desperation moves
QCF,HCB+P: Bakuretsu Hurricane Tiger Kakato [TDM]
QCF,QCF+K: Pressure Knee - Joe executes a multi-hitting Tiger Kick on the way up. Upon reaching the peak, he will execute a mid-air grab, going into a backbreaker on the way down.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Cross Gigantes
10. Ryo Sakazaki
Command moves
F+HP: Hyochu Wari
F+HK: Jodan Uke
DF+HK: Gedan Uke
Special moves
QCF+P (repeat 3 times): Kououken - The HS version has him shoot full-screen distancing projectiles instead of short-range blasts.
QCF+K: Koho Shippuken - LP hits once, HP hits twice, and HS hits 4 times.
F,D,DF+P: Koho (also in air) - The HR version executes the attack twice for 4 hits total. If performed after Koho Shippuken, the attack will be right-fisted instead of left-fisted.
QCB+K: Hienshippukyaku (also in air) - HS version is the classic flying kick to rolling sobat attack.
B,D,DB+P: Moko Raijinsatsu - HS version auto-tracks enemy.
HCB+P near enemy: Kyokugen Renbuken - Ryo grabs his enemy and executes two gut punches (right to left) followed by a right uppercut. In the HS version, the right uppercut is replaced with a 9-hit Zanretsuken followed by a right cross punch.
Desperation moves
F,HCF+P: Hao Shokoken [TDM] - Projectile hits 5 times.
QCF,HCB+P: Ryukoranbu
Mesmer-X Desperation move
QCF,QCF+HP+HK: Tenchi Haoken
11. Robert Garcia
Command moves
B+LP: Uraken
F+LK: Ryuhanshu
F+HK: Koryu Kokyakugeri
DF+HK: Nidan Sokutogeri
Special moves
QCF+P: Ryugekiken (also in air) - Projectile still travels straight-forward if done in the air. HS version is Hao Shokoken.
F,D,DF+P: Dragon Fang - HR version is a corkscrew variation.
QCB+K: Hien Shippukyaku (also in air) - LK/HS hits twice while HK hits 4 times. HS is the classic flying kick to rolling sobat move.
QCF+K in air: Hien Ryujinkyaku - HS version hits several times.
HCF+K near enemy: Sujin Ranbukyaku - HS version has the last attack set to Geneikyaku (in place of a triple kick).
Desperation moves
QCF,QCF+K: Hiryu Choshukyaku [TDM] (also in air)
QCF,HCB+P: Ryukoranbu
Mesmer-X Desperation move
QCB,HCF+HP+HK: Mueishippu Judankyaku
12. Yuri Sakazaki
In this game, she will appear in a skirted variant of Geese Howard's Art of Fighting 2 costume.
Command moves
F+HP: Enyoku
F+HK, HK: Senkaikyaku
DF+HK: Shien
B+LK in air: Yuriori
DF+HK in air: Yuri Raijinkyaku
Special moves
QCF+P: Kououken (also in air) - Projectile still travels forward if done in the air. HS version is a Hao Shokoken.
F,D,DF+P: Yuri Cho Upper - HR version is Shin Yuri Cho Upper.
QCB+P: Saiha - Now in the form of an upward-angled projectile akin to Kououken. HS version is an upward-angled Hao Shokoken.
QCF+K: Yuri Super Slash - HS version causes wallbounce.
QCF+K in air: Raioken - HS version is downward-angled Hao Shokoken.
F,D,DF+K: Hoyoku
Hoyoku, P: Hiensouha
Hoyoku, K: Yuri Raijinkyaku
Hoyoku, HP+HK near enemy: Tsubame Otoshi
HCB+K near enemy: Hyakuretsu Binta - HS version has the roundhouse kick as the finishing part.
Desperation moves
QCF,QCF+P: Hien Rekko [TDM]
QCF,HCB+K: Hien Hououkyaku
Mesmer-X Desperation move
HCB,F+HP+HK, LP, LP, LK, LK, HP, HP, HK, HK, QCB+HP+HK: Deadly Yuri Rave - Yuri executes a series of attacks that will end with a short-ranged multi-hitting Saiha.
13. Ralf Jones
Command moves
none
Special moves
QCB+P (repeat 3 times): Gatling Attack - The 3rd input in the HS version leaps into the air and hits twice.
QCB+P in air: Blitzkrieg Punch
QCB+K: Ralf Kick - LK is a feint, HK hits once, HS hits 3 times.
QCF+P: Vulcan Punch (also in air) - HS version adds fire property.
F,D,DF+K: Ralf Tackle - Usually knocks enemy vertically into the air in one hit which is impossible for HR version. HR version, however, hits 6 times on the way forward.
HCF+K near enemy: Super Argentine Backbreaker - HS version adds fire property to the backbreaker part prior to tossing enemy forward into the air (instead of backwards to the ground).
Desperation moves
QCF,HCB+P: Super Vulcan Punch [TDM]
QCB,HCF+K: Bareback Vulcan Punch
Mesmer-X Desperation move
QCF,QCF+HP+HK: Galactica Phantom
14. Sho Hayate
Command moves
B+HP: Hiji Ate
B+HP in air: Hitsue Otoshigeri
Close F+HP: Hitsue Kesageri
Far F+HP: Hitsue Sokukyaku
Close DF+HP: Hitsue Ashibarai
Far DF+HP: Hitsue Naname Geri
Special moves
QCF+P: Hikontojutsu (also in air) - LP/HS aims straight-forward, HP on ground aims upward-angled, and HP in air aims downward-angled. HS version's projectile can strike through enemy and hit them on its return, resulting in two hits as a way.
F,D,DF+P: Kyoretsuzan - HR version is a jumping version that hits twice.
QCB+K: Hiten Shououkyaku - LK is one spin, HK is two spins, and HS is 3 spins. All versions end with a leaping knee strike.
QCB+K in air: Reppusatsu - HS version has the last attack in the autocombo set to HR version Kyoretsuzan.
HCF+K near enemy: Shin Asokageri - Hayate grabs his enemy, backward-somersaults vertically into the air along with them, and kicks them diagonally at the ground. In the HS version, he will instead dive downward-angled leading with his leg to slam his enemy to the ground.
Desperation moves
QCF,QCF+P: Nendo Hitsue
QCF,QCF+K: Genei Hitsue [TDM]
Mesmer-X Desperation move
QCF,HCB+HP+HK: Ogimuso Ranbu
15. Duck King
Command moves
F+HP: Mad Spin Hammer
DF+HK: Needle Low
D+HP on downed enemy: Choking Ball
PR while dashing or in air: Duck Feint
Special moves
QCF+P: Headspin Attack (also in air) - Still travels straight-forward when done in the air. HS version is Rolling Punisher.
Headspin Attack, HK: Overhead Kick
QCF+K in air: Flying Spin Attack - HS version is Diving Punisher.
F,D,DF+K: Break Storm - HR version is Dancing Caliber.
QCB+K: Dancing Dive - HS version is Break Hurricane.
HCB+P near enemy: Break Spiral - HS version starts with two upward kicks prior to actual maneuver.
Desperation moves
QCF,QCF+P: Beat Rush [TDM] - Rushes forward with an automatic series of attacks.
QCF,QCF+K: Duck Drill - Duck leaps into the air with a Break Storm, followed by a mid-air grab going into an inverted Break Spiral.
Mesmer-X Desperation move
F,HCF+HP+HK near enemy: Mesmerizing Duck Dance - Duck dances for a moment in front of his enemy. After this, the enemy gets electrocuted.
16. Kim Kaphwan
Command moves
F+HP: Twio Yop Chagi
F+HK: Nerichagi
Special moves
QCF+P: Ryusei Hashiri - Kim teleport-dashes forward by leaping, capable of passing through enemies and projectiles (HP travels farther than LP). In the HS version, he teleport-dashes directly to his enemy by sliding.
Ryusei Hashiri, K: Ryuseiraku - Kim leaps forward with a left axe kick. If used behind enemy, he will execute the attack towards his enemy from behind.
QCF+K in air: Hishokyaku - HS version adds a ducking kick upon landing.
F,D,DF+K: Hienzan - HR version adds a 2-hit Kusajin prior to actual attack at the peak.
QCB+K: Hangetsuzan (also in air)
HCF+K near enemy: Houou Hitenkyaku - Kim "grabs" his enemy with an upward left roundhouse kick going into a reverse toss. The HS version has the enemy thrown into the ground instead of across the screen prior to rebounding them vertically into the air.
Desperation moves
QCF,QCF+K: Hoyoku Tenshokyaku [TDM]
QCB,HCF+K: Hououkyaku (also in air) - If used against an airborne enemy, it becomes Houou Tenbukyaku.
Mesmer-X Desperation move
QCB,HCF+HP+HK: Ryusei Hououkyaku - Same as Hououkyaku, but starts with a forward slide instead of a forward leap, and ends with a Hienzan that has a firebird rising into the air from the ground (in place of a 3-hit Kusajin).
17. Jhun Hoon
Command moves
F+LP: Soshugeki (hold LP for Soshu Stance)
F+LK: Ryokogeki (hold LK for Ryoko Stance)
D+HK in air: Ryuroshu
D,D+hold LP: Soshu Stance
D,D+hold LK: Ryoko Stance
Moves during Soshu Stance
HP: Shusokyaku Gedan
U+HP: Shusokyaku Jodan
LK: Kirikae Kogeki (hold LK for Ryoko Stance)
B/F+LK: Kirikae Dosa (hold LK for Ryoko Stance)
HK: Taikyokuha
Moves during Ryoko Stance
LP: Kirikae Kogeki (hold LP for Soshu Stance)
B/F+LP: Kirikae Dosa (hold LP for Soshu Stance)
HP: Mokogeki
U+HP: Hikogeki
D+HP: Shukogeki
HK: Taikyokuhi
Special moves
QCB+P: Haikijin - Holding LP during LP version for Soshu Stance is possible. HS version is Zanko Haikigeri.
QCB+K: Mangetsuzan (also in air) - LK hits twice, HK hits 4 times, and HS hits 6 times. This move can be controlled U/D on the way forward. Holding LK during LK version for Ryoko Stance is possible.
F,D,DF+K: Kusajin - LK hits twice, HK hits 3 times, and HR hits 4 times.
HCF+P near enemy: Tomoe Nage - Jhun grabs his enemy with his hands (unlike in his basic throws), accompanied with one leg that will toss the enemy backwards. HS version adds wallbounce upon tossing the enemy.
Desperation moves
QCF,QCF+K: Houou Ressokyaku [TDM]
QCF,QCF+K in air: Houou Tenbukyaku
Mesmer-X Desperation move
QCB,HCF+HP+HK: Hououkyaku - Jhun runs at his enemy. If he connects, he will execute a series of kicks that will end with a vertical Mangetsuzan that hits 6 times on the way up.
18. Raiden
He appears in a Taekwondo gi, plus a mask that matches the gi as well.
Command moves
none
Special moves
QCF+P: Poison Spray - HS version is Fire Breath.
QCB+P: Raiden Combination Body Blow - HS version causes all follow-ups to have stun property.
Raiden Combination Body Blow, QCB+LP: Headbutt
Raiden Combination Body Blow, QCB+HP: Giant Bomb
Raiden Combination Body Blow, QCB+LK: Nerichagi
Raiden Combination Body Blow, QCB+HK: Hakikyaku
Raiden Combination Body Blow, HCF+P near enemy: Front Suplex
F,D,DF+K: Super Dropkick - LK aims straight forward, HK/HR aims vertically-upward (but slightly moves forward). HR version takes the form of Chang Koehan's Tekkyu Hienzan.
HCB+K near enemy: Thunder Crush Bomb - HS version is Destruction Drop, resulting in three slams.
B,D,DB+K: Kusajin - LK hits twice, HK/HS hits 3 times. HS version has the second kick followed by a mid-air grab at the peak going into a falling lariat drop.
Desperation moves
QCF,QCF+P: Crazy Train [TDM] - Raiden rushes forward with a body blow, headbutt, Hakikyaku, Nerichagi, and Giant Bomb in this order.
QCF,QCF+K: Houou Hakikyaku - Raiden executes a Hakikyaku that pounds the ground so hard (block low if you can), knocking his enemy into the air.
Mesmer-X Desperation move
QCB,HCF+HP+HK: Hououkyaku - Raiden runs forward. If he connects, he will execute a series of attacks, ending with a Tekkyu Hienzan.
19. Hotaru Futaba
Command moves
D+HK in air: Koshuda
Special moves
QCF+P: Hakkisho (also in air) - HS version's projectile hits twice.
QCB+P: Soshoshin - HS is two forward spins instead of one.
QCB+K: Kobikyaku - LK/HS reflects projectiles horizontally, HK reflects projectiles diagonally upward. HS version knocks enemy into the air.
QCB+K in air: Rengekishu - If HS version connects, she will execute a mid-air series of attacks ending with a backflip kick.
F,D,DF+K: Tenshinsho - HR version adds a side kick at the peak.
HCF+K near enemy: Shajotai - HS version is a "damaging" variant in the form of Gato's Reiga.
Desperation moves
QCF,QCF+P: Hikari Hakkisho [TDM] (also in air) - A 6-hit Hakkisho.
QCF,QCF+K: Hikari Kobikyaku - Functions similar to Kevin Rian's Gatling Freezer and hits 6 times.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Sosho Tenshoranki - Hotaru transforms into the unnamed mage character from "Mage vs. Demon Queen" and executes a Sosho Tenrenge followed by a Tenshoranki at the peak.
20. King
Command moves
F+HK: Tornado Knee (a.k.a. Stepping Double Knee Kick)
DF+HK: Sliding
Special moves
QCF+K: Venom Strike (also in air) - HS version is Double Strike.
F,D,DF+K: Tornado Kick - LK is the classic horizontal variant, HK/HR is the anti-air variant. HR hits 4 times instead of twice.
QCB+K: Mirage Kick - Rapidly kicks 3 (LK), 6 (HK), or 11 times (HS). HS version takes the form of a Trap Shot.
QCB+K in air: Surprise Rose - LK hits 3 times, HK hits 5 times, and HS hits 10 times (the latter in the form of three triple-kick intervals followed by a falling axe kick).
HCB+P near enemy: Dragon Shoot - King tosses her enemy into the air with her leg then leaps vertically into the air with a rising kick. The HS version has the rising kick part hitting 4 times.
Desperation moves
QCF,QCF+K: Illusion Strike (also in air) [TDM] - A multi-hit Venom Strike.
QCB,QCB+K: Silent Flash
Mesmer-X Desperation move
QCF,HCB+HP+HK: Illusion Dance
21. Kaoru Watabe
She appears as a parody of Kung Lao from Mortal Kombat.
Command moves
D+HK in air: Dive Kick
Special moves
QCF+P: Hat Toss (also in air) - Projectile can be controlled U/D (except in HS version). HS version's projectile travels forward in a vertical spin instead of a horizontal one, hitting 5 times.
QCF+K: Whirlwind Kick (also in air) - Kaoru flies straight forward, spinning sideways with one leg leading. Hits twice (LK), 4 times (HK), or 6 times (HS).
F,D,DF+P/K: Wind Teleport - Kaoru jumps vertically upward and reappears from the bottom of the screen at either side of the screen (P for left side, K for right side). The LP and LK versions teleport her closer to the center of the screen. HR version has her teleport directly behind enemy, accompanied with a downward hat slice prior to landing on the ground.
QCB+P: Whirlwind Spin (can be controlled B/F) - HS has a vacuum effect that functions as a "shift throw" if connected, having her enemy circling around her several times before ejecting across the screen if done close. This can also negate projectiles and can knock enemies into the air in one hit.
HCB+K near enemy: Buzzsaw - Kaoru grabs and tosses her enemy vertically into the air one-handed, then plants her hat into the ground, letting it spin for a moment, causing her falling enemy to get hit 8 times by the spinning hat. The HS version has the hat travel vertically through the air once her enemy lands on it.
Desperation moves
F,HCF+P: Hat Boomerang [TDM] - Kaoru tosses her hat in a horizontal spin. Upon leaving the screen, the hat returns in the opposite direction with a vertical spin, hitting several times on the way back.
F,HCF+K: Unfriendly Rabbit - Kaoru takes off her hat and pulls a rabbit out of it, then tosses the rabbit at her enemy. If the rabbit connects, it will suspend the enemy for up to 10 hits.
Mesmer-X Desperation move
QCB,HCF+HP+HK: Frisbee Hat - Kaoru tosses her hat forward (this time, it will NOT strike her enemy), causing a trio of Galaxy Guard members (Andronema, Ceres, and Stella) to run from her side of the screen and chase the flying hat, causing Kaoru to spin out for a moment on contact with the trio's running. This is also an unblockable attack that could possibly be avoided by jumping or swaying.
22. Athena Asamiya
Athena's outfit in this game is based off Malin from The King of Fighters 2003 and The King of Fighters XI.
Command moves
F+HP: Psycho Axe - Athena leaps forward with her left leg up and axe kicks on the way down with some energy trailing behind her kicking foot.
F+HK: Renkantai
D+HK in air: Phoenix Bomb
F in air near wall: Triangle Jump
Special moves
QCB+P/K: New Psycho Sword (also in air) - Athena flies straight-forward (P/HS with LP+HP) or upward (LK/HS with LK+HK for diagonal, HK for vertical) with a modified Psycho Sword attack. If done in the air, LP/HS with LP+HP is straight-forward, HP/HS with LK+HK is diagonal-down, LK is diagonal-up, and HK is vertical-down.
New Psycho Sword, any direction+P/K: Second Psycho Sword - Athena adds a second, multi-directional New Psycho Sword. If used after HS version New Psycho Sword, this follow-up can be done twice instead of once.
QCF+K: New Psycho Ball (also in air) - Athena shoots a small non-striking Psycho Ball straight-forward, which will explode into a larger, damaging sphere at a set distance (LK for 1/3-screen, HK for 2/3-screen, HS for auto-tracking).
F,D,DF+P: Psycho Reflector - LP/HR reflects projectiles horizontally while HP reflects projectiles diagonally. The HR version starts with a forward hop prior to attack and the barrier hits 3 times instead of once.
B,D,DB+P/K: Psycho Teleport - P versions teleport backward, K versions teleport forward. HS versions are a damaging version of the forward teleport that strikes through the enemy with knockdown effect, going behind them in a way.
HCF+P near enemy: Super Psychic Throw
Desperation moves
QCF,QCF+P: Shining Crystal Bit [TDM] (also in air)
Shining Crystal Bit, QCB+P: Crystal Shoot - LP aims straight-forward while HP aims upward-curved. If done during air Shining Crystal Bit, LP aims straight-forward but HP aims downward-curved.
QCF,QCF+K in air: Phoenix Fang Arrow
Mesmer-X Desperation move
QCF,QCF+HP+HK: Psycho Arrow Raid - Athena executes a straight-forward New Psycho Sword that, when it connects, turns into a 7-hit attack based on Malin's Jououbachi.
23. Sie Kensou
Command moves
F+HP: Kobukushu
F+HK: Kosentai
DF+HK: Senkyutai
Special moves
QCB+P: Chokyudan (also in air) - Projectile will still travel straight-forward if done in the air. HS version is Seigan Rairyu.
F,D,DF+K: Psycho Cutter - Kensou executes an upper half-circle kick that leaves (non-slashing) energy trailing behind his right foot. LK hits once, HK hits twice, and HR hits 3 times (the latter leaps forward into the air along with the attack).
HCF+P near enemy: Senki Hakkei - HS version hits 12 times instead of 5.
B,D,DB+P: Ryurenga Chiryu - LP is 1 hit, HP is 3 hits, and HS is Shinryu Tenbukyaku.
B,D,DB+K: Ryurenga Tenryu - LK is 1 hit, HK is 3 hits, and HS is Shinryu Seikorekkyaku.
QCB+K in air: Ryusogeki - LK/HS travels downward at an angle, HK travels straight-foward. HS adds a Ryugakusai upon landing on the ground.
Desperation moves
QCF,QCF+P: Choryurenken [TDM]
QCB,QCB+P: Nikuman Respect
Mesmer-X Desperation move
QCF,HCB+HP+HK: Zessho Hoho Garyusai
24. Hinako Shijo
In this game, Hinako appears in an ice hockey uniform. Also, all of her LP basic moves are horizontal attacks with hockey stick opposite all of her HP basic moves being vertical attacks.
Command moves
Close LP twice (or close LK, LP): Shark Sweep - Hinako swings the hilt of her hockey stick inward (or executes a left low kick), then pivots backwards and sweeps the curved end of her hockey stick diagonally downwards two-handed, knocking her enemy down on contact.
Close LP, HP: Flyer Uppercut - Hinako follows the hilt jab by swinging her hockey stick two-handed, knocking her enemy into the air with its curved end.
Close LP, HK: Golden Knight Kick - Hinako follows the hilt jab with a right front kick.
Far HP against standing enemy: Star Stab - Hinako thrusts her hockey stick straight-forward two-handed, attacking with its curved end.
Far HP against aerial enemy: North Star Stab - Hinako thrusts her hockey stick upward at an angle two-handed, attacking with its curved end.
Far HP against crouching enemy: Predator Stab - Hinako thrusts her hockey stick downward at an angle two-handed, attacking with its curved end.
F+HP: Black Hawk Down - Hinako holds her hockey stick one-handed and extends it forward in the form of an overhead attack using its curved end.
DB+HP, LP: Saber Sweep - Hinako holds her hockey stick two-handed for an overhand attack then sweeps the curved end of the stick to knock down her enemy.
DF+HP: Blue Jacket Sting - Hinako thrusts her hockey stick forward one-handed.
U, D+HP: Islander Stab - Hinako thrusts her hockey stick down-right one-handed.
Islander Stab (or UB/UF, HP), HP+HK: Hurricane Knocker - Hinako executes her blowback attack, an inward hockey stick swing, to follow her Islander Stab (or alternatively, an overhand hockey stick strike).
UB/UF, D+HP: Lightning Slash - Hinako swipes her hockey stick downward one-handed.
Close LK, HP: Shark Thrust - Hinako follows the low kick by thrusting her hockey stick straight-forward one-handed, attacking with its hilt.
Close LK, HK: Shark Kick - Hinako follows the low kick with a left back kick.
LK in air, LP: Red Wing Slash - Following a side kick or low kick in the air, Hinako aims her hockey stick forward at a low angle one-handed and sweeps the curved end of it diagonally ouward.
UB/UF, LK twice: Kraken Kick - Hinako follows a right low kick with a left side kick.
UB/UF, LK, HP: Panther Bop - Hinako follows the low kick with an overhand hockey stick strike.
UB/UF, LK, D+HP: Islander Stab
Panther Bop/Islander Stab, HP+HK: Hurricane Knocker
Special moves
QCF+P: Oiler Sweep - Hinako executes an upward swing of her hockey stick to hit a puck forward along the ground. HS version's projectile knocks down.
QCF+P/K in air: Flame Bullet - Hinako holds her hockey stick like a rifle and fires a shot straight-forward (P) or downward at an angle (K). HS versions' projectiles knock down.
F,D,DF+P: Canuck Drop - Hinako thrusts her hockey stick one-handed upward (LP for vertical, HP for diagonal), so she will grab an airborne enemy with its curved end. If successful, she will slam them to the ground (LP in front, HP behind). If HR version is used, she will execute a Flyer Uppercut, followed by the LP version of the special move.
HCB+P near enemy: Clarence Campbell Special - Hinako grabs her enemy one-handed, tosses them to the ground in the opposite direction, and jumps up prior to coming down with a downward strike of the hilt of her hockey stick at her downed enemy. HS has Hinako stab down her stick on her downed enemy 3 times instead of once.
HCB+K: Maple Leaf Clutch - Hinako thrusts her hockey stick one-handed straight-forward. This is an unblockable mid-range grab that, when it connects, will either push her enemy behind her (HK) or pull them closer to her (LK). The HS version is basically the LK version, but Hinako will immediately add a right kick to knock her enemy away after pulling them close to her.
Desperation moves
QCF,QCF+P: Jet Assault [TDM] (also in air) - Hinako holds her hockey stick like a rifle, this time she will fire six shots. You can aim the projectiles in any direction during this move. Any diagonal-aimed projectiles can bounce off the walls and the ground.
QCF,QCF+K: Canadien Clutch - Hinako spins herself inward with her hockey stick out two-handed. If she connects, she will shift the attack into a spinning throw where she twirls her "clutched" enemy several times before flinging them across the screen.
Mesmer-X Desperation move
QCF,HCB+HP+HK: Senator Attack - Starts with a LK ver. Maple Leaf Clutch, followed by a series of attacks that will end with a Flyer Uppercut followed by a LP ver. Canuck Drop.
25. Heavy D!
Command moves
F+HP: Rock Crush
Special moves
QCF+P: R.S.D. (also in air) - LP travels straight-forward while HP travels diagonal (upward while on ground, downward while in air), both hitting 3 times. HS version on ground is basically the LP version performed twice for 6 hits total while HS version in the air travels downward at an angle for up to 6 hits.
F,D,DF+P: Soul Flower - LP hits once, HP hits twice, and HR hits 4 times.
QCB+P (repeat twice): Ducking Combination - HS version of the first input teleport dashes directly behind enemy. For the second input, LP is an overhead punch, HP is ducking hook punch, and HS is an unblockable grab going into either a vertical (in front) or German (behind) suplex.
QCF+K: Blast Upper - LK is right-fisted, HK is left-fisted. HS version is a double Blast Upper (right to left).
HCB+K near enemy: Giant Swing - Heavy D grabs his enemy by the legs and spins them around several times before tossing them across the screen (or upwards in case of the HS version). The HS version follows the upward toss from actual throw by raising his fist in the air, letting his enemy fall right on top of it, and finally he tosses them forward through the air.
Desperation moves
QCB,HCF+P: D-Crazy
QCF,QCF+P: D-Magnum [TDM]
Mesmer-X Desperation move
QCF,QCF+HP+HK: D-Kick - This is the only actual kick in Heavy D's moveset. Here, he flies forward with a powerful dropkick that knocks his enemy across the screen with a wallbounce effect. The only downfall is that recovery is long.
26. Lucky Glauber
Command moves
D+HP in air: Dunk Drop
F+HK: Lucky Kick
Special moves
QCF+P: Death Bound - HS version is Hell Bound.
QCF+K: Lucky Vision - HS version is an "attacking" variant in which he adds a blockable grab that, when it connects, drags his enemy towards the wall and slams them there.
F,D,DF+K: Death Wheel - HR version is Twister Drive.
QCB+K: Cyclone Break (also in air) - LK is 3 hits, HK is 5 hits, and HS is 7 hits.
QCB+P in air: Death Dunk - HS version is basically the A version with a Hell Bound buff.
B,D,DB+P/K: Death Shoot - HS version homes in on the enemy.
HCB+P near enemy: Lucky Foul - Lucky grabs his enemy right-handed, jumps into the air along with them, and tosses them downwards in angle of the opposite direction. HS version causes a Hell Bound geyser to rise from the ground where the slammed enemy is tossed into.
Desperation moves
QCF,QCF+P: Death Comet [TDM] - Lucky holds a basketball in each hand, tossing both into the air. Both basketballs aim directly above the enemy (though can be avoided by swaying or rolling).
QCB,HCF+K: Twisted Vision - Lucky dashes forward through his enemy, leaving behind a trail of afterimages that can damage the enemy.
Mesmer-X Desperation move
QCF,HCB+HP+HK: Penalty Deception - Lucky dashes forward. If he connects, he will execute a series of attacks that will end with a grab going into a Lucky Foul.
27. Brian Battler
Command moves
D+HP in air: Buster Tomahawk
Special moves
HCF+P near enemy: New Brian Tornado (also in air) - Brian grabs his enemy and spirals sideways along with them, travelling in the opposite direction (and slightly ascending if performed while on the ground, otherwise horizontally while in the air) until he slams them to one edge of the screen. The HS version adds a Shoulder Back Breaker after the wall slam.
F,D,DF+P: Hyper Tackle - LP travels straight forward (hits once and knocks enemy into the air) while HP travels upward at an angle (hits 3 times on the while on the way up). HR is Big Bang Tackle.
QCB+P: Brian Hammer
Brian Hammer, QCB+P: Double Hammer - If used after HS version Brian Hammer, this knocks enemy into the air.
Double Hammer, QCB+P: DDT
Double Hammer (after HS ver. Brian Hammer), QCB+P: American Supernova
Brian Hammer, HCF+P: Tiger Driver
Tiger Driver, QCF+P: Samurai Bomb - If used after HS version Brian Hammer followed by Tiger Driver, this becomes Shoulder Back Breaker followed by Buster & Bomb.
QCB+K: Screw Body Press (also in air) - LK hits twice, HK hits 4 times, and HS hits 6 times. This move can be controlled U/D while it's travelling forward.
Desperation moves
QCB,HCF+P: Galaxy Tornado [TDM] (also in air) - This hits 8 times instead of once.
QCF,QCF+K: Cyclone Body Press - Brian spins in place with a Screw Body Press that hits up to 8 times.
Mesmer-X Desperation move
QCF,QCF+HP+HK: American Super Electron - Brian executes a Brian Hammer, followed by Double Hammer that knocks his enemy into the air, then a six-slam variant of American Supernova.
28. Hanzo Hattori (from World Heroes)
Note: His standing HP+HK is Tanagokoro while his air HP+HK is Ninja Leg Lariat.
Command moves
none
Special moves
QCF+P: Rekkozan (also in air) - Projectile still travels straight forward if done in the air. HS version is Double Rekkozan.
F,D,DF+P: Koryuha - LP hits twice, HP hits 4 times, and HR hits 6 times.
QCB+P/K: Ninpo Korinkazan (also in air) - P versions travel straight-forward while K versions slightly ascend (or descend if done while in air). The HS versions spin in place.
B,D,DB+P/K: Mijinkomoru no Subi (also in air) - LP and LK teleport in place while HP and HK teleport forward. The K versions teleport him into the air as opposed to P versions teleporting him near the ground. The HS versions have him teleport directly above the enemy, this time in the form of a vertical-diving Izuna Kiri coming from the top of the screen.
HCF+K near enemy: Izuna Drop - HS version hits 10 times whilst spinning upon slamming his enemy into the ground.
Desperation moves
QCF,QCF+P: Shinryuha - Koryuha that hits 13 times on the way up. It travels vertically instead of (slightly) diagonally.
QCF,QCF+K: Hachi Kadodan Hikarikiri [TDM]
Mesmer-X Desperation move
QCF,QCF+HP+HK in air: Banten Senkojin
29. Kotaro Fuuma
Command moves
F in air near wall: Triangle Jump
U in air: Double Jump
Special moves
QCF+P: Reppuzan (also in air) - The HP/HS version projectiles slighty ascend (or descend if done in the air) whilst travelling forward. HS is Double Reppuzan.
F,D,DF+P: Enryuha (also in air) - LP hits twice, HP hits 4 times, and HR hits 6 times.
QCB+K: Ninpo Furinkazan (also in air) - LK hits twice, HK hits 4 times, and HS hits 6 times.
B,D,DB+P: Densosetsuka no Jutsu Kirimai - HS version bounces enemy off the ground on successful hit.
HCB+P near enemy: Satsu Chouken - HS version takes the form of an energy-infused right uppercut that knocks his enemy spiralling across the screen.
QCF+K in air: Bakuretsu Hakkei - Fuuma dives down-right at an angle, leading with both palms. The HK version starts up a bit longer than the LK version. HS version is a shift-throw where, when it connects, Fuuma will execute a forward-flip toss on his enemy.
Desperation moves
QCF,QCF+P: Bakuhono Hakotama [TDM]
QCF,QCF+K: Bakuretsu Kyukyokuken
Mesmer-X Desperation move
QCF,HCB+HP+HK: Koppa Mijinjutsu - Dash-in is unblockable.
30. Kisarah Westfield
Command moves
B+HK: Snapping Stamp Kick
B/F+HP+HK: Moving Cheerleader Kick: Since her Cheerleader Kick has been retooled into her launch attack (HP+HK), Kisarah's launch attack is unique that it can be controlled B/F along with the attack, unlike other characters' launch attacks. Keep in mind this is also the same command for a basic throw in case you attempt to perform that command close to the enemy.
Special moves
QCB+P/K: Hearty Brandisher - Four versions of this move can be chained in this order; Type D (HK), Type C (HP), Type B (LK), and Type A (LP)/Type F (HS). The HP and HK versions can be charged by holding the button down (PR while charging to cancel). HS version is basically Type F in lieu of Type A (LP version).
QCF+K: Hip Bazooka - HS version follows the attack with a Rhythmic Bound if connected.
Hip Bazooka (HS ver.), K: Rhythmic Kick
QCF+K in air: Dive Kick - Kisarah dives downward vertically (LK) or diagonally forward (HK/HS) leading with a right kick. The HS version knocks her enemy into the air.
F,D,DF+K: Cuty Rainbow - HR version has the connected attack shift into Happy Presser.
HCF+P near enemy: Vaulting Over - Usually inflicts no damage, but HS version is a "damaging" variant in which Kisarah will instead execute a Super Legdrop Bomb.
Desperation moves
QCF,QCF+K: Splash Air Dance [TDM] (also in air) - Can now be controlled U/D.
QCF,HCB+K: Kisarah Fandango - Kisarah dashes forward. If she connects, she will execute a series of attacks that will end with her HP+HK attack (which is a Round Heel Kick).
Mesmer-X Desperation move
QCB,HCF+HP+HK: Jealousy Bomber - The initial attack, a heart-shaped projectile, can be blocked.
31. Chris
Command moves
F+HP: Spinning Array
F+HK: Reverse Anchor Kick
DF+HK: Carry Off Kick
Special moves
QCF+P: Scramble Dash (also in air) - HP travels diagonally (upward while on ground or downward while in air) instead of straight forward. HS version is an "attacking" variant of the LP version where Chris places a Slide Touch at the end.
QCB+P: Scramble Retreat (also in air) - Same as Scramble Dash, but travels backwards and the HS version has a different result; After Chris dashes backward (or down-backward if done in the air), he will immediately slide forward with a Carry Off Kick.
F,D,DF+K: Hunting Air
QCF+K in air: Glider Stomp
B,D,DB+P: Shooting Dancer Thrust
B,D,DB+K: Shooting Dancer Step
HCB+K near enemy: Direction Change - HS version adds a roundhouse kick aimed at the enemy's head.
Desperation moves
QCF,QCF+K: Scramble Line (a.k.a. Chain Slide Touch) [TDM]
QCB,QCB+K: Twister Drive
Mesmer-X Desperation move
QCF,QCF+HP+HK: Terrible Stomp - Chris teleports upward and comes back down directly above his enemy with a Glider Stomp. If he connects, he will rapidly kick on top of them 12 times, followed by a double-foot downward kick.
32. Yashiro Nanakase
Command moves
F+HP: Regret Bash
F+HK: Step Side Kick
Special moves
QCB+P: Missile Might Bash
QCB+K: Sledgehammer
F,D,DF+P: Upper Duel
QCF+P in air: Upper Crash - Yashiro flies diagonally upward with a left uppercut. LK hits once, HK hits twice, and HS hits 4 times.
QCF+K: Jet Dash - Yashiro goes into a counter pose. If he gets hit by standing/jumping attack (LK) or crouching attack (HK), he will dash forward in a blur to bypass his enemy. The HS version counters all three regions of physical attack, not only that, the forward dash part will be immediately followed by dashing in the opposite direction, knocking the enemy from behind with a cross punch.
HCF+P near enemy: Jet Catcher - Basically Jet Counter as a command throw. Upon grabbing his enemy, Yashiro circles behind them in a blur and throws a gut punch. In the HS version, he follows the gut punch with three more punches (cross, downward swing, and uppercut in order).
Desperation moves
QCF,QCF+P: Final Impact
QCF,QCF+K: Variable Bash Stream [TDM]
Mesmer-X Desperation move
QCF,QCF+HP+HK: [Error...] Code "2002"
33. Shermie
Command moves
F+HP: Baku New Suplex
F+HK: Shermie Stand
Special moves
HCF+P near enemy: Shermie Spiral (also in air)
HCB+P: Diamond Dust - HS version results in a Shermie Shoot instead.
B,D,DB+P: Shermie Whip
QCB+K: Axel Spin Kick (also in air)
F,D,DF+K: Shermie Clutch - HR version starts with a Bakunyu Suplex-like attack that knocks her enemy into the air.
QCF+K: F-Captured - HS version counters the attack with a Shermie Flash.
Desperation moves
QCF,QCF+K: Shermie Shock
QCB,QCB+K: Lightning Leg Lariat [TDM]
Mesmer-X Desperation move
HCF,HCF+HP+HK near enemy: Shermie Carnival
34. Geese Howard
Command moves
none
Special moves
QCF+P: Reppuken - HS version is Double Reppuken.
QCF+K: Hisho Nichirinzan - HS version resembles the Art of Fighting 2 version of the attack that can also be used as cross-up.
B,D,DB+P/K: Ateminage - P counters standing attacks (LP results in push behind while HP results in a throw), LK counters crouching attcks, and HK counters jumping attacks. HS versions will result in a Shinkunage instead of a powerslam (LP+HP against standing/jumping, LK+HK against crouching).
F,D,DF+P: Jaeiken - HR version is a throw-based variation.
QCB+P in air: Shippuken - HS version is Double Shippuken.
HCB+P near enemy: Shinkunage - HS version has the thrown enemy getting caught in a pop-up explosion mid-air right when Geese brings his arms down.
Desperation moves
QCF,HCB+P: Raigo Reppuken [TDM]
HCB,HCB+P near enemy: Rashomon
Mesmer-X Desperation move
QCB,HCF+HP+HK: Raging Storm
35. Ryuhaku Todoh
Command moves
F+HP: Hiji Ate
F+HK: Kurubushi Kudaki
Special moves
QCF+P: Kasane Ate (also in air) - HP on ground results in an inclining angle whereas HP in air results in a declining angle.
QCF+K (repeat 3 times): Ogimizo Nagashi - HS version of 3rd input adds a 4th attack.
QCB+K: Hakuzanto - HS version knocks enemy higher.
F,D,DF+P: Messhin Muto - HR takes the form of Geese Howard's Explosion Ball move from Art of Fighting 2 (albeit with a jaw kick in place of an uppercut).
B,D,DB+P: Sassho Inshu - HS version is Shingan Kazura Otoshi.
B,D,DB+K: Hanshin Morute Fukushimashi - HS version is Ikazuchi Hoko.
HCB+P near enemy: Karada Kuzushi - HS version is Tatsumaki Souda.
Desperation moves
QCF,QCF+P: Cho Kasane Ate [TDM]
HCB,HCB+P near enemy: Shiranui
Mesmer-X Desperation move
QCF,QCF+HP+HK: Cho Ikazuchi Hoko - Todoh knocks his enemy down with a Ikazuchi Hoko. When it connects, empty beer bottles and pieces of broken ice pillars fall from the sky where his downed enemy is at. This hits 8 times.
36. Miss Shinobi
Command moves
DF+HK: Kohaku no Mai
F in air near wall: Triangle Jump
Special moves
QCF+P: Kachosen (also in air)
QCF+K: Hissatsu Shinobibachi (also in air) - No longer starts with a forward cartwheel. HS version is Cho Hissatsu Shinobibachi.
F,D,DF+K: Hisho Ryuenjin - HR version starts with a Koshu no Mai that hits 3 times on the way forward prior to actual attack.
QCB+P: Ryuenbu
QCB+P in air: Houou no Mai - LP has steeper angle than HP/HS. HS hits multiple times instead of once.
HCB+K near enemy: Sayo Chidori - Miss Shinobi grabs her enemy right-handed and executes an overhead fan slash that hits 4 times, knocking them away. HS version sets her enemy ablaze.
Desperation moves
QCF,QCF+P: Suicho no Mai [TDM] (also in air)
QCF,QCF+K: Kagero no Mai
Mesmer-X Desperation move
QCB,HCF+HP+HK: Nekketsu Shinobibachi - Miss Shinobi strikes through and knocks her enemy into the air with a Hissatsu Shinobibachi. If that connects, she will execute a series of attacks behind her enemy, ending with a Ryuenbu.
37. Rock Howard
Command moves
F+HK: Parabola Kick
Special moves
QCF+P: Cyclone Sock - Now a close-proximity attack. HP is Double Reppuken, HS is Triple Reppuken where Rock forms an energy X-shape with his Double Reppuken followed by thrusting his right palm forward to use it as a full-screen distancing projectile.
QCF+K: Crack Counter - LK counters jumping and standing attacks, HK counters crouching attacks, HS counters all three regions.
F,D,DF+K: Rising Tackle (also in air) - LK hits 3 times, HK hits 5 times, and HR hits 8 times.
QCB+K: Rage Run - Upon coming close to the enemy, LK will have him execute a jumping punch attack while HK will teleport him behind and HS will have him execute a 4-hit dashing right punch.
HCB+P near enemy: Evac Toss - HS version adds a power blast right after his enemy get thrown over him.
Desperation moves
QCF,QCF+P: Thunder Five Whirlwind Shot - Rock uses both hands to shoot a five-hit large Shippuken-like projectile across the screen.
QCF,QCF+K: Drastic Edge - Rock dashes forward with a left elbow strike that electrocutes his enemy. If it connects, he will execute a backflip overhead kick that knocks them down.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Hypnotic Raging Storm - Rock executes a Raging Storm that, when it connects in one hit, causes his enemy to circle around the tornado that accompanies Rock for a moment prior to letting them get tossed across the screen.
38. Gato
Command moves
F+HP: Chinbreaker
F+HK: Tranquil Kick
Special moves
QCF+P: Quaking Fang
QCF+P in air: Piercing Fang - HS hits twice instead of once (as Gato's leading leg becomes a secondary hitbox), making this a "punch-and-kick-together attack" of sort.
QCB+P: Backdraft Fang
Backdraft Fang, LP: Swift Fang
Backdraft Fang, HP: Cipher Fang - If done after HS ver. Backdraft Fang, it becomes Freeze Fang.
Backdraft Fang, LK: Counterattack Fang
Backdraft Fang, HK: Fang of Darkness
QCB+K: Quaking Fang
Quaking Fang, LP: Vortex Fang
Quaking Fang, HP: Whirling Fang
Quaking Fang, LK: Arrow Fang
Quaking Fang, HK: Sliding Fang
F,D,DF+K: Lightning Fang (also in air)
HCF+K near enemy: Avalanche Fang - Now a command grab in which Gato grabs his enemy right-handed, tosses them into the air, and knocks below them with a headbutt. HS adds a side kick at his falling enemy after the headbutt part.
Desperation moves
QCF,QCF+P: Moko Kohazan [TDM] - Now produces a short-distancing power blast that hits several times.
QCF,QCF+K: Dragon Fang
Mesmer-X Desperation move
F,D,DF+HP+HK (repeat 3 times): Flaming Serpent Fang
39. Blue Jenet
Basically Bonne Jenet dressed as Blue Mary.
Command moves
F+HP: Hammer Arch
B+HK: Double Rolling
Special moves
QCF+P: Buffrass
QCF+K: Straight Slicer - HS version turns into Crab Clutch if connected.
F,D,DF+K: Vertical Arrow - HR version turns into M. Snatcher if connected.
B,D,DB+K: Rolling Thunder - Blue Jenet leaps into the air with an upward kick that hits twice (LK), 3 times (HK), or 4 times (HS) on the way vertically up.
B,D,DB+P: Crazy Ivan - Now with a new animation in which Blue Jenet sweeps her long hair horizontally. LP/HS absorbs projectiles while HP reflects projectiles. Any projectiles absorbed in the HS version will grant her 1 hit of super armor.
QCB+K: Gulf Tomahawk - HS version turns into M. Spider if connected.
QCB+K in air, K, K, K, K: Harrier Bee (can also be done during Rolling Thunder) - LK/HS has the follow-up kicks travel downward at a steep angle whereas HK has the follow-up kicks travel downward at a more forward angle. The HS version will automatically add in a Stun Fang upon landing on the ground.
HCB+P near enemy: Backdrop Real - HS version adds in Dynamite Swing after the suplex.
Despeartion moves
QCF,QCF+P: Many Many Torpedoes [TDM] (also in air)
QCF,QCF+K: Aurora - This takes the form of multiple Vertical Arrows in lieu of multiple The Hinds.
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Twister Rose - Basically M. Typhoon followed by a M. Splash Rose that ends with a rolling sobat going into a forward-moving Rolling Thunder.
40. Original Zero
The final boss of the KOF side.
Command moves
F+HP: Genma Kokusho
Special moves
QCB+P/K: Striker Attack - P summons Krizalid (who will execute his Negative Ambush projectle), LK summons Ron (who can reflect projectiles with his attack), and HK summons Glugan. The HS version involve Krizalid executing a Typhoon Rage (LP+HP) or Ron executing an unblockable variant of his attack (LK+HK).
F,D,DF+P: Zanfuenpa Koga (also in air) - LP/HS travels forward while HP travels upward. If done in the air, LP/HS travels forward while HP travels downward.
HCF+P near enemy: Zanfuenpa Satsuma - Zero captures his enemy in his coattails, then flings them spiraling forward out of himself using his Zanfuenpa Hankyo move. HS version has the Hankyo part hit the releasing enemy several times instead of throwing them across the screen.
Desperation moves
QCF,QCF+P: Gokura Zanjin [TDM]
QCF,QCF+K: Hakura Messei (also in air)
Mesmer-X Desperation move
QCB,QCB+HP+HK: Anryutenha
An Ikemen game to be created by Nyotengu.
Legend
B: Backward
F: Forward
U: Up
UB: Up-Back
UF: Up-Forward
D: Down
DB: Down-Back
DF: Down-Forward
LP: Light Punch button
HP: Heavy Punch button
PR: Provocation (a.k.a. taunt) button
LK: Light Kick button
HK: Heavy Kick button
MR: MesmeRage button
P: Either punch button
K: Either kick button
QCB: Quarter-Circle Backward (D,DB,B)
QCF: Quarter-Circle Forward (D,DF,F)
HCB: Half-Circle Backward (F,DF,D,DB,B)
HCF: Half-Circle Forward (B,DB,D,DF,F)
HR: Special moves that are performed with F,D,DF can also be done as Hypnotic Reversal. Perform designated move while blocking and the Hypnotic Reversal version of the move will come out. Successful hit of Hypnotic Reversal stuns opponent.
HS: Special moves (excluding those performed with F,D,DF) have a Hypnotic Skill version. Perform designated move with both punch or both kick buttons instead of one. Successful hit of Hypnotic Skill stuns opponent.
TDM: Desperation Move that is compatible to be in Team Desperation Move.
Every character has a Mesmer-X Desperation Move, which not only inflicts extreme damage on opponents, it can also inflict a greater amount of stun time than a Hypnotic Skill or Hypnotic Reversal could.
Basic moves
B: move backward
F: move forward
U: jump up
UB: jump backward
UF: jump forward
D: crouch down
Hold B when attacked: standing block
Hold DB when attacked: crouching block
Hold B in air when attacked: air block
Block at the exact moment of projectile's impact: Just Reflect (reflects opponent's projectile)
Block at the exact moment of physical attack's impact: Just Defense
B,B: run backward
F,F: run forward
D,U: Super Jump up
D,UB: Super Jump backward
D,UF: Super Jump forward
LP+LK: Sway (press P or K for Sway Attack)
B+LP+LK: Backward Roll
F+LP+LK: Forward Roll
LP+LK when knocked down: Recovery Roll (backward when facing up or forward when facing down; consumes 10% of your Rage Gauge when used)
HP+HK: Blowback Attack (also in air)
D+HP+HK: Launch Attack (knocks enemy into the air)
B/F+HP+HK near enemy: Throw (B+HP+HK switches sides with enemy)
Jump near airborne enemy, B/F/D+HP+HK: Air Throw (only works with certain characters)
HP+HK when grabbed: Throw Escape (consumes 10% of your Rage Gauge when used)
LP, LK, HP, HK, HP+HK: Chain Combo (also while crouching or in air)
LP+HK (partner A) / HP+LK (partner B): Tag Out
QCF+LP+HK (partner A) / QCF+HP+LK (partner B): Team Desperation Move (2-character team-up attack; costs 2 Power Stocks)
QCF+LP+LK: Party Desperation Move (3-character team-up attack; costs 3 Power Stocks)
Power Gauge:
This maxes out at 5 Stocks. Attacking the enemy or performing special moves fills this gauge. Desperation Moves costs 1 Power Stock while Mesmer-X Desperation Moves costs 3 Power Stocks.
Rage Gauge:
This gauge, appearing above your Power Gauge, recharges over time. By pressing MR, you'll enter MesmeRage mode, which consumes your Rage Gauge over time in favor of increasing the damage output of your attacks. MesmeRage can also be turned on or off. Hypnotic Skill or Hypnotic Reversal versions of special moves cost 1/3 of your Rage Gauge to perform.
Interrupt Combos:
There are two types of interrupt combos; the classic 2-in-1 (for example: D+LP, DF,F+P to execute a QCF+P special move) and the slightly more detailed 3-in-1. Examples of the 3-in-1;
* D+LP, DF+LK, F+K (to execute QCF+K)
* F+LP, D+LP, DF+K (to execute F,D,DF+K)
* F+LP, B,DB,D+LK, DF,F+P (to execute F,HCF+P)
* D+LP, DF,F+LK, DB,D,DB,B+P (to execute QCF,HCB+P)
* D+LK, DF,F+LK, QCF+K (to execute QCF,QCF+K)
* F+LP, DF,D,DB,B+LP, HCB+P (to execute HCB,HCB+P)
Not all special moves, Desperation moves, and Mesmer-X Desperation moves can be involved in a 3-in-1.
HypnolordX teams
Hypno Alliance Team - Cat Nap, Aki, Aoi
Geniuses Team - Ms. May, Tori, Kayla
COM3D2 Waifu Team - Elizabeth, Alexa, Mad Cupid
Japanese Parents Team - Gen, Yukina, Hinata
HLX Dream Team - Dot, Blair, High Card Spade
Valiant Guild Team - Venus, Colossa, Mach Speed
Dark Serpent Team - Shaya, Layla, Ninja Girl
Forces of Magic Team - Princess Serene, Mystic Maggie, Sapphire
Revenge Friends Team - Rex, Luna, Lena
Dark Reinforcements Team - Skull Girl, Vi, Ethel
Maid-Bots Team - Maid-Bot P, Maid-Bot Y, Maid-Bot B
Legion of Hypnosis Team - Hypno Lord, Ringmaster, Annie Matter
Shadow Legionnaires Team - Sir Shadow, Dr. Deviant, Blade
The King of Fighters teams
Kusanagi Team - Kyo, Shingo, Saisyu
K' Team - K', Maxima, Benimaru
Fatal Fury Team - Terry, Andy, Joe
Art of Fighting Team - Ryo, Robert, Yuri
KOF Dream Team - Ralf, Hayate, Duck King
Korean Justice Team - Kim, Jhun, Raiden
Queen of Fighters Team - Hotaru, King, Kaoru
New Psycho Soldier Team - Athena, Kensou, Hinako
American Sports Team - Heavy D!, Lucky, Brian
Alpha Electron Team - Hanzo, Fuuma, Kisarah
C.Y.S. Team - Chris, Yashiro, Shermie
Southtown Team - Geese, Todoh, Miss Shinobi
Mark of The Wolves Team - Rock, Gato, Blue Jenet
HypnolordX move lists
1. Cathryn "Cat Nap" Nappet
Command moves
U+HK in air: High-Middle Jump Kick
D+HK in air: Down-Right Jump Kick
Special moves
QCF+P/K: Cat's Eye (also in air) - Cat Nap fires an energy bullet from the lenses of her glasses straight-forward while standing (P) or crouching (K). In the air, she will fire the same projectile either straight-forward (P) or downward at an angle (K). The HS versions are a beam variation that knocks down.
F,D,DF+P: Nappet Strike - Cat Nap leaps upward leading with her right forearm, hitting once (LP), twice (HP), or 3 times (HR).
QCB+P: Nappet Charge - A parody of Captain America's Charging Star. HS version hits 3 times.
B,D,DB+K: Hypno Punch - Cat Nap counters an incoming physical attack (LK against jumping/standing, HK against crouching). If successful, she will throw a right cross punch that stuns her enemy on contact while standing (LK) or crouching (HK). HS is a non-counter version of the attack where she directly executes a standing punch.
HCB+K near enemy: Nap Breaker - Cat Nap grabs her opponent and launches them vertically upward with both feet, then catches her falling opponent with both hands and tosses them backward. In the HS version, after Cat Nap tosses her opponent upwards with both feet, she will then instead emit a vertical upward beam from the lenses of her glasses.
Desperation moves
QCF,QCF+P: Wide Awake! [TDM] - Cat Nap executes her Nappet Strike three times in a row.
QCF,HCB+P: No More Sleeping! - Cat Nap executes a Nappet Charge. If this connects, she will execute a series of attacks, followed by knocking her opponent into the air with a double-handed uppercut, and catching her falling opponent with both feet while standing on her hands prior to tossing them backwards.
Mesmer-X Despeartion move
QCF,QCF+HP+HK in air: Shining Cat's Eye - Cat Nap fires a beam from the lenses of her glasses vertically-down then rotates her aim counter-clockwise to straight-forward. This knocks down in one hit.
2. Aki Aikawa
She will appear in her very first outfit which introduced in "A Love Spell For Aki".
Command moves
D+PR: Sinister Slide (press U to cancel)
Sinister Slide, P: Venomous Fang
Sinister Slide, K: Heel Strike
Sinister Slide, HP+HK: Entrapment
Special moves
QCF+P: Serpent Lash - LP/HS aims straight forward, HP aims upward at a slight angle. HS hooks onto enemies prior to hopping towards them.
F,D,DF+P: Cruel Fate - HR version becomes a "shift throw" if connected.
QCB+P: Nightshade Pulse (also in air) - Projectile still travels forward if done in the air.
Nightshade Pulse, F+P: Nightshade Chaser
QCF+K: Snake Step - HS version is an attacking variant in which she will slide forward headfirst, going into a handstand forward kick that knocks her enemy into the air (if that connects, she will follow the handstand kick with a vertical-upward Serpent Lash).
HCB+K near enemy: Toxic Wreath - HS version is Orchid Spring.
Desperation moves
QCB,QCB+P: Deadly Implication [TDM] (also in air) - Aki leaps backward at the same time, firing a "hypnotic bubble" that will stun the enemy on contact once it explodes (the enemy will be struck 7 hits when trapped in the bubble before explosion).
QCB,QCB+K: Tainted Talons
Mesmer-X Despeartion move
QCF+HP+HK in air (repeat 3 times): Aerial Kick Intrusion - Aki executes three flying kicks (similar to Annie of The Stars from Skullgirls). If the third one connects, she will follow it with a midair Toxic Wreath-like attack.
3. Aoi Hikari
Command moves
F+HK: Knee Knock - Aoi leaps forward leading with her right knee.
F in air near wall: Triangle Jump
Special moves
QCF+P: Ao Mutekiken - Aoi dashes forward with a right cross punch. This move has autoguard at startup. The HS version loses the knockdown property so that move can be followed with a Ao Gekiken or Ao Retsuken.
F,D,DF+P (repeat three times): Ao Retsuken - Aoi spins forward with a left backfist, followed by two cross punches (right then left). HR version triggers the second and third punches of this move automatically (no need to repeat F,D,DF+P if performing it while blocking). The first input of this move can also two-in-one from Knee Knock.
QCB+P (repeat three times): Ao Gekiken - Aoi dashes forward with two mini-uppercuts, followed by a left uppercut. The third input in the HS version preceeds the third uppercut with an added rapid series of four punches at various forward angles.
QCF+K: Ao Zentenkyaku (also in air) - Aoi throws a right overhead punch that causes her to roll forward through the air. The HK and HS versions involve a rolling kick right after the overhead punch start. The HS version has the rolling kick part "shifted" into a leg throw if connected.
HCB+K near enemy: Ao Nekketsu Otoshi (also in air) - Aoi grabs her opponent, leaps into the air along with them and comes down in a vertical-spiralling cross-chop type slam. The HS version has Aoi continue to spin as a way to inflict multiple hits on her opponent upon slamming them into the ground.
Desperation moves
QCF,QCF+P: Ao Shingekiken [TDM] - Aoi rushes forward with two mini-uppercuts, followed by a ducking left fist sweep, an Ao Mutekiken, and a left overhead punch.
QCF,QCF+K: Ao Abarekyaku - Aoi dashes through her enemy with a right cross punch. If that connects, she will do the same thing with a left cross punch, then one more with a right roundhouse kick.
Mesmer-X Despeartion move
QCF,QCF+HP+HK: Ao Ranbuken - Aoi executes all three punches of her Ao Gekiken move. If the third punch connects, the opponent gets knocked into the air, so Aoi will jump up and execute an aerial autocombo there, finishing it off with a vertical cross-chop that hits several times on the way down.
4. Ms. May Nappet
Command moves
DF+LK: Backflip Kick
DF+HK: Frontflip Kick
Special moves
QCF+P: Torozan (also in air) - Projectile travels downward at a steep angle if performed in the air. HS version's projectile hits 3 times.
F,D,DF+P: Hakkaku Sobiken - Hits twice with either non-HS version (HP starts with a forward dash prior to attack). HR version hits 4 times on the way up, followed by a downward-angle Torozan at the peak.
QCB+K: Lickety-Split Kick - Ms. May simply hits the ground with a falling splits kick, forming a projectile-absorbing barrier rising from the ground in front of her kicking foot (any absorbed projectile will add power to her Power Gauge). The HS version has the barrier hit 5 times instead of once.
HCB+P near enemy: Destiny Beam - Ms. May grabs and tosses her foe into the air, then emits a vertical-upward beam from the lenses of her glasses to strike them. HS version involves letting her foe falling right in front of her face so she will emit a straight-forward beam on them instead, hitting 4 times.
Desperation moves
QCF,QCF+P: Kakko Hakkaku Sobiken [TDM] - Ms. May executes three Hakkaku Sobikens in a row (with the first one starting with a forward dash). Hits 7 times total.
QCB,HCF+P: Destiny Impulse - Ms. May emits a beam from the lenses of her glasses straight-forward, hitting 8 times.
Mesmer-X Desperation move
QCF,HCB+HP+HK: Super Universe Throw - Ms. May rolls forward and goes for an unblockable grab upon getting close to her enemy. If successful, guess what that does...
5. Tori Sage
Command move
B+HP in air: Backward Chop - Backhand chop that can only be used as cross-up.
Special moves
QCF+P: Mind's Eye (also in air) - Tori shoots a hypnotic spiral from her glasses forward in a wavy up-and-down path while crouching (LP) or standing (HP). If done in the air, the projectile will travel down-right at an angle (LP) or straight forward (HP). The HS version's projectile is a larger hypnotic spiral that homes in on the enemy.
F,D,DF+P: Flagstaff Upper - Tori leaps into the air with one (LP), two (HP), or three (HR) jumping uppercuts, one on top of another. The first uppercut hits twice with HP/HR.
QCB+K: Sweep Caroline - Tori hops forward with a middle kick. Upon landing on the ground, she follows it with 1 (LK), 2 (HK), or 3 (HR) ducking sweep kicks forward.
HCB+P near enemy: Atomic Dunk - Tori grabs her enemy then performs a leaping slam into the ground, causing a mushroom cloud to briefly rise from the ground. The HS version adds a second slam in the opposite direction.
Desperation moves
QCF,QCF+P: Calamity Mind's Eye [TDM] - Basically a short-ranged multi-hitting variant of HS version Mind's Eye.
QCF,HCB+P: Massive Destruction - Tori rushes forward with a series of five attacks. If any of those attacks connect, she will add a grab to Atomic Dunk after the fifth attack of this move.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Aerial Destruction - Tori executes a double Flagstaff Upper. If that connects, she will execute a series of attacks mid-air followed by a grab to Atomic Dunk.
6. Kayla Meadows
Command moves
none
Special moves
QCF+P: Hook Lariat - Kayla drops her fists and sticks her chin out. If she gets by an enemy's standing/jumping physical attack, she will dash through them with a right hook punch. The HS version adds a second dashing hook punch in the opposite direction.
F,D,DF+P: Gatling Jab (also in air) - Kayla rapidly punches 3 (LP), 5 (HP), or 7 (HR) times leading with her left fist. The HR version is basically the HP version with a right mini-uppercut added.
QCB+K: Quick Step - Kayla crouch-dashes backward (LK) or forward (HK/HS). The HS version is basically a backward-to-forward crouch dash.
Quick Step (LK ver.), P: Quick Straight - Kayla dashes forward with a right cross punch.
Quick Step (LK ver.), K: Overhead Knuckle - Kayla dashes forward with a right overhead punch.
Quick Step (HK/HS ver.), P: Gut Knuckle - A gut punch.
Quick Step (HK/HS ver.), K: Jet Upper - Kayla leaps into the air with a left uppercut. If used after a HS version Quick Step, there will be corkscrew variant of the attack.
QCB+K in air: Aerial Jet Upper - HS version is a corkscrew variant of the attack.
HCB+P near enemy: Gatling Upper - Kayla grabs her enemy and rapidly throws seven punches, alternating between her fists, in a rotating aim from straight-forward to vertically upward. The HS version ends with a double-fisted vertical-upward punch instead of single-fisted one.
Desperation moves
QCF,QCF+P: Rolling Dynamite - Kayla rushes forward with six body hook punches followed by a Jet Upper.
QCF,QCF+K: Quick Dynamite [TDM] - Kayla dashes forward leading with her left fist surrounded in wind currents, hitting several times on the way forward.
Mesmer-X Desperation move
QCF,HCB+HP+HK: Destiny Lariat - Kayla runs toward her enemy with a right hook punch, striking through them. If she connects, she will dash through them with a right hook punch twice more.
7. Elizabeth Briggington
Command moves
F in air near wall: Triangle Jump
Special moves
QCF+P: Hammer Cannon (also in air) - Elizabeth fires a power blast from one end of her hammer. HS version takes the form of an energy beam that reaches forward at full-screen distance.
F,D,DF+P: Shining Hammer - Elizabeth swings her hammer one-handed downward (LP/HR) or horizontally (HP), leaving pink energy trailing behind it. HS hits 3 times.
B,D,DB+P: Flash Forward - Elizabeth dashes forward with afterimages trailing behind her, capable of passing through enemies and projectiles. HS version however is an "attacking" variant in which upon dashing through her enemy, they get knocked down.
B,D,DB+K: Cavalry Mounting - Elizabeth leaps forward through the air in an arc, kicking 3 (LK) or 5 (HK) times on the way. HS version starts with a forward flip kick that, when it connects, goes into 10-hit rapid kick-like sequence where she alternates between her feet, ending with a double-foot kick that springs herself backward.
HCB+P near enemy: Hammer Typhoon - Elizabeth horizontally swings her hammer to "grab" her enemy, spinning them around several times before sending them flying across the screen. HS adds wallbounce.
QCF+K: Hammer Surge - Elizabeth ducks down and pounds the ground with her hammer, causing a pink energy wave to travel forward across the floor. HS version's projectile knocks down.
Desperation moves
QCF,HCB+P: Massive Hammer [TDM] - Elizabeth swings her hammer downward two-handed, forming a large arc-shaped projectile of pink energy that hits 5 times.
QCF,HCB+K: Hammer Fury - Elizabeth dashes forward. If she connects, she will execute a series of attacks that will end with a downward Shining Hammer.
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Gigathrall Hammer - Basically Wolfgang Krauser's Gigatech Cyclone, but with Elizabeth spinning herself around with her hammer out. This is unblockable, but hits 8 times, leaving Elizabeth dizzied afterward.
8. Alexa Choi
Alexa will appear in her classic muscle-shirt-and-shorts outfit. Also, her forward throw is Cross Bombing, which is Captain Falcon's Falcon Dive using Cross Scissor Pressure animation.
Command moves
DB+HK: Forward Duck Kick - Basically Cammy's crouching Medium Kick.
Special moves
QCF+P: Alexa Spin Knuckle - LP is a feint in which she fakes out the backfist part of the move. The HS version replaces the backfist part (from the HP ver.) with an uppercut that knocks her enemy into the air.
QCF+K: Long Shot - Alexa serves up a soccer ball in front of her and kicks it forward with a standing right kick (LK) or crouching left kick (HK/HS). HS version's projectile knocks down.
U,U,F,D+K in air: Bicycle Slash - Alexa turns around and executes an overhead backflip kick that leaves pink energy trailing behind her kicking foot, knocking her foe down (LK) or across the screen (HK) on contact. HS version involves the pink energy arc being used as a downward-angled projectile attack.
F,D,DF+K: Cannon Revenge - Counters standing/jumping physical attacks. LK counters the attack with a Cannon Spike that hits twice on the way up while HK counters the attack with a Reverse Shaft Breaker that hits 4 times. HR version has Alexa go straight to the Reverse Shaft Breaker, but hits 8 times on the way up.
QCB+K: Alexa Strike (also in air) - Basically Razor Edge Slicer (or Cannon Strike if performed in the air). LK hits once while HK hits twice. HS version on the ground is Spin Drive Smasher while HS version in the air is Spiral Arrow which travels straight-forward (both hit 6 times each).
HCB+P near enemy: Crush Powerbomb - Alexa grabs her opponent, uplifts them, and slams them into the ground through a powerbomb. Then, as she ducks down during the powerbomb part, she executes a standing punt kick that knocks them into the air. The HS version knocks the opponent vertically upward rather than up-backward.
Desperation moves
QCF,QCF+K: Hooligan Attack [TDM] (also in air) - Alexa spins herself forward through the air, attacking Hooligan Combination animation. This hits up to 12 times.
QCB,QCB+K: Downeaster Assault - Basically Killer Bee Assault with a new name. LK jumps from left wall while HK jumps from right wall.
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Fatal Suplex - Alexa grabs her enemy and right when she suplexes them into the ground, the screen turns black and the enemy gets hit 15 times until it enlightens back to normal, with Alexa, briefly dressed as Xar the demon, facing her back towards the screen.
9. Mad Cupid
Command moves
none
Special moves
QCF+P: Lovely Spin (also in air) - Psycho Crusher that knocks down in one hit. HS version is 6 hits with Mad Cupid attacking with her arrow in hand (rather than unarmed).
QCB+P (repeat three times): Lovely Arrow - Mad Cupid rushes forward with an elbow jab, a palm strike, and a thrust of her arrow-like melee weapon. Third input of the HS version will hit multiple times instead of once.
QCB+K: Lovely Axle
Lovely Axle, P: Lovely Cutter - Mad Cupid takes a big downward swing of her arrow. Hits twice if used after HS ver. Lovely Axle.
Lovely Axle, K: Lovely Shooter - Mad Cupid tosses her arrow downward at an angle. Knocks standing/crouching opponent if used after HS ver. Lovely Axle.
Lovely Axle, HP+HK near enemy: Lovely Press - Mad Cupid grabs her opponent's head with her legs and flips forward to toss them across the screen. If used after HS ver. Lovely Axle, wallbounce added upon tossing enemy.
F,D,DF+K: Lovely Mixer - Mad Cupid spins her arrow in front of her head-level while she's looking away from her foe. LK is 3 hits, HK is 4 hits, and HR is 5 hits. HR version possibly knocks her enemy into the air.
HCF+K near enemy: Lovely Toss - Mad Cupid grabs her opponent and spins them around several times before launching them into the air in the opposite direction. Parody of Cattydox's Dancing Throw from Superior Soldiers. HS version has the word "CUPID" briefly flashing onscreen when her thrown enemy hits the floor (cue Ring of Destruction reference).
Desperation moves
QCF,QCF+P: Lovely Cannon (also in air) - Mad Cupid gets into her Lovely Spin-like position that can be controlled thorugh the air in any direction, firing five energy heart-shaped projectiles, one after another.
QCF,QCF+K: Lovely Slash [TDM] - Mad Cupid slashes her arrow eight times (the last two will come out if the first six connect).
Mesmer-X Desperation move
QCF,HCB+HP+HK: Certain Affection - Mad Cupid dashes forward and, when she connects, slashes her arrow eight times, followed by a 5-hit Lovely Mixer.
10. Gen Aikawa
Command moves
F+HP: Flying Headbutt
D+HP in air: Flying Body Attack
D+HK in air: Double Knee Drop
Special moves
QCF+P: Turnabout Knuckle (also in air) - Basically Double Lariat. You can move B/F during the HP version. The HS version loses the knockdown property so it can possibly hit 4 times.
QCF+K: Grumble Shot - Gen kneels down and shoots a large yellow energy sphere that flies across the screen right-handed. The HS version fires three projectiles consecutively instead of once.
F,D,DF+K: Rising Powerbomb - Gen leaps into the air leading with his open left hand against a jumping enemy. If successful, he will grab and slam them into the ground. The HR version adds a crouching uppercut that knocks his enemy into the air, prior to the rising grab part.
HCB+P near enemy: Dynamic Spindriver (also in air) - Gen grabs his opponent, forward flips along with them, and slams them down in a piledriver. In the HS version, he will instead vertically leap into the air along with them through a continuous backward somersault prior to piledriving them into the ground.
QCF,HCB+P: Upside-Down Charge - Gen walks forward some distance with an unblockable grab. If successful, he will turn his opponent's back for a German suplex. The HS version adds a jumping suplex right after the German suplex part.
Desperation moves
QCF,QCF+P: Rising Turnabout [TDM] - Gen spins vertically into the air with his Turnabout Knuckle, hitting several times on the way up.
HCB,HCB+P near enemy: Double Dynamic Spindriver - Gen executes two Dynamic Spindrivers in a row, with the latter being a HS version one.
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Triple Dynamic Spindriver - Gen executes three Dynamic Spindrivers (front flip, horizontal screw, and backward somersault in this order) in a row.
11. Yukina Aikawa
Command moves
F+LP: Hisha Otoshi
F+HP: Kisha
DF+HP: Keima Uchi
Special moves
QCF+P/K: Hien Tenguken (also in air) - Looks like the Art of Fighting 2 version of Takuma Sakazaki's Kououken. The P versions' projectile aim straight-forward while the K versions' projectile will aim either upward angle while on the ground or downward angle while in the air. The HS versions' projectile is bigger and can knockdown (also, Yukina will say "Hien Shikoken" instead of "Hien Tenguken").
F,D,DF+P: Hyakuren Ippatsuken - Yukina rapidly punches 3 (LP), 6 (HP), or 9 (HR) times with her left fist. A right uppercut finish is added in the HR version.
QCB+K: Hiryu Shiko Kyaku (also in air) - A left flying kick that will be followed by a left rolling sobat if connected. In the HS version, the flying kick will instead turn into a series of attacks (that will end with a right uppercut) if connected, inflicting 9 hits total.
HCB+P near enemy: Ran Chou Kyaku (also in air) - Yukina grabs her enemy so she will rapidly knee her enemy 6 times, followed by a left low-angle kick that knocks them down. The HS version will instead result in a mid-air series of low-angled forward kicks, hitting 10 times, followed by a double-foot kick that rebounds her backwards into the air upon knocking down her enemy.
Desperation moves
QCF,QCF+P: Yukina Engetsuken [TDM] - Yukina leaps into the air with a left uppercut that hits 10 times.
QCF,QCF+K: Yukina Nekketsu Gaeshi - Yukina counters an enemy's physical attack. If successful, she will execute a downward left chop that knocks down the enemy.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Yukina Ranbuken - Yukina executes a right uppercut. If she connects, a mirror image appears behind the enemy, so Yukina and her mirror image execute a series of attacks that will end with a HR version Hyakuren Ippatsuken.
12. Hinata Hikari
Command moves
F+MK: Overhead Kick - An axe kick.
Special moves
QCF+K: Hinokakato Otoshi (also in air) - Hinata executes a turning right axe kick that leaves flames trailing behind her kicking foot. If this absorbs an enemy projectile, she will execute a right roundhouse kick that shoots a fireball straight-forward. The HS version takes the form of a full-screen distancing projectile on its own (but this time, the projectile takes the form of the flaming arc she forms from the axe kick).
QCB+K in air: Missile Toe - Hinata shoots a fireball down-right at an angle with her right foot. The HS version has her shoot a second fireball with her left foot.
QCB+K: Hinogeki Otoshi - Hinata pivots forward through the air with a downward swing of her left arm, leaving a trail of flames behind her attacking fist. The HS version adds an upward left backfist (that knocks her enemy into the air) upon landing on the ground from the actual attack.
F,D,DF+P: Shoyoken - Hinata spins herself into the air with her arms outstretched. This hits twice (LP) or 4 times (HP/HR). HR version immolates enemy.
HCB+P near enemy: Danretsuken - Hinata grabs her enemy left-handed and rapidly punches them right-fisted 12 times, followed by a cross punch (or roundhouse kick if HS version is used).
Desperation moves
QCB,QCB+K: Saero! Shoyoken - Hinata executes a Hinogeki Otoshi, followed by a 4-hit Shoyoken, and at the peak, a double Missile Toe.
QCF,QCF+K: Moero! Hinokakato Otoshi [TDM] - Hinata executes a turning right axe kick that shoots a flaming arc straight-forward. The projectile hits 6 times.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Kagayake! Shoyoken - Hinata spins herself vertically into the air with an 8-hit Shoyoken. If fully connected, she will a double-handed smash at the peak.
13. Dot
On basic and command moves (save for her HP+HK ones), LP and LK use left limbs while HP and HK use right limbs. The moveset for this character is borrowed from Tekken 8's Azucena.
Moves that activate Meow Wow mode
The Meow Wow mode (indciated by glowing green) is a buff that lasts 5 seconds. Any of these moves below (or a particular part of some moves) will activate Meow Wow Mode (or MWM for short) on successful hit, and can be followed with a Meow Wow Dash (by pressing F).
B+LK: Rolling Axe (turning left overhead roundhouse kick)
F+HK, HK: Double Roundhouse - 2nd hit activates Meow Wow Mode. Effective on swaying enemies.
Overhead Shoot (LK ver.), HP+HK: Fantastic Knuckle (right cross punch)
Command moves during Meow Wow Mode
Far LP, LP, HP: Hypno Blend Tempest (backfist, cross, Blowout Backfist)
Close LP, HK, HP: Meow Wow Wave (gut punch, high roundhouse, HP ver. Overhead Bouncer)
B+HP, F: Blowout Feint - Dot fakes the second part of her connected Blowout Backfist.
Blowout Feint, HK twice: Stray Legs (shin kick to roundhouse kick)
B+LK, F+HK, LP, HP, LP, HK: Purrfect Thrall (Rolling Axe, front kick, left uppercut, one-two, flying low-angle kick)
F+LP+LK: Sugar Coax - Forward crouch dash that serves as a physical attack counter (if successfully countering enemy attack, left uppercut vs. jumping/standing or crouching upward double-foot kick vs. crouching follows).
HP+HK: Super Knuckle (can also be used after LK ver. Overhead Shoot) - Basically her standing Blowback Attack, a right cross punch, but with added super armor. Hold buttons to have the attack begin with a forward crouch dash.
Other command moves
Close LP, HK, LP: Stray Edge (gut punch, high roundhouse, spin backfist)
Close HP, LP, HP: Triple High Punch (two head jabs, uppercut)
B+HP: Blowout Backfist - Dot executes a spinning backfist. If she connects, she will forward spin through the air and grab her enemy her legs for a frankensteiner. If used during MWM, the second part can be cancelled with F.
DB+HP: Slipstream Uppercut - Dot crouch-dashes forward with a crouching uppercut.
Far LK twice: Left Roundhouse
Far LK, HP: Wild Fist (side kick to spinning backfist)
Close LK: Dance Fever (low roundhouse kick)
Dance Fever, LP: Gut Punch (launch attack)
Dance Fever, LK: Yokusenkyaku
Far HK, LP: Shallow Fist (jaw kick to spin backfist)
Far HK, LK: Shallow Legs (jaw kick to roundhouse upward kick)
Close HK, LP: Quick Claw (front kick to uppercut)
B+HK: Meow Wow Sobat - Dot pivots backward then flies forward with a rolling sobat.
F+HK, LK: Trifling Kick (roundhouse kick to back kick)
DB+HK: Medium Crouch Kick
Special moves
QCF+P: Overhead Bouncer - Dot swings her left (LP) or right (HP/HS) arm downward, leaving green energy trailing behind her attacking arm. HS version produces a full-screen distancing projectile.
QCF+K: Overhead Shoot - Dot flips forward with a right axe kick (LK) or pivots forward through the air with 2-hit left to right axe kicks (HK/HS). HS version follows the 2-hit attack with a forward dash grab going into a mounting neckbreaker.
QCF+K in air: Condor Kick - Dot flies diagonally downward leading with her right foot (LK has 45-degree angle, HK/HS has 75-degree angle). If HS connects, she will follow the flying kick with a HK ver. Overhead Shoot.
Overhead Shoot (LK ver. while in MWM)/ Condor Kick (HS ver.), LK, LK, HK: Triple Shoot (shin kick, thigh kick, jaw kick)
F,D,DF+K: Meowsault Shell - Dot turns her back and leaps forward into the air with a side somersault kick. LK hits once, HK hits twice, and HR hits 3 times.
QCB+K: Sigour-Knee - Dot crouch-dashes forward and stands up with her left (LK) or right knee (HK). In the HS version, she leaps forward into the air leading with her left knee, and if connected, she will follow it with a diagonal-down right punch at the peak.
Sigour-Knee (HK ver., MWM), LK, HK, LK: Death Watch (double walking knees to high kick)
HCB+P: Connect The Dot - Dot ducks down and grabs her enemy by the legs, so she will slam them into the ground and land a bone breaker on them. HS version will start with a short forward crouch-dash prior to grab.
Desperation moves
QCF,QCF+P: Meow Wow Lariat - Dot dashes forward with a right-arm clothesline that, when it connects, causes her enemy to get hit 7 times.
QCF,QCF+K: Meow Mixer Spin [TDM] (also in air) - Dot spins sideways forward through the air leading with her right elbow, hitting 8 times on the way forward.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Deconstructed Cafe - Basically Alegria del Cafe.
14. Blair Draco
Command moves
F+HP: Tegatana
B+HP: Lightning Sword
Special moves
QCF+P: Draco Breath - A flame breath that aims straight-forward (LP/HS) or upward-angled (HP). HS has the flames travel farther forward.
QCF+K: Sliding Arrow
F,D,DF+K: Lightning Knee - HR version adds Crescent Kick.
QCB+K, K, K: Shoot Kick - The third kick in the HS version is a Shoot Spike Kick instead of a Mid Kick.
B,D,DB+P: Shoot Upper - LP is 1 uppercut, HP/HS is 2 uppercuts. HS follows the second uppercut with a cross punch.
HCB+P: Draco Fall - Blair grabs and takes her enemy diagonally into the air and slam them vertically downward. In the HS version, she slams her enemy to the top of the screen whilst flying diagonally into the air along with them, then slams them vertically downward.
Desperation moves
QCF,QCF+K: Mirage Combo Kick [TDM]
QCF,QCF+K in air: Fairy Spear
Mesmer-X Desperation move
QCF,QCF+HP+HK: Spin Side Shoot
15. High Card Spade
Command moves
B+HP: Angry Fist
Special moves
QCF+P: Wicked Wand - High Card Spade swings her wand inward, forming an arc of flames in front of her. This can knock her enemy across the screen. LP/HS reflects projectiles horizontally and HP reflects projectiles diagonally upward. HS adds wallbounce.
QCB+P: Dash Cross - HS version immolates the enemy on contact.
QCB+K: Dash Upper - HS version immolates the enemy on contact.
F,D,DF+K: Fire Kick - An upward kick that leaves flames trailing behind High Card Spade's kicking foot, can also absorb projectiles. HK starts with a forward hop prior to attack. HR version knocks the enemy vertically (rather than backward) into the air.
HCF+K near enemy: Spade Burner - High Card Spade knocks her enemy down with a right hook punch that sets them ablaze, then kneels on top of them and punches them down several times. The HS version adds a walking footstomp for an extra hit afterward when she's standing up.
Desperation moves
QCF,QCF+P: Crazy Spade [TDM] - High Card Spade dashes forward with four Dash Crosses (or Dash Uppers if you hold K), followed by a mighty cross punch.
QCF,QCF+K: Wicked Retribution - High Card Spade spins her wand over her head in a circle three times followed by a Wicked Wand attack. The Wicked Wand finish in this DM reflects projectiles diagonally upward on contact.
Mesmer-X Desperation move
QCB,QCB+HP+HK: The Thrall of High Card - High Card Spade executes a Dash Cross. If she connects, the other three members of High Card (Diamond, Club, and Heart) jump in and gangbang on the enemy for 27 hits total. The last hit involves Spade lighting a stick of dynamite while walking away, tossing it at the enemy, causing the other three High Card members to jump out prior to a dynamic explosion.
16. Venus
Command moves
none
Special moves
QCF+P: Venus Shot (also in air) - Venus shoots a small electric ball from one of her arm cannons. In the HS version, she uses both of her arm cannons to shoot out a pulse beam.
F,D,DF+P, tap P rapidly: Mop Attack - Venus rushes forward leading with her broom aimed towards the ground. HR inflicts more damage.
QCB+P: Broom Slasher (also in air) - Venus executes an upward (or downward while in the air) swing of her broom, leaving teal energy trailing behind it. This can reflect projectiles. HS version has wallbounce property.
QCF+K: Bucket Bomb - Venus throws a bucket forward, spilling some oil at a set distance (LK for nearly 1/3-screen distance, HK for a little more than 1/2-screen distance). If the enemy steps on a puddle of oil, they will get tripped. The HS version spills oil that reaches a full-screen distance, hitting several times.
QCF+K in air: Spiral Broom - Venus dives downward at an angle, spinning her broom in front of her in that direction, hitting multiple times on the way down. HS version inflicts more damage.
HCB+K near enemy: Overdrive Floor Press - Venus clutches her opponent with her broom, slamming them backwards, and dragging them towards an edge of the stage. HS version has added flaming property.
Desperation moves
QCF,QCF+P: The Thrall of Venus [TDM] - Venus uses both her arm cannons to emit a twin beam across the screen. It hits 12 times.
QCF,QCF+K: The Revenge of Venus - Basically The Thrall of Venus aimed upward at an angle.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Upper Spiral Broom - Venus knocks her enemy into the air with a Broom Slasher. If connected, she will execute a vertical-upward Spiral Broom to catch her falling enemy, striking them 12 times.
17. Colossa
Command moves
none
Special moves
QCF+P: Stump Throw - HS version is unblockable.
F,D,DF+P: Minelayer - LP is a feint, HR knocks enemy into the air (rather than down).
HCB+K: Reverse Drop - HS version starts faster.
HCB+K near enemy: Super Leg Sweep - HS version doubles damage.
B,D,DB+K: Return Throw - Counters standing and crouching physical attacks. HS version doubles damage.
B,D,DB+P: Cloud Tosser - HS version doubles damage.
HCB+P near enemy: Earth Mover
Desperation moves
QCF,QCF+P: Colossa Dive [TDM] - Colossa leaps vertically upward, then dives downward at an angle headfirst from the peak. To dive early, press D+P.
HCB,HCB+P near enemy: Heaven-To-Hell Drop
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy, HCF+K, F,D,DF+K: Typhoon Mountain
18. Mach Speed
Command moves
none
Special moves
QCF+P: Upper Cruiser (also in air) - Mach Speed flies upward at a steep angle (LP) or forward at a slight upward angle (HP) leading with her left fist.
QCF+K: Middle Cruiser (also in air) - Mach Speed flies straight forward with a left middle kick.
QCB+K in air: Lower Cruiser - Mach Speed dives downward at a steep angle with a left kick (LK) or forward at a slight downward angle with a right kick (HK).
Upper Cruiser/Middle Cruiser/Lower Cruiser (HS ver.), any direction+P/K: Double Cruiser - Mach Speed executes a multi-direction variant of her Cruiser attacks (U and D versions will still have a slight forward angle).
F,D,DF+P: Slashing Attack - Mach Speed leaps into the air with a left uppercut. HP/HR hits twice, though the latter will add a 3rd hit in the form of a downward-swing right punch at the peak.
HCB+P near enemy: Mounting Press - Mach Speed grabs and quickly circles her enemy until she plants one hand on their head for a moment, prior to knocking them down with all her weight (or in case of HS version, a single-foot stomp that springs herself backward into the air at the same time she knocks her foe down).
Desperation moves
QCF,QCF+P: Super Cruiser (also in air) - Mach Speed executes a Upper Cruiser (LP on ground), Middle Cruiser (HP), or Lower Cruiser (LP in air). This allows her to execute her Double Cruiser follow-up (any direction+P/K) up to four times.
QCF,QCF+K: Slashing Body [TDM] - Mach Speed rushes forward with a series of seven attacks, with the last one being a downward-angled right rolling sobat.
Mesmer-X Deseperation move
QCF,HCB+HP+HK: Lickety-Split Beatdown - Mach Speed jumps back at the wall and dives forward at a downward angle with a right kick. If this connects, she will execute a series of attacks that will end with a HR version Slashing Attack.
19. Shaya
Command moves
B+HP: Shaya Hook - A right swing punch.
B+HK: Fake Shaya Kick
Special moves
QCF+P/K: Shaya Shot (also in air) - P is standing while K is crouching. In air, the projectile will travel straight-forward with P or downward-angled with K. The HS versions are multi-hit projectiles.
F,D,DF+P: Shaya Crash - LP is a jumping uppercut that travels upward and hits once while HP is a flying knee that travels forward and hits twice. HR is basically the LP version, but hits 5 times on the way up and ends with a horizontal turn instead of a backflip at the peak.
QCB+K: Shaya Raid (also in air) - Flying kick that travels forward. LK hits twice, HK hits 3 times, and HS hits 4 times with added immolation effect.
HCB+P near enemy: Winding Shaya - Shaya grabs her enemy left-handed, winds up her left arm to spin them around several times counter-clockwise, and tosses them into the air in the opposite direction. HS version results in tossing the enemy horizontally instead of diagonally upward, because of added wallbounce.
Desperation moves
QCF,QCF+P: Anger Charge - Shaya looks backwards and raises the Eye of Truth in her right hand for a brief moment. This causes her next use of the Shaya Crash to inflict stun damage on successful hit. This buff will last only 5 seconds.
QCF,QCF+K: Shaya Genocide [TDM] (also in air) - Shaya executes two Shaya Crashes (4-hit HP ver. then 7-hit LP ver.) in a row.
Mesmer-X Desperation move
QCF,HCB+HP+HK: Shaya Storm - Shaya rushes forward with a series of six attacks, followed by a 7-hit HR ver. Shaya Crash.
20. Layla, Queen of the Forgotten Kingdom
Command moves
F+HK: Forbidden Elegance (a.k.a. Elegant Kick)
Special moves
QCF+P: Forbidden Strike (a.k.a. Gurenken)
Forbidden Strike, P: Forbidden Double - Becomes True Forbidden Double if performed after an HS ver. Forbidden Strike.
B,D,DB+P (or F. Strike/F. Double, P): Forbidden Break (a.k.a. Hosho) - Becomes Forbidden Peak (a.k.a. Ressencho), which hits twice, if performed after an HS ver. Forbidden Strike or True Forbidden Strike. HS version of B,D,DB+P will also trigger Forbidden Peak.
F,D,DF+P (or F. Strike/F. Double, D+P): Forbidden Massacre (a.k.a. Reseenha) - HR version of the F,D,DF+P variant (or D+P follow-up after HS ver. Forbidden Strike/ True Forbidden Double) will be Forbidden Empress (a.k.a. Kououken) which hits 3 times on the way up.
B,D,DB+K (or F. Strike/F. Double, K): Forbidden Restlessness (a.k.a. Mujinkyaku) - HS version of B,D,DB+K (or K follow-up from HS Forbidden Strike/True Forbidden Double) will knock opponent higher.
F. Strike/F. Double, D+K: Forbidden Wedge (a.k.a. Daisokubarai) - If performed after HS Forbidden Strike or True Forbidden Double, this hits 3 times instead of once.
QCB+P/K (or F. Strike/F. Double, B+P/K): Forbidden Return (a.k.a. Yashagaeshi) (P version of QCB+P can also be done in the air) - P ver. counters standing/jumping physical attacks while K ver. counters crouching ones. HS version of QCB+P/K (or B+P/K follow-up from HS Forbidden Strike or True Forbidden Double) will be a non-counter direct-attack variant of this move.
HCF+K near enemy: Forbidden Savage (a.k.a. Arakuma Inashi) - HS version adds more knee bashes prior to throwing her enemy.
Desperation moves
QCF,QCF+P: Divine Forbidden Genesis (a.k.a. Shinpikaibyaku) [TDM]
QCF,QCF+K: Forbidden Recovery - Layla heals 25% of her lifebar.
Mesmer-X Desperation move
F,HCF+HP+HK: Forbidden Punishment - Layla goes through the animation of her Forbidden Return, this time firing an energy beam that aims straight-forward and hits 12 times.
21. Ninja Girl
Command moves
LP, HP, LP: Shinten
LP, HP, LK: Yagura Kuzushi
HP, F+HK: Sasanaki
HK, D+HK, HK: Gogasha
B+HK: Kobekudaki
DF+HK: Sazan
F+HK: Bonshogeri - Can two-in-one into Iaigeri if fast enough.
D+HK in air: Hien (hits twice)
F in air near wall: Triangle Jump
Special moves
QCB+P/K: Hayato Kakure (also in air) - Ninja Girl dashes backward (P) or forward (K) in a blur. On ground, LP/LK for straight ahead while HP/HK/HS for diagonal upward. In air, LP/LK/HS for straight ahead while HP/HK for downward angle. HS versions teleport Ninja Girl to the opposite edge of the screen, prior to Triangle Jump.
QCF+P in air: Rokushaku Horokudama - Ninja Girl tosses a bomb downward at a forward angle (LP with steeper angle than HP). HS is both versions combined.
F,D,DF+K: Iaigeri - Ninja Girl executes a ducking sweep (LK), standing roundhouse (HK), or jumping upward kick (HR) with her right leg, leaving energy trailing behind her kicking foot. HR version hits twice.
HCF+P: Kubiori
HCF+K near enemy: Hanagasumi - Ninja Girl grabs her enemy and disappears along with them. Coming from the top of the screen, she slams them into the ground one-handed. HS version has her slamming her for to the ground using both feet.
Desperation moves
QCF,QCF+P in air: Kasumi Suzaku - Ninja Girl tosses four sets of three shurikens downward at an angle.
QCF,QCF+K: Rasetsu Iaigeri [TDM] - Ninja Girl rushes forward with four standing Iaigeris followed by a jumping Iaigeri.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Butchigire - Starts like Yami Shigure, but when it connects, it acts like Ukyo Tachibana’s Flashback Flash Blast from Samurai Shodown III.
22. Princess Serene Celeste
Command moves
F+LK: Blasting Front Kick - Looks like Oni Front Kick.
F+HP: Magic Headbutt - Steps forward with a headbutt that leaves sparkles trailing behind the attacking head.
LP, LP, HP: Princess Punch - Basically Flash Punch Combo.
LP, LP, HK: Princess Rage A - Basically Agony Spear.
LP, HP, HK, LK: Princess Rage B - Basically Twin Fang Double Kick.
LP, HP, HK, HP: Princess Rage C - Basically Twin Fang Stature Smash.
B+HP, HK, LP: Princess Rage D - Basically Rampaging Demon.
Special moves
QCF+P: Sparkling Knuckle (also in air) - Right cross punch surrounded in sparkles. LP hits once, HP hits 3 times, and HS hits 5 times. If done in the air, the fist is aimed downward at an angle.
QCF+K: Princess Punisher - Dashes forward with a left gut punch. HK knocks the enemy into the air. HS adds a right overhead punch that knocks down the enemy, causing them to bounce into the air from the ground.
QCB+K: Fairy's Uprising - Starts with a flying spin kick, followed by one (HK) or two (HS) ducking sweep kicks. LK is just a flying spin kick.
QCB+K in air: Take Flight - Temporary floats in the air for several seconds, prior to coming vertically down in a butt splash. Can move B/F while floating.
F, wait split-second, D,DF: Mist Trot - A forward crouch dash. The HR version of this move can be performed as F,D,DF.
Mist Trot, P: Sparkling Upper - Uppercut the leaves sparkles trailing behind the fist. LP is a standing right uppercut, HP is a jumping left uppercut (HP from HR ver. Mist Trot will hit twice instead of once).
Mist Trot, K: Fairy Punisher - One (LK) or two (HK) ducking sweep kicks. The HK version (if done after HR ver. Mist Trot) will add a standing right hook punch after the second sweep kick.
HCB+P near enemy: Celestial Headbutt - Grabs and knocks away enemy with a headbutt in which sparkles are briefly trailing behind the hit enemy. HS version adds wallbounce.
Desperation moves
QCB,QCB+P: False Serene - The green-haired girl from HypnolordX's "Share The Love" (who wears the same outfit as Serene) appears behind the enemy and can mimic Serene's actions for a limited time.
QCB,QCB+K: Fairy's Rioting [TDM] - Serene spins forward with 4 ducking sweep kicks, followed by a HP ver. Sparkling Upper.
Mesmer-X Desperation move
QCB,HCF+HP+HK: Princess Finisher - Fires a straight-forward beam from her forehead. If this connects, a wormhole appears on the enemy for only a few seconds until it explodes.
23. Magnolia "Mystic Maggie" Moonstone
Command moves
B+HK: Mystic Sweep - Mystic Maggie ducks down and sweeps her right leg for a knockdown. (this is due to her crouching HK NOT being a sweep kick, thusly taking from of a ducking high kick instead, parodying the universal basic attack set from early Mortal Kombat games).
F+HK: Mystic Wheel - Mystic Maggie kicks forward while standing on one hand.
Special moves
QCF+P: Curveball (also in air) - Mystic Maggie shoots a purple orb of energy right-handed forward in a slight upper curve. HP's projectile has a higher curve than LP/HS. HS adds a second projectile in which she fires a purple energy-bolt left-handed straight-forward.
QCF+K: Dash Kick (also in air) - Mystic Maggie slides across the floor with one foot at a steady speed, connecting with a kick to her enemy's torso with the other one. HS version adds purple-colored afterimages trailing behind her. HK version of this move can be charged by holding HK (the longer this move is charged, the more damage it will inflict; has three power levels with the last one being an unblockable variant of the attack). The attack will still travel straight-forward if done in the air.
F,D,DF+P: Mystic Downer - Mystic Maggie dashes forward with a gut punch-like attack that aims at her enemy's groin. If used as HR, she will instead duck down in splits and punch her enemy directly in the groin.
QCB+P: Mystic Hole - Mystic Maggie executes an overhead wand swipe that generates some sparkles directly in front of her (LP) or thrusts her wand forward to generate them as 1/2-screen distance (HP/HS. The sparkles will reflect enemy projectiles. If the HS version connects, the sparkles teleport her enemy, causing them to fall from the top of the screen, landing directly in front of her.
B,D,DB+P: Mystic Elbow - Mystic Maggie leaps into the air leading with her right elbow. LP hits twice, HP hits 3 times, and HS hits 5 times (with the latter, adding purple afterimages that trail behind her).
B,D,DB+K: Mystic Mime - Mystic Maggie performs a "trapped in a box" mime routine. If she gets hit by a standing/jumping physical attack, she will counter the attack by leaping into the air with a backflip kick.
HCB+K near enemy: Mystic Trigger - Mystic Maggie grabs and leaps into the air along with her foe in a spinning lariat drop-like formation, slamming them down. HS version involves a multi-hit Keppujin (The Great Oni’s special throw) on the way up, prior to neckbreaker followed by a falling lariat drop.
Desperation moves
F,HCF+P: Mystic Dynamic [TDM] - Mystic Maggie forms a large energy wave with an overhead wand swipe (which can also reflect Desperation/Mesmer-X Desperation projectiles on impact) and thrusts her wand forward to shoot the wave across the screen. It hits 12 times (the latter 7 being the projectile part).
QCB,HCF+K: Mystic Tempest - Mystic Maggie leaps forward into the air using two backflip kicks that each leave a trail of purple energy behind her feet and hit 3 times (6 hits total).
Mesmer-X Desperation move
QCB,QCB+HP+HK or QCF,QCF+HP+HK: Vanishing Contact - Mystic Maggie shouts "You got Mystic Maggie'd!" at the start of this move, then executes Scorpion/Smoke's Teleport Punch from Mortal Kombat (QCB,QCB) or a souped-up Dash Kick (QCF,QCF), both knocking her enemy across the screen on contact. If you K.O. your enemy with either version of this Mesmer-X move, the enemy's head (if QCB,QCB is used) or lower body (if QCF,QCF is used) will disappear, popping up a large explosion on the enemy's head/lower body.
24. Sapphire Tome
Command moves
F+HK: Sapphire Strike - Sapphire leaps forward through the air with a staff spin to left rolling sobat.
Special moves
QCF+P: Stretch Staff - Sapphire elongates her staff straight-forward (LP for crouching, HP/HS for standing) to attack. If performed while in the air, the attack aims straight-forward (HP/HS) or downward at an angle (LP). The HS versions involve her rapidly thrusting her elongated staff up to 6 times.
F,D,DF+P: Thunder Spin - Sapphire spins her staff around her for 2 (LP), 4 (HP), or 6 (HR) hits, leaving two trails of electricity beneath either end of her staff. The HR version has her jumping into the air (instead of standing still) while performing the attack.
QCF+K: Tyranny Drop - Sapphire springs herself into the air using her staff, going off-screen briefly. Afterwards, she will come down with a spinning staff strike that hits several times. This can be controlled B/F (unless you're using the HS version which auto-tracks the enemy).
QCB+P: Counter Bolt - Sapphire counters an incoming physical attack with her staff (LP against crouching and standing, HP against jumping, HS against all areas). If successful, she will thrust her staff straight-forward (LP) or upward at an angle (HP), electrocuting them on contact. The HS version counters the attack with a single-hit Thunder Spin.
HCB+K near enemy: Skyward Spin - Sapphire grabs and uplifts her enemy with her staff, then she spins her staff near head-level, striking the enemy 6 times. The HS version has her leap into the air (rather than standing tall) while spinning her staff.
Desperation moves
QCF,HCB+P: Lightning Wheel [TDM] - Sapphire executes a five-hit Thunder Spin, then if missed, launches the lightning wheel straight-forward (the projectile part will hit 5 times).
F,HCF+P: Test The Waters - Sapphire tosses her staff forward (which will NOT strike but pass through her enemy), formulating a counter pose of that sort. Whenever she gets hit by a physical attack during this, she will draw another staff from out of nowhere and execute a 6-hit variant of non-HS version Thunder Spin.
Mesmer-X Desperation move
QCB,QCB+HP+HK: Golden Hour - Sapphire executes a series of four attacks. If any of these attacks connect, she will transform into the golden statue of The King of Fighters character Choi Bounge who will spin forward for another 8 hits, then transforms back into her normal self, executing a (non-HS) Skyward Spin for 6 more hits.
25. Rex Malice
Rex is armed with a spiked-ball-on-a-stick weapon called a "malice".
Command moves
none
Special moves
QCB+P: Malice Strike (repeat three times) - Rex rushes forward with three swings of his Malice (high, middle, and low in that order). You can repeat this move four times instead of three if you use the HS version (the fourth hit is standing up with a horizontal Malice swing).
F,D,DF+P: Malice Dawn - Rex moonsaults towards his enemy and executes a downward swing of his Malice to knock them down. In the HR version, he will instead spiral himself diagonally into the air, ending with moonsault and downward Malice swing at the peak (hitting 6 times total).
QCF+P: Deadly Malice - Rex executes an overhead swing of his Malice that can reflect projectiles via energy trailing behind the tip of the Malice. The HS version lacks the overhead and reflect properties in favor of using the energy trail as a projectile that travels forward at full-screen distance.
QCF+K: Malice Trigger - Rex executes a ducking sweep of his Malice. If this connects, he will push his enemy behind him or, in case of the HS version, spin them around through the tip of the Malice several times before tossing them across the screen.
HCB+K near enemy: Hyper Press - Rex grabs his enemy one-handed, drags them towards the opposite end of the stage, and slams them there. In the HS version, he will add a second wall press in the opposite direction.
Desperation moves
QCF,QCF+P: Unfortunate Malice [TDM] - Rex rushes forward with a HS ver. Malice Strike (which is four hits) followed by a Deadly Malice.
QCF,QCF+P in air: Spiralling Malice - Rex dives forward at a slight downward angle headfirst spinning with his arms outstretched, hitting several times along the way.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Tyrannosaurus Rex - Rex turns into a dinosaur (you guessed it) and tackles forward for five hits, followed by swinging his head up to knock his enemy into the air over him.
26. Luna Graves
Command moves
F in air near wall: Triangle Jump
DB+HK: Low-Altitude Drop Kick
D+HP+HK near downed enemy: Hoist
Special moves
HCF+P near enemy: Luna Break - Basically Tiger Neck Chancery with a new name. HS version adds Tiger Spin afterward.
F,D,DF+K: Rolling Sobat - HR version adds Flying Body Attack afterward.
HCF+K: Somersault - Can be cancelled with LP+LK. HS version takes the form of Earth Direct upon grabbing enemy.
QCB+K: Luna Escape - Can be cancelled with LP+LK.
Luna Escape (before wall jump), UF: Feint Jump
Luna Escape (after wall jump), P: Cross Chop
Luna Escape (after wall jump), QCF+K: Force of Will - If performed after HS version Luna Escape, this becomes Savage Fire Cat.
QCB+P: Feint Step (hold P to continue) - HS versions add stun properties to its follow-ups.
Feint Step, LK: Drop Kick
Feint Step, HK: Bird of Paradise
Desperation moves
QCF,QCF+P: Lunatic Fringe [TDM] - Luna rushes forward with a series of 7 attacks with the last one being a headbutt.
HCB,HCB+P near enemy, QCB+P, QCF+P, QCB+P: Luna Combination
Mesmer-X Desperation move
QCB,HCF+HP+HK: Hypnotic Luna - Has three different finishers. You would usually get a random finisher every time this move is connected.
27. Lena Lustrous
Command moves
F+HP, HP: Lustrous Punch - Lena rushes forward with a left mini-uppercut followed by a ducking right hook.
F+HK: Lustrous Kick - Lena dashes forward with a left kick.
DB+HK: Lustrous Strike - A reaching crouch kick that does not knock down, though it can chained from crouching LKs and HPs.
Special moves
QCF+P: Tornado Sphere (also in air) - Lena shoots a black-colored sphere that is surrounded by swirling white-colored wind currents. The LP version has the projectile travel diagonally (upward while on ground, downward while in air) while the HP and HS versions have it travel straight-forward. The HS version's projectile is bigger, reaches 1/2-screen distance (instead of full-screen), and hits 6 times (instead of 3).
F,D,DF+P: Lustrous Tackle - HR version takes the form of a dashing left clothesline (instead of a right shoulder tackle) that strikes through her enemy.
QCB+K: Lustrous Headbutt - Lena leaps forward with a headbutt. The HS version hits twice.
QCB+K in air: Lustrous Knee Drop - Lena backward-somersaults in place and dives downward at an angle leading with both knees (LK for steeper angle, HK for wider angle). HS version hits 3 times.
HCB+P near enemy: Lustrous Execution - Lena grabs her enemy left-handed, uplifts them, and absorbs some of their Power Gauge energy until an explosion pops up on the enemy. In the HS version, she instead hoists her enemy above her head, causing lightning to strike them from above 5 times with the last one knocking them away.
Desperation moves
QCF,QCF+P/K: Riria's Mirror - Lena generates a rectangular barrier straight forward at a set distance (LP for 1/4-screen, LK for 1/2-screen, HP for 3/4-screen) or upward at an angle (HK, set at 1/4-screen distance. The barrier will only last for a few seconds and can reflect enemy projectiles at will.
QCB,QCB+P: Lustrous University [TDM] - Lena rushes forward with four Lustrous Tackles, with the last one converted into a left-arm clothesline.
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Lust of Destruction - Lena grabs her enemy and in a matter of seconds, she will activate a self-destruction mechanism that's hidden inside her busts, causing herself to explode on her enemy.
28. Skull Girl
Command moves
none
Special moves
QCF+P: Skull Surge - Skull Girl swings her bat diagonally downward and a red wave of energy travels forward along the ground. On contact with the enemy, the projectile erupts into a skull column. HS version's projectile is purple-colored and will erupt into a skull column whether on contact with the enemy or they will jump directly above it.
QCF+K: Skull Flash - Counter attack to standing and crouching physical attacks. If successfully countering the enemy's attack, Skull Girl will dash through them with her bat out. HS version is a non-counter variant in which she will simply dash-attack forward.
QCF+K in air: Skull Gale - Skull Girl swings her bat and shoots a red energy projectile down-right at an angle. HS version's projectile is purple-colored and will erupt into a skull column when it hits the ground.
F,D,DF+P: Skull Strike - Skull Girl leaps into the air with an upward bat swing. HP and HR preceded that attack with a standing upward bat swing, with the respective total number of hits being 2 and 4.
HCB+P near enemy: Skull Throw - Skull Girl "grapples" her enemy with her bat and spins them around several times before tossing them across the screen. HS version tosses enemy into the air instead of horizontally.
Desperation moves
QCF,QCF+P: Five Crossbone Combination - Skull Girl executes an upward bat swing. When it connects, she will leap into the air and execute a series of four bat swings on her air-suspended enemy (with the last one knocking them to the ground).
QCF,QCF+K: Judgmental Crossbone Strike [TDM] - Skull Girl circles forward with four upward bat swings, with the last one leaping into the air.
Mesmer-X Desperation move
QCB,HCF+HP+HK: Skull Destruction - Skull Girl dashes through her enemy with her bat out, as would an Issen from the Samurai Shodown series do.
29. Vi
Command moves
D+HP in air: Viral Drop - Vi dives down at an angle shoulder-first. This knocks down. She will rebounce backwards into the air if blocked.
Special moves
QCF+P: Spam Smasher (also in air) - Vi shoots a purple wireframed sphere from both hands. The projectile will travel straight-forward (LP/ground HS), upward curve (HP on ground), or downward curve (HP/HS in air). The HS version projectiles will "capture" the enemy on successful hit, draining their Power Gauge gradually over time for only a few seconds.
F,D,DF+P: Viral Death (also in air) - Vi charges forward headfirst. This hits 3 (LP), 5 (HP), or 7 (HR) times.
QCB+K in air: Viral Meme - Vi dives forward at a descending angle leading with her left leg, hitting 3 (LK), 4 (HK), or 5 (HS) times along the way.
HCB+P near enemy: Critical Alert - Vi grabs her enemy, so both will be encased in a large solid white sphere with purple wireframes around it. The sphere will bounce up and quickly hit the ground, causing the enemy to be knocked away into the air. HS version bounces up-and-down three times to make it a 3-hit variant of the command throw.
B,D,DB+P/K: Viral Transport - Vi surrounds herself in a white wireframed sphere. Next, there are six wireframe spheres appearing onscreen (three at the top, three at the bottom) determining where Vi will teleport depending on which button you press. HS version teleports directly behind (PP) or on top of (KK) enemy coming in with a flying tackle where she attacks with the wireframed sphere she's encased in.
Desperation moves
QCF,QCF+P: Spam Destroyer [TDM] - Basically the Spam Smasher hitting 6 times. LP is straight-forward, HP is upward curve.
QCF,QCF+P in air: Spam Punisher - Basically an downward-curve Spam Smasher that erupts into a 6-hit energy pillar rising from the ground.
Mesmer-X Desperation move
F,HCF+HP+HK: Coating Hoax - Vi generates a large orange wireframed sphere (with the word "COAX" in yellow letters on it; though there sphere itself spins while the COAX lettering is not) directly where her enemy is. The sphere will hit up to 12 times.
30. Ethel
Command moves
none
Special moves
QCF+P: Big Tornado (also in air) - HS version's projectile hits 4 times.
F,D,DF+P: Head Shocker - Ethel sings a brown note, generating a circular wave that briefly surrounds her head and can reflect projectiles. HR version knocks back her foe.
QCB+P: Dynamite Tackle (also in air) - HS version is an electric version that hits several times on the way forward.
QCB+K: Wheel Kick (also in air) - HS version is a double Wheel Kick.
HCF+K near enemy: Drill Powerslam (also in air) - Ethel grabs her foe and flies backwards along with them towards one end of the stage to slam them. HS version adds a DDT rebounding from the wall which she slams her opponent there.
Desperation moves
QCF,QCF+P: Dynamite Crush [TDM] - Ethel executes a multi-hitting Dynamite Tackle followed by a Wheel Kick.
QCF,QCF+K: Face The Music! - Basically a multi-hitting Head Shocker with a bigger shock wave.
Mesmer-X Desperation move
F,HCF+HP+HK: No Head Is Better Than One - Ethel tears her neckbelt off, causing her head to fall off of her body and bounce forward along the ground. Upon touching her enemy (or alternatively the wall), whether blocked or not, the head explodes and Ethel herself gets knocked out in an instant. This is unblockable and very powerful in a way.
31. Maid-Bot P
Pink Maid-Bot that uses a pink-electric version of Awakened Chris' moveset.
Command moves
F+HP: Muyo no Ono
F+HK: Jyukei no Oni
DF+HK: Setsudan no Koto
Special moves
QCF+P: Taiyo Oiruhono (also in air)
F,D,DF+P: Tsuki Otsumuhono
QCB+P: Kagami Ohofuruhono
HCF+K: near enemy: Shishi Okamuhono
HCB+K near enemy (use only against Shaya, Layla, Ethel, or Annie Matter): Navel Poke - Maid-Bot P grabs and circles behind her enemy, so she will put her finger inside their navel and circle it for a moment. The HS version causes her enemy to be electrocuted at the end.
Desperation moves
QCF,QCF+P: Daichi Oharaugoka
QCF,QCF+K: Daichi ni Hisomugoka [TDM]
Mesmer-X Desperation move
QCB,HCF+HP+HK: Chodenshi Orochinagi - Starts with a Kagami Ohofuruhono that, when it connects, shift into an electric version of Ankoku Orochinagi.
32. Maid-Bot Y
Yellow Maid-Bot that uses a yellow-electric version of Awakened Yashiro's moveset.
Command moves
F+HP: Saku
F+HK: Bu
Special moves
HCF+P near enemy: Niragu Daichi
HCF+K: Odoru Daichi
HCB+P near enemy: Musebu Daichi
F,D,DF+P: Unaru Daichi
QCB+K: Kujiku Daichi
Kujiki Daichi, P: Tsubusu Daichi
U,UF,F+P near enemy in air (use only against Shaya, Layla, Ethel, or Annie Matter): Navel Twist - Maid-Bot Y thrusts her finger right into her enemy's navel, hoist them over her head, and upon landing on the ground (following the back-breaking part), spins the enemy several times before tossing them across the screen. HS version electrocutes enemy upon tossing them at the wall.
Desperation moves
QCF,QCF+P: Hoeru Daichi [TDM] (also in air)
QCF,QCF+K: Araburu Daichi
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Chodenshi Jigoku Gokuraku Otoshi
33. Maid-Bot B
Black Maid-Bot that uses a black-electric version of Awakened Shermie's moveset.
Command moves
F+HK: Jinrai
Special moves
QCF+P: Mugetsu no Raiun (also in air)
QCB+P: Yatanagi no Muchi (also in air)
F,D,DF+P: Takeru Mikazuchi
QCB+K in air: Raijin no Tsue
B,D,DB+K: Sajitsu no Odori
HCB+K near enemy: Enrai - Maid-Bot B grabs and German suplexes her enemy, then presses them into the ground to shock them for a 2nd hit. HS version has her shock the enemy 3 times to make it a 4-hit version.
Desperation moves
QCF,QCF+K: Shukumei Genei Shinshi [TDM] (also in air)
HCB,HCB+K near enemy: Ankoku Electrigger
Mesmer-X Desperation move
QCF,QCF+HP+HK: Chodenshi Raikoken - Basically Ankoku Raikoken set as a multi-hit projectile that travels forward at a full-screen distance, auto-tracking the enemy as well.
34. Hypno Lord
Command moves
B+HP: Hypno Upper - Looks like Akuma's Tenha.
F+HP: Hypno Dunk - Looks like Akuma's Sekiseiken... as an overhead attack!
F+HK: Hypno Heel - A turning right axe kick.
Special moves
QCF+P/K: Sublimiflash (also in air) - Hypno Lord fires his Mesmerizer to shoot the projectile straight-forward (P versions both on ground or in air), upward at an angle (K version on ground), or downward at an angle (K version on ground). The HS versions' projectiles have (you guessed it) added stun property which all other attack-based HS version special moves in the game have.
F,D,DF+K: Vertigo Cutter - Looks like Genocide Cutter which hits twice. The HK and HR versions add an upward kick and a rolling kick respectively at the attack's peak.
QCB+P (repeat three times): Hypno Headbutt - Hypno Lord rushes forward, swinging his head inward then outward, followed by rearing his head back prior to doing an overhead headbutt that knocks down. The third input in the HS version will instead knock back.
B,D,DB+P/K: Illusion Rush - Hypno Lord spins himself around to teleport backward (LP/LK) or forward (HP/HK). The K versions teleport further than the P versions. The HS versions are an "attacking" variation of the forward teleport in which it will stun the enemy upon striking through them.
HCB+K near enemy: Hypnotic Trigger - Hypno Lord thrusts his Mesmerizer right into his opponent's chest and uplifts them, firing a blast that knocks them away. HS version blasts his grappled foe three times instead of once.
Desperation moves
QCF,QCF+P: Revenge Headbutt [TDM] - Hypno Lord rushes forward with a five-hit version of Hypno Headbutt.
QCF,QCF+K: Vertigo Illusion - Hypno Lord executes a "blockable grab". If connected, he will executes a series of attacks that will end with a HK version Vertigo Cutter.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Spiral Screamer - Basically Rugal Bernstein's Dead End Screamer.
35. Ringmaster
Command moves
F+LK: Ringmaster Dual Sobat
Special moves
QCB+P/K: Blitz Ball (also in air) - P version projectiles are head-level, K version ones are foot-level. If done in the air, P versions aim straight-forward while K versions aim downward at an angle. HS versions' projectiles knock down.
QCF+P: Phoenix Throw - Counters jumping attacks. HS version sets enemy on fire upon countering the attack.
QCF+K: Leg Tomahawk - HK has a higher and farther arc than LK/HS. HS hits 3 times if used up close.
F,D,DF+K: Fallon Kick - Basically Kaiser Kick. HR version is stationary rather than travelling forward.
HCB+K near enemy: Lift Up Blow - HS version causes an energy geyser to erupt from the ground at the falling enemy.
Desperation moves
F,HCF+P: Kaiser Wave [TDM] (also in air) - Can be delayed by holding button used. While delaying, Ringmaster can be moved through the air in any direction. Projectile will always travel straight-forward and hits 3 times.
QCF,QCF+P in air: Dread Fatal Wave - Ringmaster executes a downward-angled Kaiser Wave left-handed (rather than with both hands). The projectile itself hits 3 times.
Mesmer-X Desperation move
QCF,HCB+HP+HK: Unlimited Desire - Ringmaster dashes forward and, when it connects, executes a series of attacks that will end with a grab going into a HS ver. Lift Up Blow.
36. Annie Matter
Command moves
F+HP: Matter Strike - An overhead punch.
Special moves
QCF+P: Matter Blaster - Annie sends a floor-level projectile of negative energy forward. HS version's projectile knocks down.
F,D,DF+P: Matter Romance - Annie leaps into the air with a 2-hit open-hand uppercut. HP and HR start with a forward dash that hits twice and 4 times respectively prior to actual attack.
QCB+P: Spinning Matter (also in air) - Annie spins herself around with arms out with hands covered in negative energy. This move can be controlled B/F if done while on the ground. HS version can hit multiple times at the cost of lacking knockdown property.
QCF+K: Matter Diving (also in air) - Annie flies straight-forward leading with arms crossed. HS hits 5 times instead of once.
HCB+K near enemy: Matter Jam - Annie grabs and uplifts her enemy left-handed and punches them 10 times right-handed, then slams them on the ground. HS version has the backward slam finish instead of the forward slam one.
Desperation moves
QCF,QCF+P: Matter Wave (also in air) - Annie sends out a negative-energy beam straight-forward that stuns enemy in a similar effect to One For The Road Blast, damaging them every second.
QCF,QCF+K: Arms Race [TDM] - Annie rushes forward circling her arms clockwise, hitting several times along the way, finishing it off with a LP ver. Matter Romance.
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Matter Spear - Annie grabs and tosses her enemy vertically into the air and throws 20 vertical-upward rapid punches (alternating between her fists) below them, ending with a vertical-aimed uppercut.
37. Sir Shadow
Command moves
F+HK: Shadow Heel Smash (front-flip kick)
Special moves
QCF+P: Shadow Punch - Sir Shadow dashes forward with a left punch that knocks his enemy away. HS version adds immolating purple flame property, but loses its knockback property.
F,D,DF+P: Carnage Shadow - Sir Shadow thrusts his cello in three forward angles (low, high, and mid in order). LP is slower whereas HP is faster. HR version is five cello strikes instead of 3.
QCF+K: Bottle Grenade (also in air) - Sir Shadow throws a glass bottle that will explode into a purple flames on contact with anything. The projectile aims forward (LK) or higher-up (HK) in a descending arc. HS combines both versions' projectiles.
B,D,DB+P/K: Shadow Hide - Sir Shadow teleports backward (P) or forward (K). HP and HK teleport further than LP and LK. HS version teleports directly underneath enemy with added "attacking" property that knocks them into the air.
HCB+K near enemy: Shadow Air Raid - Sir Shadow "grapples" his enemy by thrusting his cello at them, then executes a jumping slam with it. HS version sets his slammed foe in purple flames.
Desperation moves
QCF,QCF+P: Shadow Melody [TDM] - Sir Shadow takes out a baton to play his cello, causing seven musical notes that home in on the enemy to appear.
QCF,QCF+K: Shadow Medley - Sir Shadow executes a Shadow Hell Smash that, when it connects, turns into a series of attacks that will end with a rising elbow.
Mesmer-X Desperation move
QCF,HCB+HP+HK: Shadow Capture - Sir Shadow teleport directly underneath his foe with his Shadow Hide. If connected, the enemy gets captured into the shadow, causing them to fall from the top of the screen as Sir Shadow reappears.
38. Dr. Deviant
Command moves
F+HP: Instant Stab
F+HK: Bang
Special moves
QCF+P/K: Serpent Slash (also in air; hold button used to delay) - P aims lower forward, LK aims upper forward, and HK aims steep upward. If done in the air, the results are the same, but with LP aiming steep downward. The HS versions are "shift throws" in case the attack connects (LP+HP on ground for lower forward going into a backward toss, LP+HP in air for steep downward going into a headbutt grab that knocks enemy away, LK+HK on ground for steep upward going into a downward slam, and LK+HK in air for upper forward going into a reverse toss).
Serpent Slash (hold button used), PR: Serpent's Feint
B,D,DB+P: Hydra's Judgement - LP hits once, HP hits twice, and HS hits four times.
B,D,DB+K: Flight of Tempering - HS adds a knockback roundhouse kick that follows the axe kick.
QCB+P: Double Return - Upon absorbing an enemy projectile, Dr. Deviant will send out his own projectile straight-forward (LP/HS) or upward at an angle (HP). The HS version can hit twice with his own projectile.
F,D,DF+K: Sand Scattering - LK knocks enemy into the air while HK knocks them across the screen. This can also absorb projectiles. The HR version can be comboed into anything as it doesn't knock the enemy away or upwards.
HCB+K near enemy: Bomb Bopper (also in air) - HS version headbutts enemy 3 times instead of once.
Desperation moves
QCF,QCF+P: Guillotine
QCF,QCF+K: Poison Tentacles [TDM] - Hits 6 times.
Mesmer-X Desperation move
HCB,HCB+HP+HK, tap P/K rapidly: Drill - There are four power levels in this Mesmer-X; kick combo, stomp combo, Double Return combo, and Serpent Slash combo. All levels end with a drilling energy uppercut.
39. Blade
A dual-wielding swordswoman whose parents are accidentally killed by Alexa Choi. Blade's mission in life is to avenge her parents' death by attempting to kill Alexa with everything she got.
She was originally a then-unnamed character from "Noir and the Midas Curse (Part 1)".
Command moves
F+LP: Hilt Jab
DF+HP: Double Sword Sweep
Special moves
QCF+P: Katto Suigetsuto - HS version's projectile is larger.
F,D,DF+P: Nikkakurato - HR version does not start with a forward dash as it goes straight to the rising slash part. LP hits twice, HP hits 3 times, and HR hits 4 times.
HCB+P near enemy: Hasso Happa - Unlike Jubei Yagyu's, Blade's version starts with an unblockable grab. This always hits 14 times. The HS version does not knock down her enemy in the last hit though did stun them.
B,D,DB+P: Shinganto Tenra - HS version knocks enemy higher on the attacking part.
QCB+K: Shinganto Soha - HS version knocks enemy further on the attacking part.
QCF+K: Shinganto Suigetsu - HS version hits twice instead of once on the attacking part.
Desperation moves
QCF,QCF+P: Zetsu Suigetsuto [TDM]
QCF,QCF+K: Yagyu Sogetsujin
Mesmer-X Desperation move
QCF,QCF+HP+HK: Geki Soranjin
40. Gothno Lord
The final boss of the HLX side. He is the master of Gothnosis, which her pupil Rainn Murrow was also skilled at.
Command moves
F+HP: Monstrosity
Special moves
QCF+P: Mayhem
Mayhem (HS ver.), QCF+P: Slayer - Basically an upward-angled Da Cide.
QCF+K: D.R.I. (also in air) - Looks like Mayhem, but it's a forward teleport dash that's indicated by a trail of afterimages behind Gothno Lord. HS version is an "attacking" variant similar to Rugal Bernstein's Vanishing Rush, hitting 6 times.
F,D,DF+P: Tranquility - HR version consists of an uppercut followed by a jumping grab going into Overkill.
B,D,DB+P: Da Cide
B,D,DB+K: Outrage - LK hits 3 times, HK hits 6 times, and HS hits 9 times.
QCB+K in air: Rave Fest - Same as Outrage.
HCB+K near enemy: Nail Bomb - HS version is Withering Surface.
HCB+P near enemy: Gore Fest
Desperation moves
QCF,HCB+P: Ebony Tears [TDM]
HCB,HCB+K near enemy: Negative Gain
Mesmer-X Desperation move
QCF,QCF+HP+HK: Nocturnal Lights
The King of Fighters move lists
1. Kyo Kusanagi
Command moves (Orange Flame Mode)
D+HP in air: Abyss of Naraka
F+HK: Solar Thunder Axe
DF+HK: Ways of 88
Command moves (Purple Flame Mode)
F+HP, HP: Dream Manipulator
F+HK: Solar Thunder Axe
B+LK in air: 100 Slashes
Special moves (Orange Flame Mode)
QCB+P: Poison Gnawfest - HS version can be followed with Wicked Chew.
Poison Gnawfest, QCB+P: Crime Gnawfest
Crime Gnawfest, QCB+P: Punishment Gnawfest
Punishment Gnawfest, F+P/K: Fire Ball - K version switches to Purple Flame Mode.
QCF+P: Wicked Chew
Wicked Chew, QCF+LP: Nine Scars Maker
Nine Scars Maker, P: Rusting Eight Combos (finish)
Nine Scars Maker, K: Seven Hurting Combos - If used after HS Wicked Chew-Nine Scars Maker chain, the kick will be follow with a quick gesture that causes a fiery explosion mid-air on the enemy.
Wicked Chew, QCF+HP: Rusting Eight Combos (chain)
Rusting Eight Combos (chain), P: Flashing Slash
Rusting Eight Combos (chain), K: Crescent Flash
QCF+K: New Wave Smash (also in air) - HK version hits twice. HS is the three-hit Spinning Kick which has further forward range.
F,D,DF+P/K: Fire Ball - K versions switch to Purple Flame Mode. HR version hits 6 times on the way up.
HCB+K near enemy: R.E.D. Leg Throw - Kyo grabs his enemy with his leg, then leaps in the opposite direction along with them and tosses them to the ground using a R.E.D. Kick-like manuever. HS version has the enemy rebound into the air from the ground.
B,D,DB+K: Locomotive Upper - HS version combines the forward hop from the LK version with the uppercut from the HK version.
Special moves (Purple Flame Mode)
QCF+P: Dark Thrust (also in air) - If done in the air, projectile will travel down-right at an angle. If the HS version's projectile touches the enemy or the HS version in the air has the projectile touching the ground, it becomes One For The Road Blast.
F,D,DF+P/K: Fire Ball - K versions switch to Orange Flame Mode. HR version is Fire Wave (two Fire Balls).
QCB+P (repeat 3 times): Deadly Flower - The HS version takes the form of Bloom of The Wolf.
B,D,DB+K: Dark Crescent Slice - HS version ignites the enemy 3 times instead of once during the second part.
HCB+K near enemy: Winds of Waste - HS implements purple flames on the enemy, making it a "damaging" version of the move with a One For The Road Blast-based effect.
Desperation moves
QCB,HCF+P (Orange Flame): Serpent Wave [TDM]
QCB,HCF+P (Purple Flame): Maiden Masher
Mesmer-X Despeartion move
QCF,QCF+HP+HK: Final Showdown - The Fire Ball at the end of this move switches from Orange Flame to Purple Flame mode (or vice-versa).
2. Shingo Yabuki
Command moves
F+HK: Kakkodake
Special moves
QCF+P: Aragami Mikansei - Now with added forward teleport-dash part prior to attack. HS version strikes through enemy in a clothesline-like manner.
QCB+P: Dokugami Mikansei - HS version follows the left hook with a right hook that knocks back.
B,D,DB+P: Kototsuki Mikansei
HCB+K near enemy: Nietogi
B,D,DB+K: Oboroguruma Mikansei
QCF+K: Shingo Kick (also in air)
F,D,DF+P: Oniyaki Mikansei - HR version grants him super armor for a limited time if the attack reaches its peak.
Desperation moves
QCB,HCF+P: Burning Shingo [TDM]
QCF,QCF+P: Kakehourin
Mesmer-X Despeartion move
HCB,HCB+HP+HK near enemy : Kinsei Oreshiki Kamichiri
3. Saisyu Kusanagi
Command moves
F+HP: Geshiki Gotsui
F+HK: Geshiki Kubutsuchi
Special moves
QCF+P: 108 Dark Thrust - Same as Kyo's. However, HS version of Saisyu's variant takes the form of a short-ranged fire pillar.
F,D,DF+P: 100 Fire Ball (also in air) - HR version "shifts" into a spinning throw on clean hit.
HCB+P near enemy: 427 Divine Suspension - Now in unblockable command-grab variation form.
QCB+K: 720 Flame Piling
QCF+K: 110 Hatchet Wheel - HS version follows the leaping axe kick with Kyo's Flashing Slash upon landing on the ground.
Desperation moves
QCB,HCF+P: Serpent Wave
QCF,QCF+P: Annihilating Slicer [TDM]
Mesmer-X Despeartion move
QCF,HCB+HP+HK: Reverse 212 Crescendo Hot Blood - Saisyu executes a variant of Flame Piling with the second part being an unblockable grab going into a powerful variant of Kyo's 212 Crescent Flash.
4. K'
Command moves
F+HP: One Inch
F+HK: Knee Assault
DF+HK: Narrow Spike (can also be done after a ground Minute Spike)
Special moves
QCF+P: Spiral Flame
Spiral Flame, F+LK: Second Shoot
Spiral Flame, F+HK: Second Shell
F,D,DF+P: Crow Bite - HR version adds a midair kick at the peak.
QCB+K: Minute Spike (also in air)
QCF+K: Blackout
QCF+K in air: Air Flame
HCB+P near enemy: Ignition Riser - K' grabs his enemy left-handed and uplifts them, prior to shooting them into the air and setting them on fire. HS version burns the enemy three times with the last one launching them into the air.
Desperation moves
QCF,QCF+P: Heat Drive [TDM]
QCF,HCB+P: Chain Drive
Mesmer-X Desperation move
QCB,QCB+HP+HK: Crimson Starload (counter-only)
5. Maxima
Command moves
F+HP: Mongolian
DF+HP: M9 Kata Maxima Missile
Special moves
QCB+P: Vapor Cannon
B,D,DB+P: Missile Cannon
HCF+K near enemy: Dangerous Arch - HS version is two suplexes.
F,D,DF+K: Blitz Cannon - HR version starts with a grab on standing enemy prior to taking them into the air with him before the actual move.
QCF+P: Maxima Scramble
Maxima Scramble, QCF+P: Double Bomber
Double Bomber, HCB+K: Bulldog Press
HCB+K near enemy: Maxima Lift - HS version adds Centaur Press.
Desperation moves
F,HCF+P: Maxima Beam [TDM]
QCF,HCB+P: Bunker Buster
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Maxima Revenger
6. Benimaru Nikaido
Command moves
F+HK: Jackknife Kick
D+HK in air: Flying Drill
Special moves
QCF+P: Raijinken (also in air) - LP aims straight forward while HP aims diagonal (up while on ground, down while in air). The HS version is Raikoken which hits 5 times and aims straight-forward (while on ground) or downward-angled (while in air).
QCF+K: Iaigeri - LK/HS aims straight-forward while HK aims upward-angled. HS version knocks enemy vertically into the air.
F,D,DF+K: Super Inazuma Kick - HR version is Hando Sandangeri.
QCB+K: Shinku Katategoma - HS version adds electric effect.
HCB+P near enemy: Benimaru Collider - HS version adds Benimaru Shoot.
Desperation moves
QCF,QCF+P: Genei Hurricane [TDM]
HCB,HCB+P: Electrigger
Mesmer-X Desperation move
QCB,QCB+HP+HK: Discharge Spark
7. Terry Bogard
Command moves
F+HP: Back Knuckle
F+HK: Crack Shoot
DF+LK, HK: Fire Kick
Special moves
QCB+P: Burn Knuckle (also in air) - All versions on the ground as well as LP version in the air travel straight-forward, while HP and HS travel downward at an angle. The HP version has autoguard in its initial frames of animation. HS version hits several times instead of once.
QCF+P: Power Wave - HS version is Power Geyser.
QCF+K: Power Charge - HS version is a three-attack variant based of its Garou: Mark of The Wolves incarnation.
F,D,DF+K: Rising Tackle - LK/HR aims vertical while HK aims diagonal. HR hits 10 times instead of usual 5.
HCB+K near enemy: Round Dunk - Terry grabs his enemy one-handed, jumps along with them in the opposite direction, and tosses them to the ground on the way down. HS version has his thrown enemy bounce off the ground, great for setting up juggles.
Desperation moves
QCF,QCF+P: High Angle Geyser
QCF,QCF+K: Buster Wolf [TDM] - No longer starts with a right-fisted Burning Knuckle, so Terry will instead go straight to the blasting part.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Rising Force
8. Andy Bogard
Command moves
F+HK: Uwa Agito
Special moves
QCB+P: Hishoken (also in air) - HS version is Geki Hishoken.
F,D,DF+P: Shoryudan - LP hits twice, HP hits 4 times, and HR hits 6 times.
QCF+P: Zaneiken - HS version adds Shippu Uraken.
QCF+P in air: Genei Shiranui - HS version hits several times on the way down instead of once.
Genei Shiranui, LK: Shimo Agito
Genesi Shiranui, HK: Uwa Agito
QCF+K: Kuhadan - HS is Choreppadan which hits 8 times.
B,D,DB+K: Yamiabise Geri - HS has purple flames instead of blue.
HCF+P near enemy: Gekiheki Haisuisho - HS version has the last hit launching the enemy higher into the air.
Desperation moves
QCB,HCF+P: Zanei Ryuseiken [TDM]
QCF,QCF+P: Hiryu Bakuhadan
Mesmer-X Desperation move
QCF,QCF+HP+HK, tap P rapidly: Dan Da Dan
9. Joe Higashi
Command moves
F+HK: Shijosaikyo no Low Kick
DF+HK: Sliding
Special moves
QCF+P: Bakuretsuken (also in air) - LP hits 3 times, HP hits 5 times, and HS hits 7 times. The last hit in the HS version is an elbow hook.
QCF+K: Slash Kick (also in air) - HS hits 3 times instead of once.
F,D,DF+K: Tiger Kick - HR version is Ogon no Tiger Kick.
QCB+K: Ogon no Kakato - LK hits once, HK hits twice, and HS hits 3 times.
B,D,DB+P: Hurricane Upper - Usually a full-screen distancing projectile, unless HS is used (which is in the form of a Screw Upper).
HCB+P near enemy: Tiger Breaker - Joe grabs his enemy, jumps up along with them, and comes down in a backbreaker. HS version resembles Muscle Power's Tornado Breaker from World Heroes.
Desperation moves
QCF,HCB+P: Bakuretsu Hurricane Tiger Kakato [TDM]
QCF,QCF+K: Pressure Knee - Joe executes a multi-hitting Tiger Kick on the way up. Upon reaching the peak, he will execute a mid-air grab, going into a backbreaker on the way down.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Cross Gigantes
10. Ryo Sakazaki
Command moves
F+HP: Hyochu Wari
F+HK: Jodan Uke
DF+HK: Gedan Uke
Special moves
QCF+P (repeat 3 times): Kououken - The HS version has him shoot full-screen distancing projectiles instead of short-range blasts.
QCF+K: Koho Shippuken - LP hits once, HP hits twice, and HS hits 4 times.
F,D,DF+P: Koho (also in air) - The HR version executes the attack twice for 4 hits total. If performed after Koho Shippuken, the attack will be right-fisted instead of left-fisted.
QCB+K: Hienshippukyaku (also in air) - HS version is the classic flying kick to rolling sobat attack.
B,D,DB+P: Moko Raijinsatsu - HS version auto-tracks enemy.
HCB+P near enemy: Kyokugen Renbuken - Ryo grabs his enemy and executes two gut punches (right to left) followed by a right uppercut. In the HS version, the right uppercut is replaced with a 9-hit Zanretsuken followed by a right cross punch.
Desperation moves
F,HCF+P: Hao Shokoken [TDM] - Projectile hits 5 times.
QCF,HCB+P: Ryukoranbu
Mesmer-X Desperation move
QCF,QCF+HP+HK: Tenchi Haoken
11. Robert Garcia
Command moves
B+LP: Uraken
F+LK: Ryuhanshu
F+HK: Koryu Kokyakugeri
DF+HK: Nidan Sokutogeri
Special moves
QCF+P: Ryugekiken (also in air) - Projectile still travels straight-forward if done in the air. HS version is Hao Shokoken.
F,D,DF+P: Dragon Fang - HR version is a corkscrew variation.
QCB+K: Hien Shippukyaku (also in air) - LK/HS hits twice while HK hits 4 times. HS is the classic flying kick to rolling sobat move.
QCF+K in air: Hien Ryujinkyaku - HS version hits several times.
HCF+K near enemy: Sujin Ranbukyaku - HS version has the last attack set to Geneikyaku (in place of a triple kick).
Desperation moves
QCF,QCF+K: Hiryu Choshukyaku [TDM] (also in air)
QCF,HCB+P: Ryukoranbu
Mesmer-X Desperation move
QCB,HCF+HP+HK: Mueishippu Judankyaku
12. Yuri Sakazaki
In this game, she will appear in a skirted variant of Geese Howard's Art of Fighting 2 costume.
Command moves
F+HP: Enyoku
F+HK, HK: Senkaikyaku
DF+HK: Shien
B+LK in air: Yuriori
DF+HK in air: Yuri Raijinkyaku
Special moves
QCF+P: Kououken (also in air) - Projectile still travels forward if done in the air. HS version is a Hao Shokoken.
F,D,DF+P: Yuri Cho Upper - HR version is Shin Yuri Cho Upper.
QCB+P: Saiha - Now in the form of an upward-angled projectile akin to Kououken. HS version is an upward-angled Hao Shokoken.
QCF+K: Yuri Super Slash - HS version causes wallbounce.
QCF+K in air: Raioken - HS version is downward-angled Hao Shokoken.
F,D,DF+K: Hoyoku
Hoyoku, P: Hiensouha
Hoyoku, K: Yuri Raijinkyaku
Hoyoku, HP+HK near enemy: Tsubame Otoshi
HCB+K near enemy: Hyakuretsu Binta - HS version has the roundhouse kick as the finishing part.
Desperation moves
QCF,QCF+P: Hien Rekko [TDM]
QCF,HCB+K: Hien Hououkyaku
Mesmer-X Desperation move
HCB,F+HP+HK, LP, LP, LK, LK, HP, HP, HK, HK, QCB+HP+HK: Deadly Yuri Rave - Yuri executes a series of attacks that will end with a short-ranged multi-hitting Saiha.
13. Ralf Jones
Command moves
none
Special moves
QCB+P (repeat 3 times): Gatling Attack - The 3rd input in the HS version leaps into the air and hits twice.
QCB+P in air: Blitzkrieg Punch
QCB+K: Ralf Kick - LK is a feint, HK hits once, HS hits 3 times.
QCF+P: Vulcan Punch (also in air) - HS version adds fire property.
F,D,DF+K: Ralf Tackle - Usually knocks enemy vertically into the air in one hit which is impossible for HR version. HR version, however, hits 6 times on the way forward.
HCF+K near enemy: Super Argentine Backbreaker - HS version adds fire property to the backbreaker part prior to tossing enemy forward into the air (instead of backwards to the ground).
Desperation moves
QCF,HCB+P: Super Vulcan Punch [TDM]
QCB,HCF+K: Bareback Vulcan Punch
Mesmer-X Desperation move
QCF,QCF+HP+HK: Galactica Phantom
14. Sho Hayate
Command moves
B+HP: Hiji Ate
B+HP in air: Hitsue Otoshigeri
Close F+HP: Hitsue Kesageri
Far F+HP: Hitsue Sokukyaku
Close DF+HP: Hitsue Ashibarai
Far DF+HP: Hitsue Naname Geri
Special moves
QCF+P: Hikontojutsu (also in air) - LP/HS aims straight-forward, HP on ground aims upward-angled, and HP in air aims downward-angled. HS version's projectile can strike through enemy and hit them on its return, resulting in two hits as a way.
F,D,DF+P: Kyoretsuzan - HR version is a jumping version that hits twice.
QCB+K: Hiten Shououkyaku - LK is one spin, HK is two spins, and HS is 3 spins. All versions end with a leaping knee strike.
QCB+K in air: Reppusatsu - HS version has the last attack in the autocombo set to HR version Kyoretsuzan.
HCF+K near enemy: Shin Asokageri - Hayate grabs his enemy, backward-somersaults vertically into the air along with them, and kicks them diagonally at the ground. In the HS version, he will instead dive downward-angled leading with his leg to slam his enemy to the ground.
Desperation moves
QCF,QCF+P: Nendo Hitsue
QCF,QCF+K: Genei Hitsue [TDM]
Mesmer-X Desperation move
QCF,HCB+HP+HK: Ogimuso Ranbu
15. Duck King
Command moves
F+HP: Mad Spin Hammer
DF+HK: Needle Low
D+HP on downed enemy: Choking Ball
PR while dashing or in air: Duck Feint
Special moves
QCF+P: Headspin Attack (also in air) - Still travels straight-forward when done in the air. HS version is Rolling Punisher.
Headspin Attack, HK: Overhead Kick
QCF+K in air: Flying Spin Attack - HS version is Diving Punisher.
F,D,DF+K: Break Storm - HR version is Dancing Caliber.
QCB+K: Dancing Dive - HS version is Break Hurricane.
HCB+P near enemy: Break Spiral - HS version starts with two upward kicks prior to actual maneuver.
Desperation moves
QCF,QCF+P: Beat Rush [TDM] - Rushes forward with an automatic series of attacks.
QCF,QCF+K: Duck Drill - Duck leaps into the air with a Break Storm, followed by a mid-air grab going into an inverted Break Spiral.
Mesmer-X Desperation move
F,HCF+HP+HK near enemy: Mesmerizing Duck Dance - Duck dances for a moment in front of his enemy. After this, the enemy gets electrocuted.
16. Kim Kaphwan
Command moves
F+HP: Twio Yop Chagi
F+HK: Nerichagi
Special moves
QCF+P: Ryusei Hashiri - Kim teleport-dashes forward by leaping, capable of passing through enemies and projectiles (HP travels farther than LP). In the HS version, he teleport-dashes directly to his enemy by sliding.
Ryusei Hashiri, K: Ryuseiraku - Kim leaps forward with a left axe kick. If used behind enemy, he will execute the attack towards his enemy from behind.
QCF+K in air: Hishokyaku - HS version adds a ducking kick upon landing.
F,D,DF+K: Hienzan - HR version adds a 2-hit Kusajin prior to actual attack at the peak.
QCB+K: Hangetsuzan (also in air)
HCF+K near enemy: Houou Hitenkyaku - Kim "grabs" his enemy with an upward left roundhouse kick going into a reverse toss. The HS version has the enemy thrown into the ground instead of across the screen prior to rebounding them vertically into the air.
Desperation moves
QCF,QCF+K: Hoyoku Tenshokyaku [TDM]
QCB,HCF+K: Hououkyaku (also in air) - If used against an airborne enemy, it becomes Houou Tenbukyaku.
Mesmer-X Desperation move
QCB,HCF+HP+HK: Ryusei Hououkyaku - Same as Hououkyaku, but starts with a forward slide instead of a forward leap, and ends with a Hienzan that has a firebird rising into the air from the ground (in place of a 3-hit Kusajin).
17. Jhun Hoon
Command moves
F+LP: Soshugeki (hold LP for Soshu Stance)
F+LK: Ryokogeki (hold LK for Ryoko Stance)
D+HK in air: Ryuroshu
D,D+hold LP: Soshu Stance
D,D+hold LK: Ryoko Stance
Moves during Soshu Stance
HP: Shusokyaku Gedan
U+HP: Shusokyaku Jodan
LK: Kirikae Kogeki (hold LK for Ryoko Stance)
B/F+LK: Kirikae Dosa (hold LK for Ryoko Stance)
HK: Taikyokuha
Moves during Ryoko Stance
LP: Kirikae Kogeki (hold LP for Soshu Stance)
B/F+LP: Kirikae Dosa (hold LP for Soshu Stance)
HP: Mokogeki
U+HP: Hikogeki
D+HP: Shukogeki
HK: Taikyokuhi
Special moves
QCB+P: Haikijin - Holding LP during LP version for Soshu Stance is possible. HS version is Zanko Haikigeri.
QCB+K: Mangetsuzan (also in air) - LK hits twice, HK hits 4 times, and HS hits 6 times. This move can be controlled U/D on the way forward. Holding LK during LK version for Ryoko Stance is possible.
F,D,DF+K: Kusajin - LK hits twice, HK hits 3 times, and HR hits 4 times.
HCF+P near enemy: Tomoe Nage - Jhun grabs his enemy with his hands (unlike in his basic throws), accompanied with one leg that will toss the enemy backwards. HS version adds wallbounce upon tossing the enemy.
Desperation moves
QCF,QCF+K: Houou Ressokyaku [TDM]
QCF,QCF+K in air: Houou Tenbukyaku
Mesmer-X Desperation move
QCB,HCF+HP+HK: Hououkyaku - Jhun runs at his enemy. If he connects, he will execute a series of kicks that will end with a vertical Mangetsuzan that hits 6 times on the way up.
18. Raiden
He appears in a Taekwondo gi, plus a mask that matches the gi as well.
Command moves
none
Special moves
QCF+P: Poison Spray - HS version is Fire Breath.
QCB+P: Raiden Combination Body Blow - HS version causes all follow-ups to have stun property.
Raiden Combination Body Blow, QCB+LP: Headbutt
Raiden Combination Body Blow, QCB+HP: Giant Bomb
Raiden Combination Body Blow, QCB+LK: Nerichagi
Raiden Combination Body Blow, QCB+HK: Hakikyaku
Raiden Combination Body Blow, HCF+P near enemy: Front Suplex
F,D,DF+K: Super Dropkick - LK aims straight forward, HK/HR aims vertically-upward (but slightly moves forward). HR version takes the form of Chang Koehan's Tekkyu Hienzan.
HCB+K near enemy: Thunder Crush Bomb - HS version is Destruction Drop, resulting in three slams.
B,D,DB+K: Kusajin - LK hits twice, HK/HS hits 3 times. HS version has the second kick followed by a mid-air grab at the peak going into a falling lariat drop.
Desperation moves
QCF,QCF+P: Crazy Train [TDM] - Raiden rushes forward with a body blow, headbutt, Hakikyaku, Nerichagi, and Giant Bomb in this order.
QCF,QCF+K: Houou Hakikyaku - Raiden executes a Hakikyaku that pounds the ground so hard (block low if you can), knocking his enemy into the air.
Mesmer-X Desperation move
QCB,HCF+HP+HK: Hououkyaku - Raiden runs forward. If he connects, he will execute a series of attacks, ending with a Tekkyu Hienzan.
19. Hotaru Futaba
Command moves
D+HK in air: Koshuda
Special moves
QCF+P: Hakkisho (also in air) - HS version's projectile hits twice.
QCB+P: Soshoshin - HS is two forward spins instead of one.
QCB+K: Kobikyaku - LK/HS reflects projectiles horizontally, HK reflects projectiles diagonally upward. HS version knocks enemy into the air.
QCB+K in air: Rengekishu - If HS version connects, she will execute a mid-air series of attacks ending with a backflip kick.
F,D,DF+K: Tenshinsho - HR version adds a side kick at the peak.
HCF+K near enemy: Shajotai - HS version is a "damaging" variant in the form of Gato's Reiga.
Desperation moves
QCF,QCF+P: Hikari Hakkisho [TDM] (also in air) - A 6-hit Hakkisho.
QCF,QCF+K: Hikari Kobikyaku - Functions similar to Kevin Rian's Gatling Freezer and hits 6 times.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Sosho Tenshoranki - Hotaru transforms into the unnamed mage character from "Mage vs. Demon Queen" and executes a Sosho Tenrenge followed by a Tenshoranki at the peak.
20. King
Command moves
F+HK: Tornado Knee (a.k.a. Stepping Double Knee Kick)
DF+HK: Sliding
Special moves
QCF+K: Venom Strike (also in air) - HS version is Double Strike.
F,D,DF+K: Tornado Kick - LK is the classic horizontal variant, HK/HR is the anti-air variant. HR hits 4 times instead of twice.
QCB+K: Mirage Kick - Rapidly kicks 3 (LK), 6 (HK), or 11 times (HS). HS version takes the form of a Trap Shot.
QCB+K in air: Surprise Rose - LK hits 3 times, HK hits 5 times, and HS hits 10 times (the latter in the form of three triple-kick intervals followed by a falling axe kick).
HCB+P near enemy: Dragon Shoot - King tosses her enemy into the air with her leg then leaps vertically into the air with a rising kick. The HS version has the rising kick part hitting 4 times.
Desperation moves
QCF,QCF+K: Illusion Strike (also in air) [TDM] - A multi-hit Venom Strike.
QCB,QCB+K: Silent Flash
Mesmer-X Desperation move
QCF,HCB+HP+HK: Illusion Dance
21. Kaoru Watabe
She appears as a parody of Kung Lao from Mortal Kombat.
Command moves
D+HK in air: Dive Kick
Special moves
QCF+P: Hat Toss (also in air) - Projectile can be controlled U/D (except in HS version). HS version's projectile travels forward in a vertical spin instead of a horizontal one, hitting 5 times.
QCF+K: Whirlwind Kick (also in air) - Kaoru flies straight forward, spinning sideways with one leg leading. Hits twice (LK), 4 times (HK), or 6 times (HS).
F,D,DF+P/K: Wind Teleport - Kaoru jumps vertically upward and reappears from the bottom of the screen at either side of the screen (P for left side, K for right side). The LP and LK versions teleport her closer to the center of the screen. HR version has her teleport directly behind enemy, accompanied with a downward hat slice prior to landing on the ground.
QCB+P: Whirlwind Spin (can be controlled B/F) - HS has a vacuum effect that functions as a "shift throw" if connected, having her enemy circling around her several times before ejecting across the screen if done close. This can also negate projectiles and can knock enemies into the air in one hit.
HCB+K near enemy: Buzzsaw - Kaoru grabs and tosses her enemy vertically into the air one-handed, then plants her hat into the ground, letting it spin for a moment, causing her falling enemy to get hit 8 times by the spinning hat. The HS version has the hat travel vertically through the air once her enemy lands on it.
Desperation moves
F,HCF+P: Hat Boomerang [TDM] - Kaoru tosses her hat in a horizontal spin. Upon leaving the screen, the hat returns in the opposite direction with a vertical spin, hitting several times on the way back.
F,HCF+K: Unfriendly Rabbit - Kaoru takes off her hat and pulls a rabbit out of it, then tosses the rabbit at her enemy. If the rabbit connects, it will suspend the enemy for up to 10 hits.
Mesmer-X Desperation move
QCB,HCF+HP+HK: Frisbee Hat - Kaoru tosses her hat forward (this time, it will NOT strike her enemy), causing a trio of Galaxy Guard members (Andronema, Ceres, and Stella) to run from her side of the screen and chase the flying hat, causing Kaoru to spin out for a moment on contact with the trio's running. This is also an unblockable attack that could possibly be avoided by jumping or swaying.
22. Athena Asamiya
Athena's outfit in this game is based off Malin from The King of Fighters 2003 and The King of Fighters XI.
Command moves
F+HP: Psycho Axe - Athena leaps forward with her left leg up and axe kicks on the way down with some energy trailing behind her kicking foot.
F+HK: Renkantai
D+HK in air: Phoenix Bomb
F in air near wall: Triangle Jump
Special moves
QCB+P/K: New Psycho Sword (also in air) - Athena flies straight-forward (P/HS with LP+HP) or upward (LK/HS with LK+HK for diagonal, HK for vertical) with a modified Psycho Sword attack. If done in the air, LP/HS with LP+HP is straight-forward, HP/HS with LK+HK is diagonal-down, LK is diagonal-up, and HK is vertical-down.
New Psycho Sword, any direction+P/K: Second Psycho Sword - Athena adds a second, multi-directional New Psycho Sword. If used after HS version New Psycho Sword, this follow-up can be done twice instead of once.
QCF+K: New Psycho Ball (also in air) - Athena shoots a small non-striking Psycho Ball straight-forward, which will explode into a larger, damaging sphere at a set distance (LK for 1/3-screen, HK for 2/3-screen, HS for auto-tracking).
F,D,DF+P: Psycho Reflector - LP/HR reflects projectiles horizontally while HP reflects projectiles diagonally. The HR version starts with a forward hop prior to attack and the barrier hits 3 times instead of once.
B,D,DB+P/K: Psycho Teleport - P versions teleport backward, K versions teleport forward. HS versions are a damaging version of the forward teleport that strikes through the enemy with knockdown effect, going behind them in a way.
HCF+P near enemy: Super Psychic Throw
Desperation moves
QCF,QCF+P: Shining Crystal Bit [TDM] (also in air)
Shining Crystal Bit, QCB+P: Crystal Shoot - LP aims straight-forward while HP aims upward-curved. If done during air Shining Crystal Bit, LP aims straight-forward but HP aims downward-curved.
QCF,QCF+K in air: Phoenix Fang Arrow
Mesmer-X Desperation move
QCF,QCF+HP+HK: Psycho Arrow Raid - Athena executes a straight-forward New Psycho Sword that, when it connects, turns into a 7-hit attack based on Malin's Jououbachi.
23. Sie Kensou
Command moves
F+HP: Kobukushu
F+HK: Kosentai
DF+HK: Senkyutai
Special moves
QCB+P: Chokyudan (also in air) - Projectile will still travel straight-forward if done in the air. HS version is Seigan Rairyu.
F,D,DF+K: Psycho Cutter - Kensou executes an upper half-circle kick that leaves (non-slashing) energy trailing behind his right foot. LK hits once, HK hits twice, and HR hits 3 times (the latter leaps forward into the air along with the attack).
HCF+P near enemy: Senki Hakkei - HS version hits 12 times instead of 5.
B,D,DB+P: Ryurenga Chiryu - LP is 1 hit, HP is 3 hits, and HS is Shinryu Tenbukyaku.
B,D,DB+K: Ryurenga Tenryu - LK is 1 hit, HK is 3 hits, and HS is Shinryu Seikorekkyaku.
QCB+K in air: Ryusogeki - LK/HS travels downward at an angle, HK travels straight-foward. HS adds a Ryugakusai upon landing on the ground.
Desperation moves
QCF,QCF+P: Choryurenken [TDM]
QCB,QCB+P: Nikuman Respect
Mesmer-X Desperation move
QCF,HCB+HP+HK: Zessho Hoho Garyusai
24. Hinako Shijo
In this game, Hinako appears in an ice hockey uniform. Also, all of her LP basic moves are horizontal attacks with hockey stick opposite all of her HP basic moves being vertical attacks.
Command moves
Close LP twice (or close LK, LP): Shark Sweep - Hinako swings the hilt of her hockey stick inward (or executes a left low kick), then pivots backwards and sweeps the curved end of her hockey stick diagonally downwards two-handed, knocking her enemy down on contact.
Close LP, HP: Flyer Uppercut - Hinako follows the hilt jab by swinging her hockey stick two-handed, knocking her enemy into the air with its curved end.
Close LP, HK: Golden Knight Kick - Hinako follows the hilt jab with a right front kick.
Far HP against standing enemy: Star Stab - Hinako thrusts her hockey stick straight-forward two-handed, attacking with its curved end.
Far HP against aerial enemy: North Star Stab - Hinako thrusts her hockey stick upward at an angle two-handed, attacking with its curved end.
Far HP against crouching enemy: Predator Stab - Hinako thrusts her hockey stick downward at an angle two-handed, attacking with its curved end.
F+HP: Black Hawk Down - Hinako holds her hockey stick one-handed and extends it forward in the form of an overhead attack using its curved end.
DB+HP, LP: Saber Sweep - Hinako holds her hockey stick two-handed for an overhand attack then sweeps the curved end of the stick to knock down her enemy.
DF+HP: Blue Jacket Sting - Hinako thrusts her hockey stick forward one-handed.
U, D+HP: Islander Stab - Hinako thrusts her hockey stick down-right one-handed.
Islander Stab (or UB/UF, HP), HP+HK: Hurricane Knocker - Hinako executes her blowback attack, an inward hockey stick swing, to follow her Islander Stab (or alternatively, an overhand hockey stick strike).
UB/UF, D+HP: Lightning Slash - Hinako swipes her hockey stick downward one-handed.
Close LK, HP: Shark Thrust - Hinako follows the low kick by thrusting her hockey stick straight-forward one-handed, attacking with its hilt.
Close LK, HK: Shark Kick - Hinako follows the low kick with a left back kick.
LK in air, LP: Red Wing Slash - Following a side kick or low kick in the air, Hinako aims her hockey stick forward at a low angle one-handed and sweeps the curved end of it diagonally ouward.
UB/UF, LK twice: Kraken Kick - Hinako follows a right low kick with a left side kick.
UB/UF, LK, HP: Panther Bop - Hinako follows the low kick with an overhand hockey stick strike.
UB/UF, LK, D+HP: Islander Stab
Panther Bop/Islander Stab, HP+HK: Hurricane Knocker
Special moves
QCF+P: Oiler Sweep - Hinako executes an upward swing of her hockey stick to hit a puck forward along the ground. HS version's projectile knocks down.
QCF+P/K in air: Flame Bullet - Hinako holds her hockey stick like a rifle and fires a shot straight-forward (P) or downward at an angle (K). HS versions' projectiles knock down.
F,D,DF+P: Canuck Drop - Hinako thrusts her hockey stick one-handed upward (LP for vertical, HP for diagonal), so she will grab an airborne enemy with its curved end. If successful, she will slam them to the ground (LP in front, HP behind). If HR version is used, she will execute a Flyer Uppercut, followed by the LP version of the special move.
HCB+P near enemy: Clarence Campbell Special - Hinako grabs her enemy one-handed, tosses them to the ground in the opposite direction, and jumps up prior to coming down with a downward strike of the hilt of her hockey stick at her downed enemy. HS has Hinako stab down her stick on her downed enemy 3 times instead of once.
HCB+K: Maple Leaf Clutch - Hinako thrusts her hockey stick one-handed straight-forward. This is an unblockable mid-range grab that, when it connects, will either push her enemy behind her (HK) or pull them closer to her (LK). The HS version is basically the LK version, but Hinako will immediately add a right kick to knock her enemy away after pulling them close to her.
Desperation moves
QCF,QCF+P: Jet Assault [TDM] (also in air) - Hinako holds her hockey stick like a rifle, this time she will fire six shots. You can aim the projectiles in any direction during this move. Any diagonal-aimed projectiles can bounce off the walls and the ground.
QCF,QCF+K: Canadien Clutch - Hinako spins herself inward with her hockey stick out two-handed. If she connects, she will shift the attack into a spinning throw where she twirls her "clutched" enemy several times before flinging them across the screen.
Mesmer-X Desperation move
QCF,HCB+HP+HK: Senator Attack - Starts with a LK ver. Maple Leaf Clutch, followed by a series of attacks that will end with a Flyer Uppercut followed by a LP ver. Canuck Drop.
25. Heavy D!
Command moves
F+HP: Rock Crush
Special moves
QCF+P: R.S.D. (also in air) - LP travels straight-forward while HP travels diagonal (upward while on ground, downward while in air), both hitting 3 times. HS version on ground is basically the LP version performed twice for 6 hits total while HS version in the air travels downward at an angle for up to 6 hits.
F,D,DF+P: Soul Flower - LP hits once, HP hits twice, and HR hits 4 times.
QCB+P (repeat twice): Ducking Combination - HS version of the first input teleport dashes directly behind enemy. For the second input, LP is an overhead punch, HP is ducking hook punch, and HS is an unblockable grab going into either a vertical (in front) or German (behind) suplex.
QCF+K: Blast Upper - LK is right-fisted, HK is left-fisted. HS version is a double Blast Upper (right to left).
HCB+K near enemy: Giant Swing - Heavy D grabs his enemy by the legs and spins them around several times before tossing them across the screen (or upwards in case of the HS version). The HS version follows the upward toss from actual throw by raising his fist in the air, letting his enemy fall right on top of it, and finally he tosses them forward through the air.
Desperation moves
QCB,HCF+P: D-Crazy
QCF,QCF+P: D-Magnum [TDM]
Mesmer-X Desperation move
QCF,QCF+HP+HK: D-Kick - This is the only actual kick in Heavy D's moveset. Here, he flies forward with a powerful dropkick that knocks his enemy across the screen with a wallbounce effect. The only downfall is that recovery is long.
26. Lucky Glauber
Command moves
D+HP in air: Dunk Drop
F+HK: Lucky Kick
Special moves
QCF+P: Death Bound - HS version is Hell Bound.
QCF+K: Lucky Vision - HS version is an "attacking" variant in which he adds a blockable grab that, when it connects, drags his enemy towards the wall and slams them there.
F,D,DF+K: Death Wheel - HR version is Twister Drive.
QCB+K: Cyclone Break (also in air) - LK is 3 hits, HK is 5 hits, and HS is 7 hits.
QCB+P in air: Death Dunk - HS version is basically the A version with a Hell Bound buff.
B,D,DB+P/K: Death Shoot - HS version homes in on the enemy.
HCB+P near enemy: Lucky Foul - Lucky grabs his enemy right-handed, jumps into the air along with them, and tosses them downwards in angle of the opposite direction. HS version causes a Hell Bound geyser to rise from the ground where the slammed enemy is tossed into.
Desperation moves
QCF,QCF+P: Death Comet [TDM] - Lucky holds a basketball in each hand, tossing both into the air. Both basketballs aim directly above the enemy (though can be avoided by swaying or rolling).
QCB,HCF+K: Twisted Vision - Lucky dashes forward through his enemy, leaving behind a trail of afterimages that can damage the enemy.
Mesmer-X Desperation move
QCF,HCB+HP+HK: Penalty Deception - Lucky dashes forward. If he connects, he will execute a series of attacks that will end with a grab going into a Lucky Foul.
27. Brian Battler
Command moves
D+HP in air: Buster Tomahawk
Special moves
HCF+P near enemy: New Brian Tornado (also in air) - Brian grabs his enemy and spirals sideways along with them, travelling in the opposite direction (and slightly ascending if performed while on the ground, otherwise horizontally while in the air) until he slams them to one edge of the screen. The HS version adds a Shoulder Back Breaker after the wall slam.
F,D,DF+P: Hyper Tackle - LP travels straight forward (hits once and knocks enemy into the air) while HP travels upward at an angle (hits 3 times on the while on the way up). HR is Big Bang Tackle.
QCB+P: Brian Hammer
Brian Hammer, QCB+P: Double Hammer - If used after HS version Brian Hammer, this knocks enemy into the air.
Double Hammer, QCB+P: DDT
Double Hammer (after HS ver. Brian Hammer), QCB+P: American Supernova
Brian Hammer, HCF+P: Tiger Driver
Tiger Driver, QCF+P: Samurai Bomb - If used after HS version Brian Hammer followed by Tiger Driver, this becomes Shoulder Back Breaker followed by Buster & Bomb.
QCB+K: Screw Body Press (also in air) - LK hits twice, HK hits 4 times, and HS hits 6 times. This move can be controlled U/D while it's travelling forward.
Desperation moves
QCB,HCF+P: Galaxy Tornado [TDM] (also in air) - This hits 8 times instead of once.
QCF,QCF+K: Cyclone Body Press - Brian spins in place with a Screw Body Press that hits up to 8 times.
Mesmer-X Desperation move
QCF,QCF+HP+HK: American Super Electron - Brian executes a Brian Hammer, followed by Double Hammer that knocks his enemy into the air, then a six-slam variant of American Supernova.
28. Hanzo Hattori (from World Heroes)
Note: His standing HP+HK is Tanagokoro while his air HP+HK is Ninja Leg Lariat.
Command moves
none
Special moves
QCF+P: Rekkozan (also in air) - Projectile still travels straight forward if done in the air. HS version is Double Rekkozan.
F,D,DF+P: Koryuha - LP hits twice, HP hits 4 times, and HR hits 6 times.
QCB+P/K: Ninpo Korinkazan (also in air) - P versions travel straight-forward while K versions slightly ascend (or descend if done while in air). The HS versions spin in place.
B,D,DB+P/K: Mijinkomoru no Subi (also in air) - LP and LK teleport in place while HP and HK teleport forward. The K versions teleport him into the air as opposed to P versions teleporting him near the ground. The HS versions have him teleport directly above the enemy, this time in the form of a vertical-diving Izuna Kiri coming from the top of the screen.
HCF+K near enemy: Izuna Drop - HS version hits 10 times whilst spinning upon slamming his enemy into the ground.
Desperation moves
QCF,QCF+P: Shinryuha - Koryuha that hits 13 times on the way up. It travels vertically instead of (slightly) diagonally.
QCF,QCF+K: Hachi Kadodan Hikarikiri [TDM]
Mesmer-X Desperation move
QCF,QCF+HP+HK in air: Banten Senkojin
29. Kotaro Fuuma
Command moves
F in air near wall: Triangle Jump
U in air: Double Jump
Special moves
QCF+P: Reppuzan (also in air) - The HP/HS version projectiles slighty ascend (or descend if done in the air) whilst travelling forward. HS is Double Reppuzan.
F,D,DF+P: Enryuha (also in air) - LP hits twice, HP hits 4 times, and HR hits 6 times.
QCB+K: Ninpo Furinkazan (also in air) - LK hits twice, HK hits 4 times, and HS hits 6 times.
B,D,DB+P: Densosetsuka no Jutsu Kirimai - HS version bounces enemy off the ground on successful hit.
HCB+P near enemy: Satsu Chouken - HS version takes the form of an energy-infused right uppercut that knocks his enemy spiralling across the screen.
QCF+K in air: Bakuretsu Hakkei - Fuuma dives down-right at an angle, leading with both palms. The HK version starts up a bit longer than the LK version. HS version is a shift-throw where, when it connects, Fuuma will execute a forward-flip toss on his enemy.
Desperation moves
QCF,QCF+P: Bakuhono Hakotama [TDM]
QCF,QCF+K: Bakuretsu Kyukyokuken
Mesmer-X Desperation move
QCF,HCB+HP+HK: Koppa Mijinjutsu - Dash-in is unblockable.
30. Kisarah Westfield
Command moves
B+HK: Snapping Stamp Kick
B/F+HP+HK: Moving Cheerleader Kick: Since her Cheerleader Kick has been retooled into her launch attack (HP+HK), Kisarah's launch attack is unique that it can be controlled B/F along with the attack, unlike other characters' launch attacks. Keep in mind this is also the same command for a basic throw in case you attempt to perform that command close to the enemy.
Special moves
QCB+P/K: Hearty Brandisher - Four versions of this move can be chained in this order; Type D (HK), Type C (HP), Type B (LK), and Type A (LP)/Type F (HS). The HP and HK versions can be charged by holding the button down (PR while charging to cancel). HS version is basically Type F in lieu of Type A (LP version).
QCF+K: Hip Bazooka - HS version follows the attack with a Rhythmic Bound if connected.
Hip Bazooka (HS ver.), K: Rhythmic Kick
QCF+K in air: Dive Kick - Kisarah dives downward vertically (LK) or diagonally forward (HK/HS) leading with a right kick. The HS version knocks her enemy into the air.
F,D,DF+K: Cuty Rainbow - HR version has the connected attack shift into Happy Presser.
HCF+P near enemy: Vaulting Over - Usually inflicts no damage, but HS version is a "damaging" variant in which Kisarah will instead execute a Super Legdrop Bomb.
Desperation moves
QCF,QCF+K: Splash Air Dance [TDM] (also in air) - Can now be controlled U/D.
QCF,HCB+K: Kisarah Fandango - Kisarah dashes forward. If she connects, she will execute a series of attacks that will end with her HP+HK attack (which is a Round Heel Kick).
Mesmer-X Desperation move
QCB,HCF+HP+HK: Jealousy Bomber - The initial attack, a heart-shaped projectile, can be blocked.
31. Chris
Command moves
F+HP: Spinning Array
F+HK: Reverse Anchor Kick
DF+HK: Carry Off Kick
Special moves
QCF+P: Scramble Dash (also in air) - HP travels diagonally (upward while on ground or downward while in air) instead of straight forward. HS version is an "attacking" variant of the LP version where Chris places a Slide Touch at the end.
QCB+P: Scramble Retreat (also in air) - Same as Scramble Dash, but travels backwards and the HS version has a different result; After Chris dashes backward (or down-backward if done in the air), he will immediately slide forward with a Carry Off Kick.
F,D,DF+K: Hunting Air
QCF+K in air: Glider Stomp
B,D,DB+P: Shooting Dancer Thrust
B,D,DB+K: Shooting Dancer Step
HCB+K near enemy: Direction Change - HS version adds a roundhouse kick aimed at the enemy's head.
Desperation moves
QCF,QCF+K: Scramble Line (a.k.a. Chain Slide Touch) [TDM]
QCB,QCB+K: Twister Drive
Mesmer-X Desperation move
QCF,QCF+HP+HK: Terrible Stomp - Chris teleports upward and comes back down directly above his enemy with a Glider Stomp. If he connects, he will rapidly kick on top of them 12 times, followed by a double-foot downward kick.
32. Yashiro Nanakase
Command moves
F+HP: Regret Bash
F+HK: Step Side Kick
Special moves
QCB+P: Missile Might Bash
QCB+K: Sledgehammer
F,D,DF+P: Upper Duel
QCF+P in air: Upper Crash - Yashiro flies diagonally upward with a left uppercut. LK hits once, HK hits twice, and HS hits 4 times.
QCF+K: Jet Dash - Yashiro goes into a counter pose. If he gets hit by standing/jumping attack (LK) or crouching attack (HK), he will dash forward in a blur to bypass his enemy. The HS version counters all three regions of physical attack, not only that, the forward dash part will be immediately followed by dashing in the opposite direction, knocking the enemy from behind with a cross punch.
HCF+P near enemy: Jet Catcher - Basically Jet Counter as a command throw. Upon grabbing his enemy, Yashiro circles behind them in a blur and throws a gut punch. In the HS version, he follows the gut punch with three more punches (cross, downward swing, and uppercut in order).
Desperation moves
QCF,QCF+P: Final Impact
QCF,QCF+K: Variable Bash Stream [TDM]
Mesmer-X Desperation move
QCF,QCF+HP+HK: [Error...] Code "2002"
33. Shermie
Command moves
F+HP: Baku New Suplex
F+HK: Shermie Stand
Special moves
HCF+P near enemy: Shermie Spiral (also in air)
HCB+P: Diamond Dust - HS version results in a Shermie Shoot instead.
B,D,DB+P: Shermie Whip
QCB+K: Axel Spin Kick (also in air)
F,D,DF+K: Shermie Clutch - HR version starts with a Bakunyu Suplex-like attack that knocks her enemy into the air.
QCF+K: F-Captured - HS version counters the attack with a Shermie Flash.
Desperation moves
QCF,QCF+K: Shermie Shock
QCB,QCB+K: Lightning Leg Lariat [TDM]
Mesmer-X Desperation move
HCF,HCF+HP+HK near enemy: Shermie Carnival
34. Geese Howard
Command moves
none
Special moves
QCF+P: Reppuken - HS version is Double Reppuken.
QCF+K: Hisho Nichirinzan - HS version resembles the Art of Fighting 2 version of the attack that can also be used as cross-up.
B,D,DB+P/K: Ateminage - P counters standing attacks (LP results in push behind while HP results in a throw), LK counters crouching attcks, and HK counters jumping attacks. HS versions will result in a Shinkunage instead of a powerslam (LP+HP against standing/jumping, LK+HK against crouching).
F,D,DF+P: Jaeiken - HR version is a throw-based variation.
QCB+P in air: Shippuken - HS version is Double Shippuken.
HCB+P near enemy: Shinkunage - HS version has the thrown enemy getting caught in a pop-up explosion mid-air right when Geese brings his arms down.
Desperation moves
QCF,HCB+P: Raigo Reppuken [TDM]
HCB,HCB+P near enemy: Rashomon
Mesmer-X Desperation move
QCB,HCF+HP+HK: Raging Storm
35. Ryuhaku Todoh
Command moves
F+HP: Hiji Ate
F+HK: Kurubushi Kudaki
Special moves
QCF+P: Kasane Ate (also in air) - HP on ground results in an inclining angle whereas HP in air results in a declining angle.
QCF+K (repeat 3 times): Ogimizo Nagashi - HS version of 3rd input adds a 4th attack.
QCB+K: Hakuzanto - HS version knocks enemy higher.
F,D,DF+P: Messhin Muto - HR takes the form of Geese Howard's Explosion Ball move from Art of Fighting 2 (albeit with a jaw kick in place of an uppercut).
B,D,DB+P: Sassho Inshu - HS version is Shingan Kazura Otoshi.
B,D,DB+K: Hanshin Morute Fukushimashi - HS version is Ikazuchi Hoko.
HCB+P near enemy: Karada Kuzushi - HS version is Tatsumaki Souda.
Desperation moves
QCF,QCF+P: Cho Kasane Ate [TDM]
HCB,HCB+P near enemy: Shiranui
Mesmer-X Desperation move
QCF,QCF+HP+HK: Cho Ikazuchi Hoko - Todoh knocks his enemy down with a Ikazuchi Hoko. When it connects, empty beer bottles and pieces of broken ice pillars fall from the sky where his downed enemy is at. This hits 8 times.
36. Miss Shinobi
Basically Mai Shiranui (in her second costume from The King of Fighters: Maximum Impact) with a kitsune mask.
Command moves
DF+HK: Kohaku no Mai
F in air near wall: Triangle Jump
Special moves
QCF+P: Kachosen (also in air)
QCF+K: Hissatsu Shinobibachi (also in air) - No longer starts with a forward cartwheel. HS version is Cho Hissatsu Shinobibachi.
F,D,DF+K: Hisho Ryuenjin - HR version starts with a Koshu no Mai that hits 3 times on the way forward prior to actual attack.
QCB+P: Ryuenbu
QCB+P in air: Houou no Mai - LP has steeper angle than HP/HS. HS hits multiple times instead of once.
HCB+K near enemy: Sayo Chidori - Miss Shinobi grabs her enemy right-handed and executes an overhead fan slash that hits 4 times, knocking them away. HS version sets her enemy ablaze.
Desperation moves
QCF,QCF+P: Suicho no Mai [TDM] (also in air)
QCF,QCF+K: Kagero no Mai
Mesmer-X Desperation move
QCB,HCF+HP+HK: Nekketsu Shinobibachi - Miss Shinobi strikes through and knocks her enemy into the air with a Hissatsu Shinobibachi. If that connects, she will execute a series of attacks behind her enemy, ending with a Ryuenbu.
37. Rock Howard
Command moves
F+HK: Parabola Kick
Special moves
QCF+P: Cyclone Sock - Now a close-proximity attack. HP is Double Reppuken, HS is Triple Reppuken where Rock forms an energy X-shape with his Double Reppuken followed by thrusting his right palm forward to use it as a full-screen distancing projectile.
QCF+K: Crack Counter - LK counters jumping and standing attacks, HK counters crouching attacks, HS counters all three regions.
F,D,DF+K: Rising Tackle (also in air) - LK hits 3 times, HK hits 5 times, and HR hits 8 times.
QCB+K: Rage Run - Upon coming close to the enemy, LK will have him execute a jumping punch attack while HK will teleport him behind and HS will have him execute a 4-hit dashing right punch.
HCB+P near enemy: Evac Toss - HS version adds a power blast right after his enemy get thrown over him.
Desperation moves
QCF,QCF+P: Thunder Five Whirlwind Shot - Rock uses both hands to shoot a five-hit large Shippuken-like projectile across the screen.
QCF,QCF+K: Drastic Edge - Rock dashes forward with a left elbow strike that electrocutes his enemy. If it connects, he will execute a backflip overhead kick that knocks them down.
Mesmer-X Desperation move
QCF,QCF+HP+HK: Hypnotic Raging Storm - Rock executes a Raging Storm that, when it connects in one hit, causes his enemy to circle around the tornado that accompanies Rock for a moment prior to letting them get tossed across the screen.
38. Gato
Command moves
F+HP: Chinbreaker
F+HK: Tranquil Kick
Special moves
QCF+P: Quaking Fang
QCF+P in air: Piercing Fang - HS hits twice instead of once (as Gato's leading leg becomes a secondary hitbox), making this a "punch-and-kick-together attack" of sort.
QCB+P: Backdraft Fang
Backdraft Fang, LP: Swift Fang
Backdraft Fang, HP: Cipher Fang - If done after HS ver. Backdraft Fang, it becomes Freeze Fang.
Backdraft Fang, LK: Counterattack Fang
Backdraft Fang, HK: Fang of Darkness
QCB+K: Quaking Fang
Quaking Fang, LP: Vortex Fang
Quaking Fang, HP: Whirling Fang
Quaking Fang, LK: Arrow Fang
Quaking Fang, HK: Sliding Fang
F,D,DF+K: Lightning Fang (also in air)
HCF+K near enemy: Avalanche Fang - Now a command grab in which Gato grabs his enemy right-handed, tosses them into the air, and knocks below them with a headbutt. HS adds a side kick at his falling enemy after the headbutt part.
Desperation moves
QCF,QCF+P: Moko Kohazan [TDM] - Now produces a short-distancing power blast that hits several times.
QCF,QCF+K: Dragon Fang
Mesmer-X Desperation move
F,D,DF+HP+HK (repeat 3 times): Flaming Serpent Fang
39. Blue Jenet
Basically Bonne Jenet dressed as Blue Mary.
Command moves
F+HP: Hammer Arch
B+HK: Double Rolling
Special moves
QCF+P: Buffrass
QCF+K: Straight Slicer - HS version turns into Crab Clutch if connected.
F,D,DF+K: Vertical Arrow - HR version turns into M. Snatcher if connected.
B,D,DB+K: Rolling Thunder - Blue Jenet leaps into the air with an upward kick that hits twice (LK), 3 times (HK), or 4 times (HS) on the way vertically up.
B,D,DB+P: Crazy Ivan - Now with a new animation in which Blue Jenet sweeps her long hair horizontally. LP/HS absorbs projectiles while HP reflects projectiles. Any projectiles absorbed in the HS version will grant her 1 hit of super armor.
QCB+K: Gulf Tomahawk - HS version turns into M. Spider if connected.
QCB+K in air, K, K, K, K: Harrier Bee (can also be done during Rolling Thunder) - LK/HS has the follow-up kicks travel downward at a steep angle whereas HK has the follow-up kicks travel downward at a more forward angle. The HS version will automatically add in a Stun Fang upon landing on the ground.
HCB+P near enemy: Backdrop Real - HS version adds in Dynamite Swing after the suplex.
Despeartion moves
QCF,QCF+P: Many Many Torpedoes [TDM] (also in air)
QCF,QCF+K: Aurora - This takes the form of multiple Vertical Arrows in lieu of multiple The Hinds.
Mesmer-X Desperation move
HCB,HCB+HP+HK near enemy: Twister Rose - Basically M. Typhoon followed by a M. Splash Rose that ends with a rolling sobat going into a forward-moving Rolling Thunder.
40. Original Zero
The final boss of the KOF side.
Command moves
F+HP: Genma Kokusho
Special moves
QCB+P/K: Striker Attack - P summons Krizalid (who will execute his Negative Ambush projectle), LK summons Ron (who can reflect projectiles with his attack), and HK summons Glugan. The HS version involve Krizalid executing a Typhoon Rage (LP+HP) or Ron executing an unblockable variant of his attack (LK+HK).
F,D,DF+P: Zanfuenpa Koga (also in air) - LP/HS travels forward while HP travels upward. If done in the air, LP/HS travels forward while HP travels downward.
HCF+P near enemy: Zanfuenpa Satsuma - Zero captures his enemy in his coattails, then flings them spiraling forward out of himself using his Zanfuenpa Hankyo move. HS version has the Hankyo part hit the releasing enemy several times instead of throwing them across the screen.
Desperation moves
QCF,QCF+P: Gokura Zanjin [TDM]
QCF,QCF+K: Hakura Messei (also in air)
Mesmer-X Desperation move
QCB,QCB+HP+HK: Anryutenha